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Combat system is most important in any mmorpg game.

Kain_DaleKain_Dale Member UncommonPosts: 378

Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

 

Combat: If the combat is dull, boring, easy.   you will not last long.  It needs to be fun.. like u can dodge war magic or arrow attacks or you can try run for your life.  That will give u some adrenaline which keeps your interest going.  That's what makes it fun and feels more challenging than just push 1,2,3 brainless.

Lore:  Needs to be interesting and creative, not typical standard mmorpg lore nowadays.  You want to be part of lore to help them out.

Skill Customization:  This is really important.. It needs to be fun set-up upon people's preference that really works good.  Not a cookie cutter at end of game.  I think no class system is best because it gives you choice from beginning and u can start working from there to end.  Like when you kill monster for exp, you can use the exp to gain your skill.

Quest design:  There is 2 different kind of Quest design.  One is repeative kill task for exp.  Second is going on adventure into dungeon crawl and try to find your way through to your objective, or to kill boss, to obtain/complete it to get nice item with no exp reward.  The first quest design can feel tendious and grind which will lead to boring easily.  You need to feel that you did good job and work hard for the reward which makes it fun.  Also,  The quest icon button above NPC is somewhat ok and somewhat not.  Why?  Well,  Its not realistic to see people with ! button above them, but its nice for those people that don't know what to do or go.  I think doesn't matter that much as long you don't have to look for "accept" button without reading at all and hold hand to guide u to complete.

Movement Speed:  I notice allot mmorpg game has slow or standard same movement speed which isn't fun.  Would it be fun if u wanna work on ur run skill or jump skill?  Like I said on Skill Customization,  you earn exp u can do what u want to do with exp to gain your skill, Run, Jump, Sword etc.  Then the mount wouldn't be necessary.

 

User Interface: It needs to be quick to get it done without going through many steps to complete for small thing.

Graphic:  Its a plus but it wouldn't really matter that much if the top 5 outperforms your thinking about it.

Community:  Seeing no one around cuz they all are at end game content can discourage you.  No one to play with, talk to, go on quest together and such.  Ghost town is not good.  Need to figure out how to keep all town populated somehow at any time.  But not just "standing" in town or setting up your shop.

Kain_Dale

Comments

  • allendale5allendale5 Member Posts: 124
    Yes I agree and would add that fluid movement makes a significant difference to me.  Herky-jerky movement, rather while running or  fighting, really detracts from the enjoyment; and I think that WoW owes a lot of it's success to it's smooth character movement.  
  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by allendale5
    Yes I agree and would add that fluid movement makes a significant difference to me.  Herky-jerky movement, rather while running or  fighting, really detracts from the enjoyment; and I think that WoW owes a lot of it's success to it's smooth character movement.  

    WoW was the gold standard for animations back in it's day.  They seem pretty dated and jerky now though.  As bad as SWtOR was, it had some great animations, and made me realize just how aged WoW really is.

    You make me like charity

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    It's an important factor.

    But people need to stop making claims about how it should be realistic / free aimed and with dogdes etc., to be fun.

    That's narrowing down the possibilities to your own preference, others might perfectly well like a more strategic, slower paced game.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • keenberkeenber Member UncommonPosts: 438

    Well to me there is only one thing that matters in a MMORPGs and thats is communities.

    As for quests and combat and runspeed(really) they dont have any place in any MMORPG top 10 nevery mind top 5

    If combat,quests and runspeed meen that much to you then i think you need to start playing a single player game and leave MMORPGs to players that like to use team work and skill rather than zerg tactics to beat every encounter.

    I cant blame you for thinking that way as that is the way that near all MMORPGs have been played for the past 10 years or so but i rember before them days when the guys you played with is what made the game great.

  • Kain_DaleKain_Dale Member UncommonPosts: 378
    Originally posted by keenber

    Well to me there is only one thing that matters in a MMORPGs and thats is communities.

    As for quests and combat and runspeed(really) they dont have any place in any MMORPG top 10 nevery mind top 5

    If combat,quests and runspeed meen that much to you then i think you need to start playing a single player game and leave MMORPGs to players that like to use team work and skill rather than zerg tactics to beat every encounter.

    I cant blame you for thinking that way as that is the way that near all MMORPGs have been played for the past 10 years or so but i rember before them days when the guys you played with is what made the game great.

    How can it be good community if the game isn't fun or successful?  So it means other things matters more than community cuz thats how it affects it?

    Kain_Dale

  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by asmkm22
    Originally posted by allendale5
    Yes I agree and would add that fluid movement makes a significant difference to me.  Herky-jerky movement, rather while running or  fighting, really detracts from the enjoyment; and I think that WoW owes a lot of it's success to it's smooth character movement.  

    WoW was the gold standard for animations back in it's day.  They seem pretty dated and jerky now though.  As bad as SWtOR was, it had some great animations, and made me realize just how aged WoW really is.

    WoW's movement is still smooth as ever.  GW2 is pretty good, not as good as WoW's but still very smooth. 

    SWTOR has nice animation but shit for combat and controls because the devs decided to put a greater emphasis on looks instead of feel.  Combat delay was a HUGE problem at launch, but something most people ignored or didn't recognize because they weren't pvpers (where it was most apparent). 

    An ability might say 1.0 second cast time but actually have a 2.5 second animation.  When you factor in the 1 second global cool down, you should be able to use that same ability after 2.0 seconds, but instead, because of the animation combat delay, you had to wait an extra .5 second, meanwhile you are spamming the hell out of your ability wonder wtf is going on because your hotbar SHOWS that you can use the ability.

    Terrible.  Shouldn't have gotten past beta.  People were really hoping this would be the next game they could latch on to but poor coding and development ended that early.

  • KyleranKyleran Member LegendaryPosts: 43,498
    To you. Strong socialization mechanics is what I feel is really the most important mechanic for any MMORPG to have. That they are largely missing from most modern titles goes a long way to explaining why communities are so poor and people for the most part not sticking around over the long term. (there are other factors as well of course)

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • BenediktBenedikt Member UncommonPosts: 1,406
    Originally posted by Kain_Dale
    Originally posted by keenber

    Well to me there is only one thing that matters in a MMORPGs and thats is communities.

    As for quests and combat and runspeed(really) they dont have any place in any MMORPG top 10 nevery mind top 5

    If combat,quests and runspeed meen that much to you then i think you need to start playing a single player game and leave MMORPGs to players that like to use team work and skill rather than zerg tactics to beat every encounter.

    I cant blame you for thinking that way as that is the way that near all MMORPGs have been played for the past 10 years or so but i rember before them days when the guys you played with is what made the game great.

    How can it be good community if the game isn't fun or successful?  So it means other things matters more than community cuz thats how it affects it?

    game being fun depending on the combat and other stuff you mentioned is just your opinion, nothing more, for anyone can make game fun something else. it can be crafting, it can be exploring, it can be just chatting with friends .....

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Kain_Dale

    Combat: If the combat is dull, boring, easy.   you will not last long.  It needs to be fun.. like u can dodge war magic or arrow attacks or you can try run for your life.  That will give u some adrenaline which keeps your interest going.

    You missed an "imo" from the end of the thread title. Luckily the playerbase isn't homogeneous in this matter :) I rather agreed with keenber, Kyleran and Benedikt.

    Adrenaline pumping is for action games. In an rpg the lore, the story, your character's development, roleplay and the world / exploration are much more important. Additionally, in an mmorpg there's also crafting, economy and community. In a game where these things are done right, I'll stay for years, regardless the combat system. And if some of those aspects are missing or wrong, I won't stay, again, regardless the combat system.

    So nope, combat system is the least important in any mmorpg game - imo :)

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Kain_Dale

    Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

    Top five parts for an EQ/WOW variant, maybe. There's more to the genre than just big chested elves shooting arrows at orcs. For the longest time UO had no quests. There's no combat in A Tale in the Desert.  Movement speed in the top 5?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    What's important to me is simulation in a mmorpg of a virtual world. Combat may happen to be the most important form of interaction (a subset of conflict), but then add the community you are networking with and that's where I'd start.
  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by TheHavok
    Originally posted by asmkm22
    Originally posted by allendale5
    Yes I agree and would add that fluid movement makes a significant difference to me.  Herky-jerky movement, rather while running or  fighting, really detracts from the enjoyment; and I think that WoW owes a lot of it's success to it's smooth character movement.  

    WoW was the gold standard for animations back in it's day.  They seem pretty dated and jerky now though.  As bad as SWtOR was, it had some great animations, and made me realize just how aged WoW really is.

    WoW's movement is still smooth as ever.  GW2 is pretty good, not as good as WoW's but still very smooth. 

    SWTOR has nice animation but shit for combat and controls because the devs decided to put a greater emphasis on looks instead of feel.  Combat delay was a HUGE problem at launch, but something most people ignored or didn't recognize because they weren't pvpers (where it was most apparent). 

    An ability might say 1.0 second cast time but actually have a 2.5 second animation.  When you factor in the 1 second global cool down, you should be able to use that same ability after 2.0 seconds, but instead, because of the animation combat delay, you had to wait an extra .5 second, meanwhile you are spamming the hell out of your ability wonder wtf is going on because your hotbar SHOWS that you can use the ability.

    Terrible.  Shouldn't have gotten past beta.  People were really hoping this would be the next game they could latch on to but poor coding and development ended that early.

    WoW's movement is still smooth, but the animations themselves are crappy.

    I will admit that I didn't like how SWtOR set a priority for animations over abilities, but one I got used ot the new "rythm" I loved it.  I didn't realize how much so until returning to Wow and noticing the complete lack of animations for most attacks.

    You make me like charity

  • Kain_DaleKain_Dale Member UncommonPosts: 378
    Originally posted by Loktofeit
    Originally posted by Kain_Dale

    Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

     Movement speed in the top 5?

    Yes,  would u like to waste 5 minutes to just run across 1 zone because its too slow?  Maybe they are waiting for u.  Time is everything.

    Kain_Dale

  • newchemicalsnewchemicals Member Posts: 43

    Combat is just one factor that makes the overall game fun. I do agree that poor combat design can ruin an otherwise great game.

    Memo to MMO game designers, can we skip the kill 10 of X missions, Take X to NPC A over in Zone B and no more escort NPC A with bad pathing AI through huge dungeon?  I agree with losing the ! symbol over NPC heads, it just breaks with the ambiance or at least give us the option to turn it off.

    Skill customization is a tough one, I don't like the new trend of dumbing the game down to prevent people from gimping themselves. While infinite respecs could be one solution, other players might complain that takes away from choices having consequences.

    Certainly a good topic.

     

  • Kain_DaleKain_Dale Member UncommonPosts: 378
    Originally posted by newchemicals

    Combat is just one factor that makes the overall game fun. I do agree that poor combat design can ruin an otherwise great game.

    Memo to MMO game designers, can we skip the kill 10 of X missions, Take X to NPC A over in Zone B and no more escort NPC A with bad pathing AI through huge dungeon?  I agree with losing the ! symbol over NPC heads, it just breaks with the ambiance or at least give us the option to turn it off.

    Skill customization is a tough one, I don't like the new trend of dumbing the game down to prevent people from gimping themselves. While infinite respecs could be one solution, other players might complain that takes away from choices having consequences.

    Certainly a good topic.

     

    Yeah, I agree that repettive quest or kill x for y exp quest is just lame and don't feel rewarding at all.

    Kain_Dale

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Kain_Dale
    Originally posted by Loktofeit
    Originally posted by Kain_Dale

    Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

     Movement speed in the top 5?

    Yes,  would u like to waste 5 minutes to just run across 1 zone because its too slow?  Maybe they are waiting for u.  Time is everything.

    Odd item to have in the top 5, but whatever. Point still stands about combat and quest design. There's more to MMOs than EQ/WOW-style games.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • AmanaAmana Moderator UncommonPosts: 3,912
    Moving this to The Pub, as it seems more appropriate.

    To give feedback on moderation, contact [email protected]

  • davestr1zldavestr1zl Member Posts: 218
    Combat is only the most important aspect in combat-driven MMO's - which just so happen to be 99% of MMO's these days. Combat isnt, however, always the most important thing for all MMO's, its just a matter of how the game is designed and what the purpose of its gameplay is.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Kain_Dale

    Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

     

     

    What about the MMO's that don't have any combat at all, period, zip. nada...  A tale in the dessert for example.

    Just because you don't like it doesn't mean it is bad.
  • BanaghranBanaghran Member Posts: 869
    Originally posted by Loktofeit
    Originally posted by Kain_Dale
    Originally posted by Loktofeit
    Originally posted by Kain_Dale

    Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

     Movement speed in the top 5?

    Yes,  would u like to waste 5 minutes to just run across 1 zone because its too slow?  Maybe they are waiting for u.  Time is everything.

    Odd item to have in the top 5, but whatever. Point still stands about combat and quest design. There's more to MMOs than EQ/WOW-style games.

    Point stands about all of them, "saving time" can be a valuable non-vertical progression vector.

    If you dont want to waste time, spend money on teleports, effort on speed upgrades or do the quest(line) that offers fast transportation.

    Flame on!

    :)

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Yes, i agree combat is the most important. If combat is not fun, i wouldn't bother with a MMO.

    Now the key question is what makes combat fun.

    To me, it is about a) a diverse set of abilities, b) interesting choices & syneries, and c) action.

    It is not interesting to have 15 kinds of damage, when they are doing the same thing (taking off life). It is not interesting to have 15 kind of stat to allocate, when they just increase either damage or HP. It is more interesting to choose between the ability to teleport, and put up a shield, or the ability to damage more vs to defend more.

    It is interesting to be able to on the fly, decide whether to use the CD now or save it for later. It is interesting to decide if i should rush in and use my powerful AOE, or snipe at a safe distance. It is interesting to decide if i should use the doorway as as chokepoint, or lure the mobs out to a killing field.

    I also want the variety to fight a large number of weaker mobs, or a few very strong one, and any combination. The enemies should also have a wide variety of abilities, so i need to reformulate my strategy at any time.

  • Kain_DaleKain_Dale Member UncommonPosts: 378
    Originally posted by nariusseldon

    To me, it is about a) a diverse set of abilities, b) interesting choices & syneries, and c) action.

    pretty much covered into skill system.  

    Kain_Dale

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