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Dynamic events, Rifts, zone invasions, Public Quests... all fail once the games population out levels an area or the games population dwindles.
I've seen this happen with three games now. First with WAR public quests. They were great at first and then after a month or two you were left soloing them or skipping them entirely.
Then Rift came along with its Rift events and even with population scaling they failed once populations dropped.
Now here I am... in a mid tier zone in GW2 and i can't kill a orange event/mob because no one is around. I find myself avoiding content as I level.
Sure everyone loves open world content. its great when a game first launches and everyone is leveling together. WAR, Rift and GW2 were all great the first month or two.
But in hindsight was it really a good decision to put these mechanics into the game? Now that GW2 is mostly top heavy, even with down scaling people are left skipping events or begging for help in map chat.
I'm sure at this point A-net is second guessing their decisions now. Same as Trion and Mythic did back then when the game worlds became ghost towns.
You would think after watching two companies fail with on the fly open world group content that A-net would have design GW2 to be adjusted later on when populations dipped.
They didn't and now anyone thats leveling gets to suffer...
So what do they do? What could they do that Mythic and Trion couldnt? You guys have any ideas? because right now im at the point of wishing Gw2 was a tad more traditional with its leveling content and didn't entirely focus everything on massive zone popluation.