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Subscription required for Beta? WTH!?!

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Comments

  • GrumpyMel2GrumpyMel2 Catskills, NYPosts: 1,832Member
    Originally posted by Ambros123

    Subscriptions are for finished products and not in the works products.  Especially since they have nothing to show, everythings is talk and we all know that all talk is exactly what we'll get in the game...

    If I was ever remotely intrested in the game, now I am waiting till launch.  Plenty of games out there that are finished products.  Kickstarter and investors should be more than enough for the game.  Charging subs for beta stages is just milking their consumers imo and serious question what the fundings are going to and if they are not giving themselves glorified paychecks.

    It's not Beta, it's Early Enrollment. Beta is either done for testing (it's origional use) or marketing (more modern use) purposes. Neither apply here. The game's going to be a fully tested product upon day 1 of Early Enrollment... at least as much as any MMO these days is on release. They don't really WANT a ton of marketing at this point as they are planning, the slow, phased build up of customer base (aka the Eve model) rather then the typical AAA of throw open the doors and get everyone in at once.

    In fact, Early Enrollment is INVITE ONLY.....they are doing invites in batch'es of X number per month.... and I think running in that mode for 9-12 months before allowing open access.....at this point I think they are upto the 2nd month of batches for invites with the pledges. They are in business to make money...as everyone else in the MMO biz is...but if they really were just about taking the cash and running....they wouldn't be doing invite only and limiting invites per month....they'd just throw open the doors on day one and take cash from as many people as were willing to play. YMMV.

    But no worries....when Early Enrollment opens up I'm sure you'll have plenty of opportunity to learn whether it's a quality product or not from people who are trying it out hands on. That's the real proof of anything....everything else (positive and negative) is just speculation.

    I'm in, because A) I'm not hurting for cash  B) I'm really interested in the type of game they are making, an I don't see anyone else out there making it.... certainly not AAA publishers and C) The company that GoblinWorks is associated with is Paizo, they have a really, really solid reputation of treating thier fans/customers well and I doubt they'd be willing to tarnish it over something like this..... now if they had sold out to EA, it'd be a different story. YMMV.

     

     

  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Originally posted by Slapshot1188
    I bit the bullet and pledged. It seems like the most legitimate option for a true fantasy sandbox with all the features I could ask for. I need to be in on day one to help shape this world.

    Same here. If PfO can emulate what EVE has done but for fantasy it would be very cool - and be there at the beginning. It's a risk worth taking given I'm not playing/paying for a mmorpg atm or foreseeably.

  • BlueMountainBlueMountain Philadelphia, PAPosts: 147Member
    I'm in. It is about time someone tried to do it right.

    To dream, perhaps to be.

  • VesaviusVesavius BristolPosts: 7,643Member Uncommon
    Originally posted by Ambros123

    Subscriptions are for finished products and not in the works products. 

     

    Subs are for what ever the seller says they are for.

    You as a consumer though can, of course, choose not to participate.

    There are no cosmic laws or defintions in play here though.

  • GorillaGorilla Posts: 2,202Member Uncommon

    In an era where games are moving to micro transactions and frequent DLC's this seems somewhat  archaic. I guess things might change in the next 18 months (or likely longer) when beta launches.

     

  • karmathkarmath Posts: 829Member Uncommon

    Cancer being taken to the next level and you people eat it up and smile.

    Say the words out loud "Im going to pay for a beta sub" 3 times in the mirror. I dare you.

  • LegereLegere CityOfPeoplePosts: 118Member Uncommon

    a lof of companies are charging for beta access these days.  i dont like it either.

    saying that- both smite and path of exile, which i paid for beta access, within a few weeks of registereing with alternaive accounts, i got into beta for free - it does seem like once you register for beta, you will get in eventually - but instant access might cost a few bucks.  sounds fair, right ?  maybe.. ? 

  • karmathkarmath Posts: 829Member Uncommon
    Originally posted by Legere

    a lof of companies are charging for beta access these days.  i dont like it either.

    saying that- both smite and path of exile, which i paid for beta access, within a few weeks of registereing with alternaive accounts, i got into beta for free - it does seem like once you register for beta, you will get in eventually - but instant access might cost a few bucks.  sounds fair, right ?  maybe.. ? 

    No.

    A beta testing is a service we as gamers provide to a developer in return for a sneak peek at the game.

    The VAST majority of mmo 'betas' have been either a marketing stunt or a scam.

    I for one, put the '3rd party funtimes development' hatchet down, but its shit like this has got me thinking I might pick it back up again to teach the ever growing cancerous money grubbing usurpers that this shit wont fly.

  • LegereLegere CityOfPeoplePosts: 118Member Uncommon
    Originally posted by karmath
    Originally posted by Legere

    a lof of companies are charging for beta access these days.  i dont like it either.

    saying that- both smite and path of exile, which i paid for beta access, within a few weeks of registereing with alternaive accounts, i got into beta for free - it does seem like once you register for beta, you will get in eventually - but instant access might cost a few bucks.  sounds fair, right ?  maybe.. ? 

    No.

    A beta testing is a service we as gamers provide to a developer in return for a sneak peek at the game.

    The VAST majority of mmo 'betas' have been either a marketing stunt or a scam.

    I for one, put the '3rd party funtimes development' hatchet down, but its shit like this has got me thinking I might pick it back up again to teach the ever growing cancerous money grubbing usurpers that this shit wont fly.

    i hear what youre saying, and a decade ago, maybe even half that, betas whas exactly that. however, in modern games, with the exclusion of the big shops lik blizzard, ncsoft etc, betas are being used as cash cows for early access

  • MumboJumboMumboJumbo LondonPosts: 3,221Member

    This Explains it well:

    Forbes: An Interview With 'Pathfinder Online' Developer Ryan Dancey

     

    Ryan Dancey: This is the reason sandbox games are revolutionary from a business standpoint. A theme park game now requires between 50-100 million dollars and 4-6 years to develop. Some cost a lot more or take a lot more time. That’s because theme park games have to create nearly all the content they’ll feature before they can launch.

    A sandbox game focuses on making an interesting world, and then on making interesting systems, rather than building “theme park rides” – quests, dungeons & raids. So we can build our game on a fraction of the budget, a faster timeline and a smaller development team.

    The tradeoff is that unlike a theme park, a sandbox game has to start with a relatively small player population and grow it slowly and steadily. Huge spikes in new players can disrupt the in-game economies, the territorial control, and overly concentrate new, inexperienced characters in ways that make it hard to play the game in a fun way.

    EVE Online launched in 2003. It had about 20,000 players in its first months, but today it has more than 350,000; in fact the EVE universe has over 450,000 players according to CCP if you count both the Chinese-only server and the server used by the rest of the world.

    We want to replicate that pattern – start with a small population and grow it to a larger population over many years. It’s good business, it lets the team scale with the player population, and it rewards long-term thinking; something players really appreciate.

     

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