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Non-Combat Professions

Mister_ReMister_Re Detroit, MIPosts: 142Member

What type of non-combat professions would you like to see in your mmos?

     -Sanbox or Themepark

     -Fantasy or Sci-Fi

And also what would this pro be able to do?

 

Here are a few of mine:

Author- write books. The author would write one master version of the book, and it would be a fee for each copy made. He/She will then be responsible for getting the books to stores and vendors for sell. Initially starting the author's books will be bought for cheap and sold for cheap, but as their popularity increases they will be able to increase the price accordingly.

Photographer- would take pictures of any and everything. Can fill requests for rare pics. (ie; take pic of sleeping dragon) Can then sell to authors, and news heralds (in-game news hubs).

 

Comments

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,657Member Uncommon

    I'd really like to see an MMO add fishing to the extent that it is in UO.

    I'd also like to see support for architect, construction or decorator professions in MMOs with extensive housing or contruction. Basically allow people to use an editor to layout a house, city, fort or whatever the game offers and then save that to a blueprint. They could then sell the blueprint to people who would use that plus the required materials and cost to get their player owned structure built. based on the skill of the various participants in the process, the cost of the blueprint, materials or building time could be reduced.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • KyleranKyleran Tampa, FLPosts: 19,989Member Uncommon
    You guys think they'll ever build realistic virtual world ever again, because that's the only place non combat professions would really work. That said, I've always wanted to be able to explore and make maps for other players, but hard to come up with a workable concept in this Google era.

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • Mister_ReMister_Re Detroit, MIPosts: 142Member
    Originally posted by Kyleran
    You guys think they'll ever build realistic virtual world ever again, because that's the only place non combat professions would really work. That said, I've always wanted to be able to explore and make maps for other players, but hard to come up with a workable concept in this Google era.

    Yes, I do. That is also on of the professions I would like to see. I do think it is possible, even with the internet .

  • xaritscinxaritscin CaliPosts: 349Member
    Originally posted by Kyleran
    You guys think they'll ever build realistic virtual world ever again, because that's the only place non combat professions would really work. That said, I've always wanted to be able to explore and make maps for other players, but hard to come up with a workable concept in this Google era.

    lets hope for an indie studio capable of doing it, or someon who really wants to see a virtual world become a reality, we wont see that made by a major company, they cater to the audience who wants a game, not a virtual universe :/

  • IselinIselin Vancouver, BCPosts: 5,610Member Uncommon

    Undertaker/Funeral Director...provided dead is dead. Otherwise, Nurse.

    Recycling Depot Manager... "we recycle organics too!"

    Interior Decorator

    Tour Guide

     

  • BanaghranBanaghran HuisoPosts: 869Member

    I would be happy enough with proper mining, smithing, crafting and usual stuff like that, that is not just a time or goldsink offering a fixed number of statpoints at the end, but actually has a place in the game system, economy and character development.

    Flame on!

    :)

  • maplestonemaplestone Ottawa, ONPosts: 3,099Member
    Rather than list examples, I would suggest thinking of it upside down - instead of deciding what professions to make, look at the verbs you intend to offer: for every verb you intend to include in the game (from spotting flowers to swinging swords), are there parameters for how fast or how successfully a character performs that verb?   If so, does aptitude at that verb give an infinitely sustainable advancement curve?  Now you have the elemental skills that you can bundle into professions.
  • xaritscinxaritscin CaliPosts: 349Member

    i say that instead of looking to a list of possible "jobs", we would se a whole technological tree and see what divisions or roles can players do

    for example:

    the tech tree has a branch which includes ore extraction, players would train skills designed to mining, and would learn to use not only pickaxes, but minecarts, mining drills, big excavation machines and extractors.

    another branch of the tech tree would be agriculture, which would have all the skills about farming, breeding animals, etc.

    another branch would be arquitecture, which would come to the skills in both design and construction of buildings

    another branch would be engineering, which would include all the skills for crafting gadgets and machines

     

    i'll also add that in these single giant technology tree, there would be skills that share relations between some different branches

    for example:

    "siege machines" would need both metalcrafting, siege engineering, vehicle engineering, siege warfare, etc......

    or "medicines" would require bothanics, chemistry, etc......

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