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There is a really good game in there somewhere, but it's never going to see the light of day. Buried in an economy run by the cash shop, static progression in essence makes the entire game a "daily" type quest, and terrible UI / information / 48hrs to start a new character type bullshit just ruins it.
It may be a sandbox but it's not even close to what I look for in a sandbox.
In this game you can earn something like 330k cultivation "experience" to develop the skill you decide upon which boils down to one skill for your first couple weeks playing. You can finish your daily quest to get your max cultivation in about 1-2hrs, and then the rest of your time in the game you can go experience the rest of the game... Essentially you can run a 6 man instance for a couple hrs or you can afk either way it's the same progression. Yea you might get drops from running the dungeon, but wtf does it matter couple bucks in the cash shop will buy you what you need.
My beef with this game is there is no fucking point to bother doing anything.