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Originally posted by redcap036 Hats, hoods and cloaks that require you to be above level X to wear. Why on earth would a hood require you to be level 10 or higher to wear, how much of a dumbass do you have to be to F'up wearing a hood, come on it's a bag with two sides opened up and as for cloaks they are just blanket tied around your shoulders. by the logic that most games give when it comes to wearing hats, hoods and cloaks you should be above level 20 just to wear your underwear.
good one. i meant to post this one too. just one of the many intrusive, immersion-breaking band-aid "fixes" that people think are necessary to keep power progression players on their hardwired treadmills/hamster-wheels with no "cheats"/twinks, to let them break free.
The End---------------------------i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects
devs who focus too much on the core gameplay (grind, questing, grind) especially at endgame, and forget about the "little things" that truly capture an audience. examples:
player housing (instanced housing is a joke to me, but even that is better than nothing), side mini games (i consider swtor space game a fun distraction when i'm bored), USEFUL seasonal events ("oh man that was sure fun to kill all those x,y,z holiday mobs, good thing i got that firework/food item/0 damage seasonal weapon to show for it"), community building (the actual feeling of "us vs them" in pvp or pve events rather than "me vs all of them for rep/rank")
I think the commonly accepted MMO concept that bugs me the most is offering a choice of quest rewards with only one correct choice. Did this start in WoW? It's all over the place now, or at least in every game that has quests with rewards. Rather than just going "Here's some leather gloves, Mr. Thief", they always say "Do you want the Cloth gloves with +Int, the Leather Gloves with +Dex, or the Plate Gauntlets with +Vit?" You can't sell or trade them, so there's no reason to choose a reward that is inappropriate for your class. And it's almost never a toss-up. There are usually choices that you're not allowed to equip. Sometimes, you can't equip ANY of the incorrect choices.
Does this keep getting put into games because picking the right choice from the list makes some players feel smart? Or is it something that gets copied from game to game purely because "the other MMOs do it so it must be a good idea"?
When I cant sit in a chair.
The fact that I log into a themepark to get to end game, to then enjoy the game.
Classes, bring me classless systems!
I really could go on for a page, but, its all been said already.
Building a game around a virtual world, and then pushing other areas of the game so hard that the virtual world becomes irrelevant and noone uses it.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Looking for a family that you can game with for life? Check out Grievance at https://www.grievancegaming.org !
Quest as the main form of content.
The raiders are better than other players mentality. It kills games, makes raiders look like they have the intelligence of a rock when they say they are better than others etc.
I have met more people who know how to play through general grouping and questing than I ever did raiding with people who think avoiding a red circle is ub3r l33t sk1llz.
Currently Playing: ESO and FFXIVHave played: You name itIf you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I don't know where to start really but I'll try to just list a few of my annoyences:
The general concept of "end game"
trying to balance pvp and pve as seperate things
the everyone can craft the same items
you are the sole hero or one of the few heros
Not giving players an option to remain netrual in terms of PVP alignment
lack of giving terrain any kind of point in combat
mobs dropping gear they couldn't possibly have
not able to create replicas of items
instencing of "hard" bosses
lack of resistences and weaknesses
Mobs don't adapt to try and counter players
level and gear checks to slow players down
level and gear based combat over player skill sets and combos
Quests that are not truely Epic
2)Raid Dungeons are only for Hardcore players.
3) 5 player party dungeons.
4)Quest Hub Grind
6) Player PvP looting
7)Lack of Magical Melee/ Magical Ranged skills in Skill based MMO.
8)Guild vs Guild open world PvP.
9)Limited Class options.
The assumption that all the different classes have to be "balanced" in PvP and viable for soloing through PvE content.
I still like the way MMORPGs used to be-- some classes excelled at PvP and struggled in PvE. Some excelled in PvE and struggled in PvP. Some glided through PvE content solo, some were next to unplayable without a group, but with one they shined.
I liked that. If you saw a gimp class coming at you in PvP, you knew you were either about to get an easy kill, or be utterly humiliated. When things are completely balanced, winning doesn't mean much.
-How causal MMO's have become
- How a lot of MMO's are built towards soloing to max lvl
-Really no penalty in being killed during PVP
- Flying mounts ruin open world PVP games
- How classes have been put into only 3 roles tank/dps/heal
Originally posted by MMOExposed 7)Lack of Magical Melee/ Magical Ranged skills in Skill based MMO.
Hehe, this is an oldie but goldie, you should start a thread about it.
I would really like to argue "SO YOU WANT DAMAGE UNMITIGATED BY ARMOR AT NO MANA COST WITHOUT THE DRAWBACK OF INTERRUPTS AND SILENCES?!?! HERP DERP", just for old times sake
I agree with all that you listed I would add
1)Ranged enemies that run right up to you
2) the "trinity" and the trashing of heroic archetypes..ruins immersion
3) a zillion different classes that exist to create the illusion of diversity
4)obsoleting huge swathes of game content with every expansion
Depends on the culture. One of the things that REALLY annoys me about some Asian games is the player stalls. Having to spend a good bit of time wandering around looking, hoping that I find what I'm looking for at random. A decent auction house is SO much better. But that takes more time/talent to design and code.
Another is the Go Go Go types, and the games that pander to them.
The fact that PvE tends to get hammered by the nerf bat, every time some PvP types howl about OP, this, that or the other.
1. Class specific armor/weapons
2. NPCs without schedules
3. NPCs who say the same things over and over
4. Slowing movement in combat (quite possibly the most annoying feature in Guild Wars 2).
5. Not being able to move and cast
6. High mob density
Enter a whole new realm of challenge and adventure.
2 factions in a game with pvp
every character can do everything
endgame requires little effort to achieve
Scripted hero journey storyline that set every character in the world in the same path as being the savior of the world as if it's a single player game, even though when reach the end of the story the world itself still exactly the same. It doesn't make sense when 1,000 more people also went through the same thing.