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Do you enjoy grouping up?

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  • [Deleted User][Deleted User] UncommonPosts: 0
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  • DibdabsDibdabs Member RarePosts: 3,203
    Originally posted by Enerzeal

    1)  ... do you like to group up, or do you prefer to stick to yourself in an MMO?

    2)  Sub question - Do you get involved with guilds beyond guild benefits, when I say benefits I mean EXP increasees, drop rate bonuses etc, not the bonuses of having a group of raiders/people you know and can play with well.

    1)  I never group.

    2)  I do not join guilds.

    (By way of explanation, it takes far too much time to wait around and find someone who is in the same zone as me, who is at the same stage of a quest as I am, and who has the time to actually complete the quest.  I used to love grouping up and joining Guilds many years ago, and thus enjoying some entertaining chat while questing or chilling out, but the community of articulate, fair-minded players became engulfed by hundreds (and eventually many thousands) of greedy, whiny, clueless people who's idea of a conversation is limited to a handful of acronyms and/or the snacks they are currently eating.  These pathetic MMO communities we have today are the reason why I also never join guilds any more.)

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Dibdabs
    Originally posted by Enerzeal

    1)  ... do you like to group up, or do you prefer to stick to yourself in an MMO?

    2)  Sub question - Do you get involved with guilds beyond guild benefits, when I say benefits I mean EXP increasees, drop rate bonuses etc, not the bonuses of having a group of raiders/people you know and can play with well.

    1)  I never group.

    2)  I do not join guilds.

    (By way of explanation, it takes far too much time to wait around and find someone who is in the same zone as me, who is at the same stage of a quest as I am, and who has the time to actually complete the quest.  I used to love grouping up and joining Guilds many years ago, and thus enjoying some entertaining chat while questing or chilling out, but the community of articulate, fair-minded players became engulfed by hundreds (and eventually many thousands) of greedy, whiny, clueless people who's idea of a conversation is limited to a handful of acronyms and/or the snacks they are currently eating.  These pathetic MMO communities we have today are the reason why I also never join guilds any more.)

    This!

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  • vandal5627vandal5627 Member UncommonPosts: 788
    I believe everyone enjoys grouping up if they play MMOs but the problem is who you group with, for some reason, there's alot of me me me these days and it kills the enjoyment of just hanging out doing things together while chit chatting.  Groups these days comprise of a Hi, kill shit without saying anything and then bye.  That's just my experience, i'm sure other people have other experiences.
  • madazzmadazz Member RarePosts: 2,107
    I love grouping. Just not forced grouping. Sometimes I want to be the explorer, adventurer, mountainman, the lone warrior. Othertimes I want to join in on something more epic.
  • steelheartxsteelheartx Member UncommonPosts: 434

    Absolutely enjoy grouping and all of the community aspects that go with grouping.  These are MMOs, not single player games that you just happen to be playing with other people.  Well they used to be anyway.  Damn, need to add that to my list now :p

     

    Far as Guilds are concerned, think i may be a bit over involved at times :p

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  • SwampRobSwampRob Member UncommonPosts: 1,003
    Originally posted by steelheartx

    Absolutely enjoy grouping and all of the community aspects that go with grouping.  These are MMOs, not single player games that you just happen to be playing with other people.  Well they used to be anyway.  

    I never really understood this complaint from the pro-grouping crowd.   Virtually every MMO out there still locks the best gear in the game behind group-only combat.   Until an MMO comes out that allows for that best gear to be obtained group or solo, as the player would prefer, MMOs are still TOO group oriented.

    Until that happens, every MMO is still "Yeah, you can solo for a while, but eventually it's group up or give up on any meaningful character progression."    There isn't an MMO in existence that's too solo-friendly yet.

  • Kuro1nKuro1n Member UncommonPosts: 775
    Yes I like grouping up and I hate solo play because it is boring and dumb, just hitting AI in the face all day is not interesting. Also there are different types of grouping, the silent group which doesn't talk and just runs a stupid dungeon together and the one that has a bigger sort of teamplay going which includes crafting gear and in some games pvping together as well. The second being awesome and the first one being lame.
  • steelheartxsteelheartx Member UncommonPosts: 434
    Originally posted by SwampRob
    Originally posted by steelheartx

    Absolutely enjoy grouping and all of the community aspects that go with grouping.  These are MMOs, not single player games that you just happen to be playing with other people.  Well they used to be anyway.  

    I never really understood this complaint from the pro-grouping crowd.   Virtually every MMO out there still locks the best gear in the game behind group-only combat.   Until an MMO comes out that allows for that best gear to be obtained group or solo, as the player would prefer, MMOs are still TOO group oriented.

    Until that happens, every MMO is still "Yeah, you can solo for a while, but eventually it's group up or give up on any meaningful character progression."    There isn't an MMO in existence that's too solo-friendly yet.

    I guess that would all depend on whether you are there for the community aspect, or just the gear.  Regardless both of these reflect our seperate opinions, and you know what they say about opinions............  

    Looking for a family that you can game with for life? Check out Grievance at https://www.grievancegaming.org !

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by SwampRob
    Originally posted by steelheartx

    Absolutely enjoy grouping and all of the community aspects that go with grouping.  These are MMOs, not single player games that you just happen to be playing with other people.  Well they used to be anyway.  

    I never really understood this complaint from the pro-grouping crowd.   Virtually every MMO out there still locks the best gear in the game behind group-only combat.   Until an MMO comes out that allows for that best gear to be obtained group or solo, as the player would prefer, MMOs are still TOO group oriented.

    Until that happens, every MMO is still "Yeah, you can solo for a while, but eventually it's group up or give up on any meaningful character progression."    There isn't an MMO in existence that's too solo-friendly yet.

    I get the feeling from a lot of these posts that they really don't know how to socialize or interact outside of being forced together with others. I never seem them suggest any other manner of interaction or 'community' engagmeent other than asking that other people be forced to play with them.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SwampRobSwampRob Member UncommonPosts: 1,003
    Originally posted by Loktofeit
    Originally posted by SwampRob
    Originally posted by steelheartx

    Absolutely enjoy grouping and all of the community aspects that go with grouping.  These are MMOs, not single player games that you just happen to be playing with other people.  Well they used to be anyway.  

    I never really understood this complaint from the pro-grouping crowd.   Virtually every MMO out there still locks the best gear in the game behind group-only combat.   Until an MMO comes out that allows for that best gear to be obtained group or solo, as the player would prefer, MMOs are still TOO group oriented.

    Until that happens, every MMO is still "Yeah, you can solo for a while, but eventually it's group up or give up on any meaningful character progression."    There isn't an MMO in existence that's too solo-friendly yet.

    I get the feeling from a lot of these posts that they really don't know how to socialize or interact outside of being forced together with others. I never seem them suggest any other manner of interaction or 'community' engagmeent other than asking that other people be forced to play with them.

    Exactly!   There's a lot more to socializing in a game besides "Group up for combat", which actually often has very little socializing.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832
    Originally posted by SwampRob
    Originally posted by Loktofeit
    Originally posted by SwampRob
    Originally posted by steelheartx

    Absolutely enjoy grouping and all of the community aspects that go with grouping.  These are MMOs, not single player games that you just happen to be playing with other people.  Well they used to be anyway.  

    I never really understood this complaint from the pro-grouping crowd.   Virtually every MMO out there still locks the best gear in the game behind group-only combat.   Until an MMO comes out that allows for that best gear to be obtained group or solo, as the player would prefer, MMOs are still TOO group oriented.

    Until that happens, every MMO is still "Yeah, you can solo for a while, but eventually it's group up or give up on any meaningful character progression."    There isn't an MMO in existence that's too solo-friendly yet.

    I get the feeling from a lot of these posts that they really don't know how to socialize or interact outside of being forced together with others. I never seem them suggest any other manner of interaction or 'community' engagmeent other than asking that other people be forced to play with them.

    Exactly!   There's a lot more to socializing in a game besides "Group up for combat", which actually often has very little socializing.

    That's true, but I think it becomes alot more difficult when different and competing activities are introduced into the same environment.....

    Example:

    I'm in an area to RP (social actvity)...

    You are in an area to Power-Quest Level (solo activity)

    If I attempt to RP with you, you might get annoyed with me because it is "slowing you down".  You might accept grouping with me because there is less competition for resources...but if I'm going through mobs slowly...you get annoyed with me because...I'm slowing down the activity that you want.

    If I am continualy annoying people with my attempts to RP, then I simply may get disheartened and give up even trying to see if people are interested in RP....because I'm not someone that actualy likes to annoy people.

    If I find another freind that wants to RP with me and we spend alot of time fighting the mobs in an area.... we might annoy people that are there to power-level through questing because we are "using up more of those mobs then we need" and slowing down/interfering with thier questing.

    The natural result of that is to want to see a game/area that is specificaly designated for the type of play/style that you are interested in so that you don't end with those conflicting interests.....

    In other words, if you want to play baseball......you want to sign up for a "baseball league"....so that you know that everyone who is there is interested in the same activity...... not some "random use of the park" signup sheet.

    Even things like LFG or Group-Sign-Up tools don't work particulary well in most MMO's because they are still conflating people who are there for vastly different interests and play-styles into the same activity....kinda like putting people who are interested in playing pro-baseball for money into the same activity signup as folks that want a casual/relaxed game where you are hardly keeping score. YMMV.

     

  • SwampRobSwampRob Member UncommonPosts: 1,003

    One thing I've always lamented about MMOs is that they'll have designated RP servers, but do nothing to enforce RP'ing on that server.

    IMO, RP servers should have an OOC (out of character) channel, but ALL chatting done on the normal chaneel should be in character.    Players not following these rules would be warned, and repeated warnings would result in a forced move to another non-RP server.

     

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by SwampRob

    One thing I've always lamented about MMOs is that they'll have designated RP servers, but do nothing to enforce RP'ing on that server.

    IMO, RP servers should have an OOC (out of character) channel, but ALL chatting done on the normal chaneel should be in character.    Players not following these rules would be warned, and repeated warnings would result in a forced move to another non-RP server.

    I don't think I've been on an RP-enforced server since.... Perc DAoC?  Do MMOs still make them?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • darkkblackdarkkblack Member Posts: 38
    Always be ready to hit a group or solo if need be. Can't just sit and do nothing. Always fun to team up especially if u have teamspeak. I would really enjoy some 5vs5 tournament style on LoL, or even take down some bosses with the guild in wow. My favorite is solo pvp on eve online.

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  • steamtanksteamtank Member UncommonPosts: 391

    grouping.... yes please

    i play mmo's to play with people. not just to see some oddly named pixels run by me silently from ! to !

  • syntax42syntax42 Member UncommonPosts: 1,378
    Originally posted by SwampRob
    Originally posted by steelheartx

    Absolutely enjoy grouping and all of the community aspects that go with grouping.  These are MMOs, not single player games that you just happen to be playing with other people.  Well they used to be anyway.  

    I never really understood this complaint from the pro-grouping crowd.   Virtually every MMO out there still locks the best gear in the game behind group-only combat.   Until an MMO comes out that allows for that best gear to be obtained group or solo, as the player would prefer, MMOs are still TOO group oriented.

    Until that happens, every MMO is still "Yeah, you can solo for a while, but eventually it's group up or give up on any meaningful character progression."    There isn't an MMO in existence that's too solo-friendly yet.

    This makes me think of DAOC again.  You could craft the best gear in the game, yet people still grouped up and did raids for gear.  Certain (pre-TOA) items offered advantages that you couldn't get from crafting and were better than crafted, but you couldn't just throw together a set of group-only gear and expect to be better than everyone else.  Your gear had to be tailored to meet certain limitations of the itemization system in order to maximize the strengths of your character.

     

    Games these days just expect you to get "the best" item for your character and spend a lot of time doing it.  They don't force you to choose, and they don't force you to fit that item into a set of gear with limitations.  The just dumb things down and people get bored too fast because their brains are not stimulated by exploring limitless possibilities.

     

    Another issue is forced grouping makes you rely on someone else to advance your character.  Content is tailored to force people to reach the pre-defined mathematical limits of the gear they are expected to have for that dungeon.  Instead of doing this, a better system might make it possible to complete with three people but allow five in the group.  That would relieve the pressures some feel of forced grouping which feels like one must rely on others to be as good as they feel they are.

     

    In the end, MMOs need to get back to being social.  It shouldn't be a gear or level grind which holds subscriptions.  The best MMOs I have enjoyed (DAOC, CoH, Tabula Rasa) were more about doing things with others for fun than grinding for the next piece of gear.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Enerzeal

    This is a very simple thread, and at the same time one that will no doubt baffle me. The question is simple, do you like to group up, or do you prefer to stick to yourself in an MMO?

    But not a simple answer. Because it's not a binary yes/no question, nor is my behavior always the same/always consistent.

    MUDs: Hunted in groups, always. In the early days, someone to snatch up your goodies because they dropped if you did. Later on, because it was so intensely boring-standing in one spot, waiting for a respawn. No non-grindy way to gain xp either; no such thing as quests or PVP experience, nor xp for crafting etc. Have you ever encountered the "standing on a pile of trash while hunting" phenomenon in a MMO?

    MMOs: I partnered with another player consistently for many years. Then raiding guild, grouping with skilled/equipped players always more attractive than the random element/performance/attitude of PuGs. I would say, generally, I preferred grouping most of the time-with occaisional bouts of "get the hell away from people for a while" soloing.

    But then, oh yes, then the dungeon finder came along. Simultaneously the best and the worst invention in MMO history.

    The best, because asocial wretches (which many, many players were) weren't excluded. And worst, for exactly the same reason. The community, what remained of it, quickly vanished in a sea of double anomymity--anonymous players of anonymous toons, with no stake in anything except the drop from the next boss. Without accountability, people got nasty fast.

    So I guess the answer is: I prefer to group (largely, but not always), unless surrounded by asocial wretches-in which case, I tend to embrace asocial wretch most of the time.

    Dungeon Finder made asocial too convenient. But social players are old school.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Loktofeit

    I don't think I've been on an RP-enforced server since.... Perc DAoC?  Do MMOs still make them?

    Yes. But enforcement of written policy is basically unheard of.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • ArChWindArChWind Member UncommonPosts: 1,340

    Times changed and things changed and we adapted.

     

    Back in early DAoC that was before leveling was a one day affair by the way. I started the game solo and after a couple days I met another person that was struggling as I was to get from level 7 to level 8. We joined forces and it made things go a bit easier but we still could have done it alone but the company was pleasant so we stuck together and chatted while we had healing down time.

     

    After a couple hours we had made 3 levels together and grew a friendship that lasted through the life of our gaming of DAoC. Slowly but surely over the next 8 months we met others and they had friends. We all joined a guild and it grew to over 200 players all with goals and none of us had yet reached the level cap. We were not concerned with LOOT and we didn’t mind being POOR because we all just enjoyed each others company.

     

     
    Then one day Mythic made a change to the game where LOOT became more important than social interactions and gold was the standard of game status. Some members of the guild felt cheated by others and some members stole out of the guild bank to sell the items and the drama ensued. Many left the guild over the next few months and many left the game because of the new LOOT and need for gold.
     
     
    In its infancy the game brought together others as a common cause and in its decline it took the values in a different direction. Leveling became easier. instances made leveling easier. The loot you got was much better and had more value and it was now a rat race to get to the end game.
     
     
    In my last month playing I logged in everyday and my friends maybe once a week sometimes we could get two day on but most times we no longer felt that the game offered us the same value it once did and one night we both left for good.
     
     
    I returned in a nostalgic remembrance one day and saw none of our housing existed any more. The great guild hall was gone. The land that use to house a populated community was barren.
     
    What I am trying to say here is yes I use to group because it had value and meaning. Not because I wanted to get to the end game or because I wanted to get rich from loot but because I enjoyed good company.
     
     
    Now I play a different game and mostly solo. I have not met many social people. In most groups no one bothers to talk anyway. To busy getting the loot and gold to care.
     

    It is sad but it is true.

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • AnthurAnthur Member UncommonPosts: 961
    I did in the past even with pick ups. Nowadays I mostly only do groups with people I know. The percentage of  MMO players whose social skill is too low for any decent group play is much too high.
  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Icewhite
    Originally posted by Loktofeit

    I don't think I've been on an RP-enforced server since.... Perc DAoC?  Do MMOs still make them?

    Yes. But enforcement of written policy is basically unheard of.

    That's because it requires hiring people to enforce it and that's expensive.  Even finding player volunteers is expensive because you still have to hire people to police the volunteers.  That's why the servers are "RP-suggested", not enforced.

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  • AmatheAmathe Member LegendaryPosts: 7,630

    It's interesting how this question is usally framed as "do you like?"  Of course I like grouping.  That's why I play a multiplayer game.

     

    But just because I like grouping doesn't mean I always have that luxury.  Grouping is an obligation.  My groupmates expect me to have an hour or two to devote to what we are doing.  They want me to finish what i start and not leave them hanging.  They expect me to remain focused, and not have to afk a lot.  

     

    It's a reasonable expectation.  But my real life doesn't always make that possible.  So I need soloing as an option for when I would be a drag on a group.  

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  • Entropy14Entropy14 Member UncommonPosts: 675

    YES !!!!

     

    I find games get so boring playing alione, I obviously prefer grouping up with real life friends , much more fun.

     

     

    but if i can find a good guild not full of elitists and people who dont feel a need to power through everything, then this will do as well

     

    SOLO = QUIT after a month.   I think thats why so many people jump from mmo to mmo is cause all they do is solo.

  • csthaocsthao Member UncommonPosts: 1,121

    I preferred to group definitely. But one thing that really sucks about grouping is when there's people that finishes all their quests and then just drops the group without helping the rest of the players finish theirs. But if you can get a solid group going for about 2 to 4 hours of just questing and grinding exp, that is very fun. Make new friends and get a core group going daily or even weekly. It's the most fun and engaging thing to do in an MMO. If I had no choice but to solo, I dont mind it either as long if I can handle doing group activites by myself.

    I would only join guilds in order to advance myself in the end game stuff. If I feel the need to want better gear to have a sense of accomplishment then why not? I tend to be quite active in guilds, helping others with quests, crafting things for them, giving out advice when they need direction on where to go questing.

     

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