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EVE Online: Dueling Coming in Retribution 1.1

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,569MMORPG.COM Staff Uncommon

CCP Masterplan has written a new blog post on the official EVE Online site to give players some exciting news: In the February Retribution 1.1 update, players will finally be able to take part in consensual duels!

It is quite straightforward really and builds on top of Retribution’s new Crimewatch behaviors: A player can issue a Duel Challenge to another player in the same location (either in the same station together or in space together). The target is then notified of the challenge, and has a period of time (currently 30 seconds) to either accept or refuse it (somewhat similar to the conversation-request mechanic). If the target refuses the challenge (or simply doesn't respond within the required time), then the request is dropped and nothing further happens. However, if the target accepts the challenge, then a 5-minute Limited Engagement is created between the two characters. From here, the existing Crimewatch mechanics take care of the rest (Punishing neutral remote-reps, extending the life-time of the engagement due to module activation etc). When a challenge is accepted in space, a notification is sent to all ships in the immediate vicinity, informing them of the honorable combat that is about to ensue! As might be expected, challenges can only take place in high/low security space - Null/WH residents already have plently of tools to satisfy their grievances.

Read the full post on the EVE Online site.

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Comments

  • BizkitNLBizkitNL Posts: 2,280Member
    I like the handy block checkbox in there :P.
    10
  • pookirpookir KhersonPosts: 72Member Uncommon
    Originally posted by BizkitNL
    I like the handy block checkbox in there :P.

    just thoght about that XD

  • PhaserlightPhaserlight Boca Raton, FLPosts: 866Member Uncommon
    No of-fence (get it?), but we've been doing this in Vendetta Online for years, complete with web-based duel ladder rankings. Also, only 5 minutes for a duel? Some of the energy duels in VO easily stretch on for 10.

    "To be what you are not, experience what you are not." -Saint John of the Cross
    Authored 110 missions in Vendetta Online
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  • adam_noxadam_nox hays, KSPosts: 2,073Member Uncommon
    Originally posted by Phaserlight
    No of-fence (get it?), but we've been doing this in Vendetta Online for years, complete with web-based duel ladder rankings. Also, only 5 minutes for a duel? Some of the energy duels in VO easily stretch on for 10.

    I thought the same thing at first, but when they say 5 minutes, they mean without doing anything to each other.  I believe any time anyone acts towards their opponent it refreshes the timer, someone correct me if I'm wrong.

     

    As a casual, I'm a bit dissapointed that this isn' t more a simulatory experience, whereas you wouldn't lose your ship or incur costs by participating, as a way to practice and test.  Oh well. 

  • OzmodanOzmodan Hilliard, OHPosts: 7,175Member Uncommon

    Right, like I am going to risk losing a ship and contents during a duel......dumb idea.   At least they put in a block checkbox so I can put any idiots who challenge on my block list.

    We do duels within the corp all the time, but we make sure people have equal ships and equipment when doing it, usually stuff that is cheap and simple to replace.

  • ObiClownobiObiClownobi CoruscantPosts: 186Member
    Tacky, why not teleport both to an instanced battleground too.

    image
    "It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  • PainlezzPainlezz Laguna Hills, CAPosts: 616Member Uncommon

    Duel should NOT destroy ships or cause any perm damage.  Why?  Because WTF is point of a duel if someone comes out dead the other side?

    If you want to kill someone, you find them in an area where they have no choice about the matter (low sec?)  With this system, they can refuse, meaning the only purpose of it is an agreed upon fight.... So why lose a ship over it?

     

  • VassagoMaelVassagoMael Covington, LAPosts: 555Member
    Interesting. Wonder if there is anyway to prevent 3rd party logistics from making this pointless?

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  • scratch250scratch250 haderslevPosts: 17Member
    Originally posted by VassagoMael
    Interesting. Wonder if there is anyway to prevent 3rd party logistics from making this pointless?

    well with the new crimewatch you cant have neutrals RR so its not gonna be a problem.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,633Member Uncommon
    Originally posted by adam_nox
    Originally posted by Phaserlight
    No of-fence (get it?), but we've been doing this in Vendetta Online for years, complete with web-based duel ladder rankings. Also, only 5 minutes for a duel? Some of the energy duels in VO easily stretch on for 10.

    I thought the same thing at first, but when they say 5 minutes, they mean without doing anything to each other.  I believe any time anyone acts towards their opponent it refreshes the timer, someone correct me if I'm wrong.

    As a casual, I'm a bit dissapointed that this isn' t more a simulatory experience, whereas you wouldn't lose your ship or incur costs by participating, as a way to practice and test.  Oh well. 

    You can practice or test anything you want for free on the test server.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • YamotaYamota LondonPosts: 6,620Member
    Originally posted by Painlezz

    Duel should NOT destroy ships or cause any perm damage.  Why?  Because WTF is point of a duel if someone comes out dead the other side?

    If you want to kill someone, you find them in an area where they have no choice about the matter (low sec?)  With this system, they can refuse, meaning the only purpose of it is an agreed upon fight.... So why lose a ship over it?

     

    I agree. Duels have traditionally never been to the death in MMORPGs. However considering Eve's economy model it makes sense for them. More ships destroyed means more ISK spent on buying ships and modules which means more people will be inclined to buy PLEX and sell it for ISK.

    That is why I dont play Eve. It is all a huge money grab, cleverly disguising the fact that the game has RMT behind this PLEX nonsense. It is the ultimate Pay 2 Win MMO where you can buy anything and everything with real money, including a high skilled character.

  • adam_noxadam_nox hays, KSPosts: 2,073Member Uncommon
    Originally posted by Loktofeit
    Originally posted by adam_nox
    Originally posted by Phaserlight
    No of-fence (get it?), but we've been doing this in Vendetta Online for years, complete with web-based duel ladder rankings. Also, only 5 minutes for a duel? Some of the energy duels in VO easily stretch on for 10.

    I thought the same thing at first, but when they say 5 minutes, they mean without doing anything to each other.  I believe any time anyone acts towards their opponent it refreshes the timer, someone correct me if I'm wrong.

    As a casual, I'm a bit dissapointed that this isn' t more a simulatory experience, whereas you wouldn't lose your ship or incur costs by participating, as a way to practice and test.  Oh well. 

    You can practice or test anything you want for free on the test server.

    yeah not the same.  I want the other features of the dueling, which would be meaningless on test.  Too many people will just refuse duels, and they will have good reason.

  • NitthNitth AustraliaPosts: 3,684Member Uncommon
    Aww man.. do you know how much this will be spammed...

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  • MukeMuke BredaPosts: 2,165Member Uncommon
    Originally posted by Yamota

    t is the ultimate Pay 2 Win MMO where you can buy anything and everything with real money, including a high skilled character.

     

    Yes, and then they lose their shiney uber boats in a stupid, moronic fassion.

    EVE is more then just having a high skilled character or a flashy shiney boat.

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • VassagoMaelVassagoMael Covington, LAPosts: 555Member
    Originally posted by scratch250
    Originally posted by VassagoMael
    Interesting. Wonder if there is anyway to prevent 3rd party logistics from making this pointless?

    well with the new crimewatch you cant have neutrals RR so its not gonna be a problem.

    Ah wonderful. As a nulsec brah I have yet to fully grasp all the changes made to highsec. This one is excellent to say the least. My old corp used to get high-sec ward decs from people that would just station camp with neutral logis sitting way off station. Did mamage to bait them once into engaging and then hopping out with sensor damp cruisers and shutting down the logis XD

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    Subscription = Actual content updates!

  • dotdotdashdotdotdash Llandrindod WellsPosts: 364Member
    Originally posted by ObiClownobi
    Tacky, why not teleport both to an instanced battleground too.

    Not tacky at all.

    It's perfectly reasonable to think that people would do this in space ships, especially a "largely lawless" period in history. Back in the Wild West and also in medieval times, people dueled each other to the death quite often. There were indeed laws in countries like France and England that allowed Lords and members of the aristocracy to do so without fear of prosecution for murder ;D

  • UnshraUnshra Hanover, MDPosts: 382Member
    Originally posted by ObiClownobi
    Tacky, why not teleport both to an instanced battleground too.

     

     

    I disagree, what was/is tacky was having to use the container trick in order to create a dueling environment for contests or training (EVE Radio events come to mind.) Also there is nothing to prevent someone else from jumping in and ruining the duel in typical EVE style. :D

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    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • OzmodanOzmodan Hilliard, OHPosts: 7,175Member Uncommon
    Originally posted by Yamota
    Originally posted by Painlezz

    Duel should NOT destroy ships or cause any perm damage.  Why?  Because WTF is point of a duel if someone comes out dead the other side?

    If you want to kill someone, you find them in an area where they have no choice about the matter (low sec?)  With this system, they can refuse, meaning the only purpose of it is an agreed upon fight.... So why lose a ship over it?

     

    I agree. Duels have traditionally never been to the death in MMORPGs. However considering Eve's economy model it makes sense for them. More ships destroyed means more ISK spent on buying ships and modules which means more people will be inclined to buy PLEX and sell it for ISK.

    That is why I dont play Eve. It is all a huge money grab, cleverly disguising the fact that the game has RMT behind this PLEX nonsense. It is the ultimate Pay 2 Win MMO where you can buy anything and everything with real money, including a high skilled character.

    Fine you don't like Eve.  A lot of people don't, but don't go spouting nonsense when you are clearly ignorant of the game.  There is nothing pay-to-win about Eve.  Do you even know what that term means, probably not.  Means you get a distinct advantage in game buying from an online shop.  You can buy all the plex you want, it gives you no advantage.

  • LoopstahLoopstah Toronto, ONPosts: 5Member
    Originally posted by Nitth

    Aww man.. do you know how much this will be spammed...

     

    It won't be. There can only be one duel invitation from a single player. And there is a timer of 30 seconds before it expires. Plus if somebody is continuously sending you invites, you can block him/her.
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