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[Column] The Secret World: Mayans, Exploits, and Repercussions

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Comments

  • ScotScot UKPosts: 5,751Member Uncommon
    They picked the best of a poor set of choices to solve this problem. The pet is a bit odd though, we are meant to be fighting for the good guys right? having pet demons looks a bit odd. Or maybe we are all fighting for the bad guys and don't know it!?
  • dancingstardancingstar LeedsPosts: 346Member Uncommon

    Kiting mobs into wards has never granted XP, it does increase kill count (for the "kill 10,000 zombies achievement &c.) but kill count on the Mayan spawns wasn't a factor in the contest, what was scored was the number of "Mayan Remains" goodie-bags opened & these could be traded.

    Whoever referred to kiting Harbingers into the wards was possibly mixing them up with the 277k "Servant of Seven Deaths" bosses that spawned at the end of each cycle of the zombie / mayans. I'm not 100% certain but I would think that owing to the thing's patrol route and leash distance, never mind the fact that it's several times bigger than the front door, it would have been impossible to pull the Savage Coast Harbinger to the Academy wards with its shield down ("instant death" mechanics in TSW generally work by dealing ~1,000,000 points of damage).

    Actually the church wards didn't work on the Mayan zombies. My guess is that the church wards are coded to only affect a single creature sub-type, the "runner" zombies which are normally the only spawn within leash range of that door, whereas the Morninglight and Academy wards are within range of multiple creature types (wendigo, zombies, draugr for the former, familiars and spectres the latter) & so were just coded to affect everything.

    Prior to this event the ward couldn't have been seriously abused for farming purposes since mob density and spawn rate meant that you would have been better off just blitzing through the surrounding area spamming Blade Torrent / Clearing the Path while 2+ QL over the "on level" point for the zone.

    Preferred fix IMO would be to code so that mobs dying to the wards never drop loot, the only reason they ever needed to was the Innsmouth Academy mission where you needed to gather anima charges from familiars, and that got changed around launch time because the huge number of unclaimed lootbags caused serious graphics lag around the Academy.

  • Ash23NeuroAsh23Neuro TorunPosts: 13Member
    It wasnt force files but anti undead wards in two places in whole game world. People concocted that undead Mayans can be killed in large amount this way and I dont see it as an exploit, somebody used his brain. FunCom didnt foresee it. Later a some more people started to do it and it became a problem. Any way I sympathy for those who wasted hours of their life farming mobs instead of doing something better. And akab pet is so ugly... 
  • shadykid123shadykid123 brandon, FLPosts: 4Member
    Pretty happy about the end result. I'm not big on farming, and I was ranked like 56 in my cabal (I'm not in a cabal) so its nice to see that you still get the cool vanity things
  • DomenicusDomenicus sampaPosts: 290Member

    It was an exploit, no matter from which angle you see it.... I was playing it and I saw people doing it, it is revolting specially in  a game like Secret World in which everything compels you to feel the game more than to play  to win... I do consider TSW a masterpiece of writing, storytelling and mood setting and with a very good  player base to support it. It is not a WoW or a PvP only game.... Therefore I got myself very angry with all douchebags exploiting a mistake made by FUNCOM (as a robber exploit a mistake by  someone who let the backdoor open, as someone has apppointed), transforming TSW in something that it is not.

     

    It is exploiting, it is digusting because if you are doing it you know it is not suppose to be like this... Unless you are really, really dumb... Soon I saw it happening I reported it to Funcom, with no answer... I took screenshots and all...

    I really think FUNCOM should be more drastic about it... Its not about  a pet and a title only, but cash from the loot specially... I saw people doing it for hours and hours, the cash they won was HUGE (probably). They should get to the logs and AT LEAST remove the money from this people. This money income to the game world can have negative impact on the economy....

  • BlessingsBlessings Merritt Island, FLPosts: 66Member

    This wasn't a very bad exploit. A bad exploit was when me and three other people had full 10.4 talismans and weapons, and full 10.4 glyphs in them. We also had full purple enchants on everything.

     

    Did I mention this was before the first addon patch?

     

    Hurray for cartwheeling through walls and farming heroic bosses without getting locked out. We farmed around 700 tokens a day and never got caught.

    image
  • gwei1984gwei1984 GrazPosts: 373Member Uncommon
    Originally posted by Blessings

    This wasn't a very bad exploit. A bad exploit was when me and three other people had full 10.4 talismans and weapons, and full 10.4 glyphs in them. We also had full purple enchants on everything.

     

    Did I mention this was before the first addon patch?

     

    Hurray for cartwheeling through walls and farming heroic bosses without getting locked out. We farmed around 700 tokens a day and never got caught.

    Yeah pal, before 1.1 there have been 3 Nightmares Dungeons. And with the lockout mechanic you could run them just once a day.

    Cartwheeling was a serious problem, but you needed to do this for a bunch of weeks every day to get anywhere near "full 10.4"

     

    Sooo, I'll call your story BS. But you know that anyway ;)

    Hodor!

  • jtcgsjtcgs New Port Richey, ILPosts: 1,777Member

    So wow...the game is clearly hurting far more than I thought it was.

    I dont think I killed more than 20 yet I was awarded the Hero of Ages title and even got a Hatchling pet. So either my dimension has a really really small amount of players, or they didnt take part in the event at all...I mean I only started playing a few weeks ago and didnt know anything at all about the event. And as stated before, I only found out about the "exploit" right at the end and was basically only "Looting" what the bots werent.

    Crazy...

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • SwobyJSwobyJ Ottawa, ONPosts: 80Member
    Originally posted by jtcgs

    So wow...the game is clearly hurting far more than I thought it was.

    I dont think I killed more than 20 yet I was awarded the Hero of Ages title and even got a Hatchling pet. So either my dimension has a really really small amount of players, or they didnt take part in the event at all...I mean I only started playing a few weeks ago and didnt know anything at all about the event. And as stated before, I only found out about the "exploit" right at the end and was basically only "Looting" what the bots werent.

    Crazy...

    Nope. There are leaderboards for these events, and chances are, 90%+ of the top players for this one were botting or exploiting.

     

    So they may as well give the reward to everyone, instead of combing though possibly hundreds or more logs.

  • Saio3Saio3 PozPosts: 88Member
    Originally posted by jtcgs

    So wow...the game is clearly hurting far more than I thought it was.

    I dont think I killed more than 20 yet I was awarded the Hero of Ages title and even got a Hatchling pet. So either my dimension has a really really small amount of players, or they didnt take part in the event at all...I mean I only started playing a few weeks ago and didnt know anything at all about the event. And as stated before, I only found out about the "exploit" right at the end and was basically only "Looting" what the bots werent.

    Crazy...

    Please, Read again the op. The reason this thread exist is because EVERYBODY got the title and the pet because of exploiters....

    P.s It's not a "Horrible Daemonic Pet" I'ts just a stupid moth...

  • OnigodOnigod Noord-HollandPosts: 688Member

    The devs should have known that mobs will kill themselves when entering a safe zone.

     

    this just shows how bad things go there.

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