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"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Some of the specific MMORPG attractions of the kickstarter in short order:
Originally posted by MumboJumbo Pathfinder Online: A Fantasy Sandbox MMO SANDBOX FEATURES @ A GLANCE: Player-Player Contracts - replace quests Player formed factions - all/any eg as per EVE Skill-Training Progression -> 2.5yrs to max level earliest in x1 role only Player created settlements -> Each Hex (256) can be conquered and controlled Player formed Armies -> Real formations Virtual Economy -> full-blown autonomous economy (not simulated) Player Crafting item production and PvE Resource Cycle (maj. item creation by players) Career Skills as well as Combat Skills (bounty-hunter, bandit, diplomat, tavern owner...) Alignment, Reputation, Politics & Open-World PvP (EVE style again) NPC Alliances (changes which mobs are friend/foe Single-server World map - all game story is shared by all players ... & more at the blogs: https://goblinworks.com/blog/ Updates: Update #29: UNITY Update #30: MAC SUPPORT
Looks interesting. I do have a question though. If they don't succeed on their kickstarter can they do a new one? Also if they don't get the funds what does it mean in terms of the game, will it be released or must it will take longer to do so?
Originally posted by Graey
If the kickstarter doesn't make the million development will continue but release is expected to be about a year farther out. I don't think they'll do a new kickstarter but who knows.
To dream, perhaps to be.
Originally posted by BlueMountain Originally posted by Graey
They have funding already: But the KS is to speed up dev for early enrollment for mid-2014.
Let's just make sure the Kickstarter Campaign makes it, first!