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What Commonly Accepted MMO Concepts Bug You?

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  • corpusccorpusc Chattanooga, TNPosts: 1,330Member
    Originally posted by redcap036

    Hats, hoods and cloaks that require you to be above level X to wear.

    Why on earth would a hood require you to be level 10 or higher to wear, how much of a dumbass do you have to be to F'up wearing a hood, come on it's a bag with two sides opened up and as for cloaks they are just blanket tied around your shoulders.

    by the logic that most games give when it comes to wearing hats, hoods and cloaks you should be above level 20 just to wear your underwear.

     

    good one.  i meant to post this one too.  just one of the many intrusive, immersion-breaking band-aid "fixes" that people think are necessary to keep power progression players on their hardwired treadmills/hamster-wheels with no "cheats"/twinks, to let them break free.

    The End
    ---------------------------
    i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  • BlazeyerBlazeyer Pittsburgh, PAPosts: 476Member Uncommon

    devs who focus too much on the core gameplay (grind, questing, grind) especially at endgame, and forget about the "little things" that truly capture an audience. examples:

    player housing (instanced housing is a joke to me, but even that is better than nothing), side mini games (i consider swtor space game a fun distraction when i'm bored), USEFUL seasonal events ("oh man that was sure fun to kill all those x,y,z holiday mobs, good thing i got that firework/food item/0 damage seasonal weapon to show for it"), community building (the actual feeling of "us vs them" in pvp or pve events rather than "me vs all of them for rep/rank")

  • allendale5allendale5 kansas city, MOPosts: 124Member
    ya it's so funny that a level 10 can pick up and wear a hat but a level 9 cannot, for example.  Same with a knife for that matter.  So is a  wizard so stupid that he cannot pick up a dirk?  How does he make peanut butter and jelly sandwiches?
  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    The a virtual world is required. In many MMOs, much of the pve gameply is not even massive (more like a lobby game) and if the world is taken away ... or shrink to just a city .. i wonder how many will even notice.
  • DisdenaDisdena Troy, NYPosts: 1,093Member

    I think the commonly accepted MMO concept that bugs me the most is offering a choice of quest rewards with only one correct choice. Did this start in WoW? It's all over the place now, or at least in every game that has quests with rewards. Rather than just going "Here's some leather gloves, Mr. Thief", they always say "Do you want the Cloth gloves with +Int, the Leather Gloves with +Dex, or the Plate Gauntlets with +Vit?" You can't sell or trade them, so there's no reason to choose a reward that is inappropriate for your class. And it's almost never a toss-up. There are usually choices that you're not allowed to equip. Sometimes, you can't equip ANY of the incorrect choices.

    Does this keep getting put into games because picking the right choice from the list makes some players feel smart? Or is it something that gets copied from game to game purely because "the other MMOs do it so it must be a good idea"?

    image
  • EnerzealEnerzeal WarringtonPosts: 326Member

    When I cant sit in a chair.

    The fact that I log into a themepark to get to end game, to then enjoy the game.

    Rampant instancing.

    Classes, bring me classless systems!

    Carebear pvp.

    I really could go on for a page, but, its all been said already.

  • XAPKenXAPKen Northwest, INPosts: 4,906Member Uncommon

    Building a game around a virtual world, and then pushing other areas of the game so hard that the virtual world becomes irrelevant and noone uses it.

     


    Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  Realm Lords 2 on MMORPG.com
  • steelheartxsteelheartx Biloxi, MSPosts: 432Member Uncommon
    Vendor loot!  Stupidest idea ever :(

    Looking for a family that you can game with for life? Check out Grievance at https://www.grievancegaming.org !

  • bcbullybcbully Westland, MIPosts: 8,262Member Uncommon

    Levels

    Quest as the main form of content.

  • AeonbladesAeonblades Home, GAPosts: 2,083Member

    The raiders are better than other players mentality. It kills games, makes raiders look like they have the intelligence of a rock when they say they are better than others etc.

    I have met more people who know how to play through general grouping and questing than I ever did raiding with people who think avoiding a red circle is ub3r l33t sk1llz.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Orthus.AkuOrthus.Aku Swartz Creek, MIPosts: 12Member

    I don't know where to start really but I'll try to just list a few of my annoyences:

    The general concept of "end game"

    trying to balance pvp and pve as seperate things

    the everyone can craft the same items

    you are the sole hero or one of the few heros

    Not giving players an option to remain netrual in terms of PVP alignment

    lack of giving terrain any kind of point in combat

    mobs dropping gear they couldn't possibly have

    not able to create replicas of items

    instencing of "hard" bosses

    lack of resistences and weaknesses

    Mobs don't adapt to try and counter players

    level and gear checks to slow players down

    level and gear based combat over player skill sets and combos

    Quests that are not truely Epic

  • nukempronukempro Hudson, FLPosts: 76Member
    Sounds like alot of the posters here are looking for a real life sim and not an mmo. The only real concept I have an issue with is the time spent = power gained. I think for you to progress you should be forced to overcome something challenging...not punch a hole in the wall hard..but hard enough. Facerolling content in order to gear up or even level up is boring and only rewards no lifers, such as the people wishing MMO's to be exactly like real life.
  • MMOExposedMMOExposed lalal land, DCPosts: 6,255Member Uncommon

    1) Levels

    2)Raid Dungeons are only for Hardcore players.

    3) 5 player party dungeons.

    4)Quest Hub Grind

    5)FFA PvP

    6) Player PvP looting

    7)Lack of Magical Melee/ Magical Ranged skills in Skill based MMO.

    8)Guild vs Guild open world PvP.

    9)Limited Class options.

    10)Crafting mechanics

    image

  • CatAtomic99CatAtomic99 Long Beach, CAPosts: 60Member

    The assumption that all the different classes have to be "balanced" in PvP and viable for soloing through PvE content.

    I still like the way MMORPGs used to be-- some classes excelled at PvP and struggled in PvE. Some excelled in PvE and struggled in PvP.  Some glided through PvE content solo, some were next to unplayable without a group, but with one they shined.

    I liked that. If you saw a gimp class coming at you in PvP, you knew you were either about to get an easy kill, or be utterly humiliated. When things are completely balanced, winning doesn't mean much.

  • jpnolejpnole Tampa, FLPosts: 1,656Member Uncommon
    The holy trinity & useless gold/time sinks are what bug me the most.
  • MethiosMethios Brandywine, MDPosts: 157Member

    -How causal MMO's have become

    - How a lot of MMO's are built towards soloing to max lvl

    -Really no penalty in being killed during PVP

    - Flying mounts ruin open world PVP games

    - How classes have been put into only 3 roles tank/dps/heal 

  • BanaghranBanaghran HuisoPosts: 869Member
    Originally posted by MMOExposed

    7)Lack of Magical Melee/ Magical Ranged skills in Skill based MMO.

     

    Hehe, this is an oldie but goldie, you should start a thread about it.

    I would really like to argue "SO YOU WANT DAMAGE UNMITIGATED BY ARMOR AT NO MANA COST WITHOUT THE DRAWBACK OF INTERRUPTS AND SILENCES?!?! HERP DERP", just for old times sake :)

    Flame on!

    :)

  • TheodwulfTheodwulf Brockton, MAPosts: 231Member Uncommon

      I agree with all that you listed I would add

     

    1)Ranged enemies that run right up to you

    2) the "trinity" and the trashing of heroic archetypes..ruins immersion

    3) a zillion different classes that exist to create the illusion of diversity

    4)obsoleting  huge swathes of game content with every expansion

  • WraithoneWraithone Salt Lake City, UTPosts: 3,592Member Uncommon

    Depends on the culture.  One of the things that REALLY annoys me about some Asian games is the player stalls.  Having to spend a good bit of time wandering around looking, hoping that I find what I'm looking for at random.   A decent auction house is SO much better.  But that takes more time/talent to design and code.

    Another is the Go Go Go types, and the games that pander to them.

    The fact that PvE tends to get hammered by the nerf bat, every time some PvP types howl about OP, this, that or the other.

  • DestaiDestai Detroit, MIPosts: 574Member

    1. Class specific armor/weapons

    2. NPCs without schedules

    3. NPCs who say the same things over and over

    4. Slowing movement in combat (quite possibly the most annoying feature in Guild Wars 2).

    5. Not being able to move and cast

    6. High mob density

  • WolfenprideWolfenpride San''doria, WIPosts: 3,988Member
    Dailies. image
  • NaughtyPNaughtyP Edmonton, ABPosts: 793Member
    Everything! Time to start over. Reboot the franchise... I mean genre.

    Enter a whole new realm of challenge and adventure.

  • steamtanksteamtank Rochester, NYPosts: 385Member

    Microtransactions

    2 factions in a game with pvp

    cross server

    every character can do everything

    endgame requires little effort to achieve

    solo everything

     

  • Effin_RabbitEffin_Rabbit Pittsburgh, PAPosts: 772Member Uncommon
    In my opinion its what is accepted as end-game. Easily the worst idea ever to do the same 5 dungeons repeatedly in hopes to get a 'special item' turning your hobby into a chore.
  • DivonaDivona WellingtonPosts: 175Member

    Scripted hero journey storyline that set every character in the world in the same path as being the savior of the world as if it's a single player game, even though when reach the end of the story the world itself still exactly the same. It doesn't make sense when 1,000 more people also went through the same thing.

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