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Guild Wars 2: Colin Johanson joins MMOFTW Live this Friday

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,659MMORPG.COM Staff Uncommon

This week's MMOFTW Live has a special guest host! ArenaNet's Colin Johanson will be joining Bill Murphy and Rob Lashley to talk about the week that was in the MMO world. And of course, that means he'll be answering the guys' questions about Guild Wars 2 and its road ahead in 2013.  Tune in Friday at 9pm EST (6pm PST) on our Livestream Page

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Comments

  • Rayzer235Rayzer235 Calexico, CAPosts: 62Member
    Sweet can't wait :)
  • TerranahTerranah Stockton, CAPosts: 3,605Member
    I'll be at work but I look forward to catching the highlights.  I'm hoping to hear any developments on individual and guild housing as well as any other features that may be added to the game. 
  • chilltime99chilltime99 Columbia, SCPosts: 29Member Uncommon
    you movin' on up bill; high profile
  • YaevinduskYaevindusk Ul''dah, CAPosts: 1,544Member Uncommon
    Originally posted by Terranah
    I'll be at work but I look forward to catching the highlights.  I'm hoping to hear any developments on individual and guild housing as well as any other features that may be added to the game. 

     

    Guild Halls and Player Housing are still my top wanted features in the game.  Then perhaps the addition of some old GW features with regards to PvP and maybe even something unique like instanced sidequests that replicate GW's ability to have a team of eight people and or seven NPCs joining you in missions.

     

    Maybe even turning those NPCs that could join you into a minigame in itself with the ability to get them aesthetic gear and set their skills to provide something else to do and be like Guild Wars again (within the context of those instances side quests / new system).  Possibly even being able to have said characters appear in your home instance at various places, or even guarding your home.  It could even be implemented in such a way as to help give players the an additional reason to go out to zones and make the start of it a clickable object or something.  x3

     
     
     
     

    When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  • Butch808Butch808 sheffieldPosts: 319Member Uncommon
    I'd like to hear about WvW and new stuff for that more than anything else currently.
  • GorweGorwe Ald'RuhnPosts: 2,476Member Uncommon
    I'd Like to hear about balance(if possible). Come on! Throw us Engineers and Rangers a Bone will ya?
  • Methos12Methos12 Maladis 46Posts: 1,234Member Uncommon
    I really hope you throw some hard questions at him.

    Nature without Technology is little more than animals running about.
    Nature without Magic is without wonder or miracle.
    .........
    Magic without Technology is fantasy.
    Magic without Nature is formless and useless.
    .........
    Technology without Nature is application without understanding.
    Technology without Magic is repetitious and uninventive.
  • xArsonistxxArsonistx deustland, ARPosts: 31Member
    Could you do some real inestigative journalism and find out about this game breaking culling that will take years to fic? why did they release a game where you cannot see your friends or enemys play with you?
  • OzmodanOzmodan Hilliard, OHPosts: 7,193Member Uncommon
    Originally posted by Yaevindusk
    Originally posted by Terranah
    I'll be at work but I look forward to catching the highlights.  I'm hoping to hear any developments on individual and guild housing as well as any other features that may be added to the game. 

     

    Guild Halls and Player Housing are still my top wanted features in the game.  Then perhaps the addition of some old GW features with regards to PvP and maybe even something unique like instanced sidequests that replicate GW's ability to have a team of eight people and or seven NPCs joining you in missions.

     

    Maybe even turning those NPCs that could join you into a minigame in itself with the ability to get them aesthetic gear and set their skills to provide something else to do and be like Guild Wars again (within the context of those instances side quests / new system).  Possibly even being able to have said characters appear in your home instance at various places, or even guarding your home.  It could even be implemented in such a way as to help give players the an additional reason to go out to zones and make the start of it a clickable object or something.  x3

     
     
     
     

    This is a b2p game.  Housing and guild halls require a lot of design work and programming.  Just where is the money going to come from to support such?  Maybe you should choose things that are practical rather than ridiculous.

  • BillMurphyBillMurphy Managing Editor Berea, OHPosts: 2,377MMORPG.COM Staff Uncommon
    @Arsonostx- Culling is nearly fixed, and coming in the next update or two. I can't get you the link right now, but the devs posted a statement about the fix on the forums.
  • wutaewutae athensPosts: 73Member Uncommon
    Bill do to the whole community a favour and ask him something about the new wvw reward system, he wont obviously say any details, but maybe he could answer something like what is supposed to be alike. New utility abilities wvw only? Advanced stats? Only titles? Only cosmetic items? Is it going to be ala DAoC or it's going to be ala Warhammer/SWTOR ( means, u get most rewards from group or from zerg playing ) Both warhammer and swtor made the huge mistake of making keeps/towers/points/zergkillzerg be the best way to farm points, and obviously people exploited it, while daoc system didnt let u do such things, and the best way to farm was group, at the same time , if they make more important the group fights, they should definetely increase the size of wvw zones, currently i believe it's so small that it promotes zerging.

    The tip for
    The win is
    cooperation.

  • wutaewutae athensPosts: 73Member Uncommon
    adding to my above post, i believe that the best solution would be to double the distance between the keeps/towers, or even triple, and that because it would cause a lot of downtime, the use of waypoints would be great. You know depending if you have keep control.
     

    The tip for
    The win is
    cooperation.

  • MaephistoMaephisto somewhere, DCPosts: 632Member

    Good Luck Mr. Murphy.

    Hold his feet to the fire on WvW. 

    Also, ask him if he has played Pirates 101.

    image

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by BillMurphy
    @Arsonostx- Culling is nearly fixed, and coming in the next update or two. I can't get you the link right now, but the devs posted a statement about the fix on the forums.

     

    News like that will get you an eHug if you keep it up.

     

    As an avid WvW type of person, I was wondering if you could touch on talk about nerfing AoE damage. As many people know, zergs mass up as it is due to the 5 target cap on AoE... a massive group can ball up and take far more damage than you'd expect simply because it ignores most of them. Nerfing AoE would (on the surface) encourage ball zerging even more. A near consensus anti-zerg idea would be to actually remove the cap on AoE targets (or at least increase it by a large factor), which would encourage spreading out... but then again you'd be back to the original problem of a fwe people being able to do a combined massive amount of damage to many...

     

    Regardless, the concept of nerfing AoE on the surface is being coolly met...

    Oderint, dum metuant.
    image

  • YaminahYaminah KhemiPosts: 1Member

    I would like you to ask some questions about the guesting system. Particually ask his views about the region lock and how it will affect the community as a whole. Especially those of players who have long standing world wide groups of friends they wont be able to visit without paying money from the 28th

    If possible, as a follow up ask him if the communities negative response to it might cause them to rethink things? and how does he reconcole being community focussed with region locking.

    Thanks very much

     

    None

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Originally posted by Gorwe
    I'd Like to hear about balance(if possible). Come on! Throw us Engineers and Rangers a Bone will ya?

    Completely agree, especially the engineers part. Rangers not so much. When they can get my condi engineer to do the same things as my undergeared ranger then I'll be happy. Specifically three shotting things with my engi like my ranger can do with his traps. 

    There's some serious imbalance going on here.

    What really fries me is their need to make the condition damage different between classes and making the damage for the same type of weapon different between classes. Like shortbow for instance. or a warriors rifle doing more then an engineer's rifle. Weird huh.

     

    I hope someone poses some hard questions about this because it's getting out of hand. And I REALLY hope they ask him if they plan on using a PTR instead of a single shard stationary dummy to test their character balance on because it's obvious that's how they test.

  • VolgoreVolgore Posts: 2,212Member Uncommon
    [mod edit]

    Thanks for the short version. I expected something like that and didn't even cared to watch.

    It's basicly the very same they give you on Reddit AMA -except that there the players aren't afraid to ask the uncomfortable questions (which are then being skipped by Anet), what mmorpg.com never does.

    Waste of time.

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  • Rayzer235Rayzer235 Calexico, CAPosts: 62Member
    Originally posted by Volkon
    Originally posted by BillMurphy
    @Arsonostx- Culling is nearly fixed, and coming in the next update or two. I can't get you the link right now, but the devs posted a statement about the fix on the forums.

     

    News like that will get you an eHug if you keep it up.

     

    As an avid WvW type of person, I was wondering if you could touch on talk about nerfing AoE damage. As many people know, zergs mass up as it is due to the 5 target cap on AoE... a massive group can ball up and take far more damage than you'd expect simply because it ignores most of them. Nerfing AoE would (on the surface) encourage ball zerging even more. A near consensus anti-zerg idea would be to actually remove the cap on AoE targets (or at least increase it by a large factor), which would encourage spreading out... but then again you'd be back to the original problem of a fwe people being able to do a combined massive amount of damage to many...

     

    Regardless, the concept of nerfing AoE on the surface is being coolly met...

    Here some Claraification on this from Jon Sharp.

     

    "No prob. Some classes have a ton of AOE, while others don’t have as much. So we’re not just going to do a blanket nerf to all AOE – that’s not fair to all classes. We’ll go on a class by class, weapon by weapon basis.

    And as I’ve said, we may need to tone something down in one area of the game, but it may be totally fine in another area.

    For some weapon sets, the AOE options may be too strong compared to the single target options, which is what we aim to address."

     
  • gideonkaingideonkain Oahkosh, WIPosts: 4Member

    I've already capped a Guardian, Warrior and Thief. I bought the armor I wanted and now have nothing really to do. I would want to know about new content for level 81+

    I would also want them to explain how I am supposed to make 2500 gold to buy the ridiculously inflated Legendary weapons.  Arrow Rain spamming Hunter Bots have thrown the economy into chaos.

  • NoxxumariNoxxumari Beaverton, ORPosts: 16Member
    shut up and take my money.
  • RavikRavik Canton, CTPosts: 611Member
    I wanna ask if theyre gonna add Tengu as a playable race.  I'm gonna hold off making a thief just in case they do decide to add em somewhere in the future. 

    Make games you want to play.

  • ScaryMonkScaryMonk LondonPosts: 97Member
    This is a genuine request, can we please have an honest 'honest' review of GW2 afer a month or two play time.  I enjoyed it for a month, but the pretence that it is the next vanilla wow is nonsense. Perhaps you could have a gneral consensus of opinion ( here is hoping advertisers aside- wishful thinking).  That is all. 
  • TheHood123TheHood123 Ottawa, ONPosts: 2Member
    Hey I've been a long time GW player and my question is since I've been playing this game so much I've really hit the ceiling in the game and was wondering what I should do next?
  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon

    how long do we have to wait before we start to see more clothing sets? Are they planned as just holiday bonuses, or in game rewards from regular play

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • TheHood123TheHood123 Ottawa, ONPosts: 2Member
    i agree
     
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