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awww yes, the golden age of mmos. What a time for gaming.
Recently me and my closest buddies have put gaming aside amidst the stagnant state of mmos, but that sort of opened the door for conversations leading down memory lane; Camping the mile gates in Emain, Hunting the Obby plains in Dereth, Working on our epics in EQ, the list goes on.
We talked about the fun times we had, what characters were dearest to us and the guilds we enjoyed most. But the conversation evolved into What do you miss most about mmos?
We came up with some good ones, but I would like to hear some that maybe we didn’t think of, because I love talking about the mmo glory days!
Ones we came up with-
Needing to form a group: I really miss this.. In almost every game I played pre 2006 I would max out my friend’s list with healers, tanks, good rogues, good casters. And I also had a notebook with names of people on it and why I liked to group with them. You would Schmooz up on people who had connections and try to make a name for yourself so you got the good groups. Now it’s just lobbies and queing up... blah.
Buffing: Man did I love to buff, I would sit in Drum Ligen on my druid and just buff the NPC guards for fun! But even on the other side of it, being buffed was great! It mattered! Being buffed turned you into a machine, taking on reds like they were nothing; it was a noticeable and sizable difference between being buffed and not being buffed. This in turn made you seek out buffing classes and added to that crucial social element. Now a days it’s just a group clicky, and you don’t even notice if it’s on you or not.
Relying on others: In the glory days, you didn’t do anything unless you have someone with you, hell,.. In Daoc you could barley get around unless you had a bard with you. You could barley exp, getting around was hard, crafting required funding, dungeons were not available unless you helped take keeps. Some people would read what I just typed and say F*ck that... not me. I play mmos to rely on others, and for others to rely on me, that's what creates a social game. Everything now is instanced and solo'able, you can do anything and everything with out even having to say a word to anyone, thats not an MMO to me.
Meaningful PVP: UO and AC pvp was awesome, pvp mattered and it was scary. But that feeling carried over not just in full loot pvp, but pvp like daoc. When I was in Emain and saw a Unicorn Knight, or a Thundarer i would shit my self. Dying meant more than just having to trek all the way back to Emain, your death and who killed you was splattered all over the zone, embarassing! Now it’s just pvp farming, if you see 30 of them and 1 of you, you just run in and fight anyway. Because death is meaningless and victory is meaningless..
That’s all I can remember right now, anyone else have anything they miss about the MMO Glory days?
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...