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Grinding Gear Games has announced that the open beta for its much-anticipated action-RPG, Path of Exile, will officially kick off on January 23rd. The open beta will also mark the debut of Act 3, an area of the game that closed beta testers have not yet seen.
Key features of Path of Exile:
A dark and deep action RPG
Build unlimited unique characters on a gigantic skill tree
Combine over 110 skill gems to create unique combat strategies
Explore a dark and gritty world rendered from a fixed 3D perspective
Download and play for free, but never 'pay-to-win'
Explore randomly generated levels for extreme replayability
Craft weapons, magic items and even end-game maps to become more powerful
Cooperate or compete with thousands of other exiles in a persistent online world
Ascend online ladders in every game mode
Battle in PVP tournaments for worldwide recognition
Find out more on the Path of Exile site.
Comments
lol my first impression of the game when I just even saw the trailer for the 1st time
Diablo 2 ^^
This game is really good, looking forward to OBT. I stopped playing CBT solely because I don't want to invest a lot of time an energy when I've been made aware of a server wipe for OBT.
The game more than likely wouldn't be wiped between OBT and release, so I'm going to go all out then
Definitely don't judge this game until you have downloaded it and participated yourself. The game does scream Diablo, however, I found myself logging out of D3 to play this quite often. I ended up coming to the determination that I liked this game, it's music, and it's leveling pattern FAR more than I liked D3's.
This game is so much deeper than any of the Diablo games. It's what Diablo 3 should have been.
It looks a lot like Diablo 2, but the depth and complexity of the skill system, the barter system, and progression make it much better.
There are several server types (realms) to choose from, e.g., general, open pvp, hardcore pvp, cut-throat pvp (enemy drops all items) etc.
If this game somewhat interests you, go to their website and read more about it. You will be shocked at how "adult" it really is.
I agree it is at the top of the ARPG chain.
They also have plans for servers with full PvP and zones that are full public, as in no instances (though they probably won't be there for release).
The maps that drop are awesome. Randomized locations you can go to and the maps have different stats on them that can increase the risk but also the reward. A feature that D3 needs BADLY.
The skill system is easily the best in any ARPG ever made. The passives system on it's own is overwhelming and full of possibilities but the socketed skills are also excellent.. giving you options such as only having shield skills actually socketed in your shield, so you only have them when you are using your shield and can use something different when you arn't.
It's a shame the (free for all) loot system is terrible when playing with others.. meaning most of your time is spent trying to leg it to your allocated loot before it becomes public. If someone is killing things just off screen then any loot that drops from their kills will be open to everyone in a matter of seconds, usually before you've even seen it. The items in the game look ugly as well.. everything is just tooooo dirty.
It's a shame it doesn't have the polish of other titles because the systems and mechanics in place are some of the best I've ever seen.
http://www.furians.it/firme/signature.php
but is it better than torchlight II... which, im not seeing tbh, im not really that great of a fan of these top down games, diablo 3 was too much of a cash grab with some crazy rmt system thrown in, torchlight was way better than diablo imo, PoE just looks like another diablo varient, even down to the health and mana pools, it looks like it may be a good game from a technical viewpoint but im not sure we really need or want more diablo clones.
Diablo 3 Selling Point : THE SEQUEL TO THE BEST ARPG EVER!
Torchlight 2 Selling Point : WE HAVE DEVELOPERS FROM THE BEST ARPG EVER!
Path of Exile Selling Point : We took the things that made classic ARPG's memorable and then gave them ten years of polish.
let me correct that:
Torchlight 2 Selling Point: ITS FUN!
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
Path of Exile Selling Point: We did it right. Play us.
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
I like both TL II and PoE, but they're just very different. TL II goes for quirky graphics and over-the-top loot galore, and it's Fun that way.
PoE goes for mature themes, incredible complexity and does many things VERY much different from either TL II and Diablo 3. For example, it does not have Gold as currency, but a vast array of different Orbs that are in turn used to manipulate and change existing equipment - they're currency and tools at the same time.
The passive skill tree is vast, and every class has access to it - only the starting point differs. So, yes, you can have a Ranger that specializes in curses, resurrects minions and supports them with a bow. You can have a witch that wields sword'n'board. You can have a ranged marauder that uses bows. And so on, and so on.
If I wanted to compare the three, I would say: TL II for a fun romp every now and then, PoE as my main title, and D3 to point out to developers how not to do an isometric ARPG.
But yeah, if experimentation and rerolling and doing your own thing is not for you, you won't have much fun with PoE. If you rely on "the best build" to enjoy such a game, then stay away. Please, it's for your own good.
Otherwise i would definitely give it a try. PoE is a shining example that a small team can make a truly engaging game. Yes, the graphics are not as polished as D3's. But they more than get the job done, and they create a better atmosphere than the undecided, lackluster style of D3.