Not sure if anyone has posted this or if this is available in other mmo's but I think a good idea would be to have different types of servers. Instead of just the usual PVE and PVP servers how about a "hard mode" server. And by hard mode i mean less exp per mob kill, mobs are more difficult so forced partying is in play, and of course since the world is harder there will be better drops and exclusive drops to the harder servers. I find myself being handed everything in these newer mmo's (gear, levels, items). I like to work for my things thus giving me a sense of accomplishment. I dont want to be max level in a month or two. I remember playing ffxi at launch, it took me a little over year a to get close to max level, and that was me playing about 8 hours a day. Of course i cant play that much anymore but i in that game You camped and worked hard for your exclusive gear. Camping a mob for a few weeks or even months for one drop was not unusual. Anyways, i enjoy the interaction of mmo's and that game forced you to party with people to not only level but to get the main story quests done. Seems like newer games you can damn near solo to max. Just my thought and maybe i am a rare mmo gamer but I play for the long haul and not for the instant gratification that games give nowadays. When you saw a max level player in ffxi you knew he was a badass that he/she dedicated themselves to get there, it was an accomplishment in itself. Now if you have a week off of work you can get to max level. Give me some difficulty. To have these hardmode servers wouldnt take much just less exp per kill and more hit points per mob and that way casual gamers can log in 30 mins a day and get to max level while us "real" gamers can have an experience instead of a means to an end.