It looks like you're new here. If you want to get involved, click one of these buttons!
at first, i played 1st and 2nd edition pnp. I am not firm with 4th edition. I was thinking about some mechanics, and i want to know if they would be possible with the rules of 4th edition.
Its not that i need them, i am taking concerns about all that kiddies and ppl. who shit about rules and lore comform games.
We know 4 classes by video now. In my eyes (yes correct me if i am wrong) a tank class and 3 damagedealer. I am not sure if i understood all right. The old editions know healers, but tanking, well i had session where my old mage took aggro on a dragon, well oops and my own fault.
so is this game designed as trinity, or are all classes almost good damagedealer, with the plus for tanks having aggro management and clerics some heals?
the second with this, if not, if its an old designed trinity, i can suddenly hear the normal folks cry "we want dual class" not in the way it was meant in former 2nd edition. the wow, rift, and other style, beeing able to change between a dd / healer / tanking role.
I am taking concern about this, because in my eyes this would give us the old problem as in any other game, almost no one wants to tank, and playing a healer to top level means beeing less fast. so this would be good for the player.
its not that I need that, but i fear the cries of the mass, and a producer who changes the mechanic to somewhat which could be just a normal mmo, and not D&D? i mean, this game is special to me, because its D&D. on the other side, I wouldnt like it, when its a normal mmo with just a "D&D label" in its loading screen.
so, what will it be, taking the rules and mechanics of 4th edition pen & paper, or a more weakened ruleset?
What you think about that, hopefully you understood my thought, english is not my mothertongue, sorry! but learning never ends.