Discussion on this site seems to have died down thoroughly since the end of the november kickstarter campaign, though the lead developer has given a substantial announcement on current plans and progress. The two relevant posts are Land Parcels Doubled and Progress So Far and Our Goal For April.
There are 6 main points brought out.
- Player ownable land parcels will be doubled (from 3000 to 6000). The new parcels to likely be released likely after April's alpha.
- Goal for April is to have a fully functional "Alpha", with some systems as placeholders (certainly crafting, potentially others) to expedite completion.
- Housing for one climate is complete, the second is nearly done. Once complete, focus will shift to implementation of housing and land-owning related systems.
- Combat system is essentially complete, as one designer had been building one prior to joining the project.
- Cloud Servers will host the game, rather than dedicated servers as previously planned, and the switch is to be made once development reaches an unstated milestone.
- Second Kickstarter to be held, likely after Alpha release, as preparation for Beta. This will distribute the additional 3000 parcels, with additional options for backers. This is intended to provide funds for about six months until revenue streams are understood better.
The following is commentary, not statements by ElectricCrow or anyone involved with the development of Greed Monger.
The third through fifth points are all pretty self explanatory so I will add no further commentary.
The player purchasable parcels doubling contradicts the initial statement of the kickstarter, that there wouldn't be an increase in land provided for quite some time, although this move was predicted by critics. Developers later clarified that the plan had been to sell about half of the land parcels during the kickstarter, and so the move to increase available land follows initial intent.
Apparently the goal for April is to have a feature-incomplete release-quality game available. The post also suggests that the plan is for the funds raised so far to carry the game through alpha, when the second kickstarter will provide a second round of revenue to carry the game into beta. When that money runs out, the monetization will be evaluated. So far the revenue strategy is the video game version of a Ponzi scheme, supporting older players with money from new ones. The stated goal monetization method is to fund the game from the sales of land between players, and hopefully they'll figure that out soon.
I had hoped that with the booming success of the first kickstarter, developers would have a sufficient budget to complete the game, and they would avoid milking their community for money. Instead, the plan seems to be to entice additional spending via perks, a la Pay2Win.
It looks like while development of Greed Monger is well on track, the game seems to be named after the philosophy of the developers.