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Last hours of PathFinder Online kickstarter

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Comments

  • SpectralHunterSpectralHunter So CalPosts: 391Member Uncommon

    I had actually pledged but then backed out before it hit $1 million and I'm glad I did.  I gave myself some time to dwell upon the design goals (some are so ambitious I don't think it will happen) and I concluded it's not the game for me.  I don't know a single FFA PvP system where it wasn't abused, no matter what kind of protections were placed.  People are exceedingly creative in their way to circumvent restrictions.

    The other issue I had was the funding itself.  I just don't like KS too much, at least not the way it is now.  The idea of gathering consumers before the product is even made seems a bit bizarre to me.  I think KS exploits the frantic emotional consumer.  I understand that people who pledge are grown adults and can do whatever they want  with their money but I read some of the comments and it left me shaking my head.  There were people who pledged knowing they'd have to borrow (credit card) or have to explain it to an angry spouse or even eat bread and water for a month.  I suppose there's all types of people in the world.

    At any rate, a company has to earn my business.  If they want me to finance them, I better get a percentage.

    For those who pledged, I hope Paizo/GW makes the game you wanted and hope they don't have a 3rd KS drive...

  • tom_goretom_gore TamperePosts: 1,796Member Uncommon

    Woke up this morning and saw that this made the goal. Great!

    Then I saw the new poll for first big game addition and saw that Fast Travel & Mounts won.

     

    NOOOOOOOOOOOOO!!!!!!!!!

     

    Well let's hope they will create them in a way that does not make local markets, tactical movement in wars and travel obsolete.

    Why are people in MMOs always in such a hurry? Especially in a game like this where your skill progress is tied to real time and there is little you can do to speed it up.

     

  • Slapshot1188Slapshot1188 Boca Raton, FLPosts: 4,508Member Uncommon
    Originally posted by tom_gore

    Woke up this morning and saw that this made the goal. Great!

    Then I saw the new poll for first big game addition and saw that Fast Travel & Mounts won.

     

    NOOOOOOOOOOOOO!!!!!!!!!

     

    Well let's hope they will create them in a way that does not make local markets, tactical movement in wars and travel obsolete.

    Why are people in MMOs always in such a hurry? Especially in a game like this where your skill progress is tied to real time and there is little you can do to speed it up.

     

    Well the first poll was actually regarding the next race being added (which is Gnome).  But yeah, I agree.   Mounts are a good feature if done right.  Fast Travel has to be implemented VERY carefully... otherwise as you say.. it destroys the whole reason behind local banking etc...

     

     

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • TsaboHavocTsaboHavoc PinheiralPosts: 351Member
    Originally posted by Slapshot1188
    Originally posted by tom_gore

    Woke up this morning and saw that this made the goal. Great!

    Then I saw the new poll for first big game addition and saw that Fast Travel & Mounts won.

     

    NOOOOOOOOOOOOO!!!!!!!!!

     

    Well let's hope they will create them in a way that does not make local markets, tactical movement in wars and travel obsolete.

    Why are people in MMOs always in such a hurry? Especially in a game like this where your skill progress is tied to real time and there is little you can do to speed it up.

     

    Well the first poll was actually regarding the next race being added (which is Gnome).  But yeah, I agree.   Mounts are a good feature if done right.  Fast Travel has to be implemented VERY carefully... otherwise as you say.. it destroys the whole reason behind local banking etc...

     

     

    calm down guys, found this on top of page 2.

     

     

     

    Lee Hammock Goblinworks Lead Game Designer   <td messageboardprompt"=""> Yesterday, 04:16 PM

     

    1 person marked this as a favorite.
    Valthalion wrote:

     

    does fast travel mean some kind of automated travel, thus safe travel between settlements?

    Fast travel means riding a horse from settlement to settlement via a road, so it is safer in that it's faster and on a well traveled route people would have more trouble causing trouble on, but people could still set an ambush.

     
  • tom_goretom_gore TamperePosts: 1,796Member Uncommon

    Phew. Sounds legit then.

    I already envisioned WoW style wyvern/gryphon masters and/or GW2 style teleportation and was like "WTF?! They can't do it in a game like this!"

    So it's more like DAoC style pre-programmed horse route, with the difference that you can be attacked while riding?

     

  • TsaboHavocTsaboHavoc PinheiralPosts: 351Member
    Originally posted by tom_gore

    Phew. Sounds legit then.

    I already envisioned WoW style wyvern/gryphon masters and/or GW2 style teleportation and was like "WTF?! They can't do it in a game like this!"

    So it's more like DAoC style pre-programmed horse route, with the difference that you can be attacked while riding?

     

    he made another post later on..

    source http://paizo.com/threads/rzs2p5pu&page=2?Poll-Pathfinder-Online-Crowdforging-Vote-2

     

    Mounts and Fast Travel - Players will be able to train and buy/sell mounts they can ride around the world wherever they want. They most likely will not be used in combat initially; long term they will but mounted combat is a whole new animation set that basically doubles the animation work for combat. Players will also be able to book passage to another settlement via a fast travel service (if the settlements on both ends are friendly and both have the fast travel upgrades) that is cheaper than owning a mount, but only takes the player on a predefined path between settlements. This may be a horse, a wagon, whatever. Players are still attackable while using fast travel. Even without combat there are a lot of animations involved in riding.

    Note fast travel is not teleporting. Only high level wizards can do that.

    If this one isn't voted up we'll add the functionality at a later date.

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