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Great game buried under a bunch of crap.

tollboothtollbooth Member CommonPosts: 298

There is a really good game in there somewhere, but it's never going to see the light of day.  Buried in an economy run by the cash shop, static progression in essence makes the entire game a "daily" type quest, and terrible UI / information / 48hrs to start a new character type bullshit just ruins it.

It may be a sandbox but it's not even close to what I look for in a sandbox.

In this game you can earn something like 330k cultivation "experience" to develop the skill you decide upon which boils down to one skill for your first couple weeks playing.  You can finish your daily quest to get your max cultivation in about 1-2hrs, and then the rest of your time in the game you can go experience the rest of the game... Essentially you can run a 6 man instance for a couple hrs or you can afk either way it's the same progression.  Yea you might get drops from running the dungeon, but wtf does it matter couple bucks in the cash shop will buy you what you need.

My beef with this game is there is no fucking point to bother doing anything. 

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Comments

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    I obviously didn't play it as much as you, but I have to agree.  There seems to be a great game, really much better than any typical F2P out there and it seems to be a decent enough game with some complex systems (that might need to be fleshed out and see better use), but there are just so many downsides (as the OP's title puts it perfectly) that I just can't be bothered to log in and give it more time.

  • drtack1drtack1 Member UncommonPosts: 273

    I am actually enjoying it alot. I played the CBT1 and ended up buying the game.

    I enjoy logging in and doing so farming and some hunting so I can make some new armors. I enjoy goign to other schools and spying on them and defeatgn any body who tries to come in my way. I enjoy the instances and the mini instances. I enjoy jumping out from behind the bushes and suprising and attacking someone as they escort a caravan to steal the loot! I enjoy just about everyhting!

    The only thign I really dont enjoy is th fact that yes, you can just spend 20 bucks and exchange for game money to buy whatever you need fom other players. I also do not enjoy how everything sold from other players is SO expensive.........

    Overall I think I will be sticking with the game! You have to really get past the beginning of the game to reall get hooked on it lol. School wars, stealing other schools scripts, guarding your schools scripts and eveyrhting is pretty awesome, there is so much to do!

  • GormokGormok Member Posts: 379

    I enjoy the game a lot, but the double currency is a deal breaker for me. The money you get from quests and doing escorts is worthless due to it being bound to your character.  There are not many ways to get the unbound money, kidnapping is a toss up. Sometimes you may score big and sometimes you won't. If you are not strong enough robbing escorts or collecting bounties are off the table. The only other way is coming out of your wallet, because the economy is a real joke. Some of the crafting professions are completely useless, and others require you to grind instances for recipes and mats that would actually make a profit. If you dont run instances expect for the mats and recipes for your profession to be overpriced, which in turn makes the finished product overpriced as well in order to recover costs and make profit.

     

    If this is how player driven economies are run, than I can do without that aspect of the game. I think that the double currencies is what screws up the economy since money is so hard to come by in this game, unless you are willing to spend RL money to convert into in game money. I enjoyed the game the open endiness of it and the overrall concept, but being hindered by the currency system is a real turn off for me. So with that being said, I am pretty much done with AoW. I just wish that a NA dev company could make a PVE mmo as open ended and engaging as AoW, and not that action combat crap that's being pushed around. In the end AoW is a really good mmo but for me it suffers because of the way currency works.

  • tet666tet666 Member UncommonPosts: 295

    Dunno it doesnt bother me that mutch i just dont have a need to buy many things from  strangers i just trade with friends, my guild

    or make it myself with my main or alts and sell what i dont need. But yes ofc if you plan to solo in this game it would be a huge problem but then again this is a very social mmo and not ment to be played solo.It probably also helps that the enonomy isnt as fucked up on the russian server i play on cause there are no deluxe packages here.

  • tet666tet666 Member UncommonPosts: 295
    Maybe we also shouldnt forget that People are going to buy gold no matter what.

    Its either going to be from Snail Games or its going to be from farmers.

    Not sure why this is a serious issue for "this" game. The only difference is that the company making the game is going to sell the Gold instead of some crap farmers.

    For me personally, I would rather see the company make some profit to reinvest in other games or this game than to see some farmers making money from it. Its about time we see a company make money for their hard work in a game.


    Even back in the day of UO, people were buying Towers and Castles for $1500 and paying serious cash for Gold.

    What makes you think that 20 years later, the same thing isnt going to be happning?

    Its just part of these games. The only way to control this is to take currency out of the game and ONLY rely on players trading item for item. Even then people are going to purchase items though. ;)
  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    I think the "unbound" currency thing is indeed a real problem.

    Didn't even get what was going on at first, but after I realised there were two currencies I was pretty amazed at how that thing has spiraled out of control.

    People are selling the most marginal upgrades for tons of money. To get into the system and start competing and making money yourself you might expect to spend quite a bit in real life.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by tet666
    Maybe we also shouldnt forget that People are going to buy gold no matter what.

    Its either going to be from Snail Games or its going to be from farmers.

    Not sure why this is a serious issue for "this" game.

     

    The concern some have is that the cash shop undermines the economy instead of supporting it. That's intentional on their part, and the reason for the two currencies.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • InFlamestwoInFlamestwo Member Posts: 662

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    image

  • GormokGormok Member Posts: 379
    Originally posted by InFlamestwo

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    It's not a limit to F2P players, it's a limit to players that refuse to spend RL cash on unbound currency rather they are VIP or F2P.

  • tet666tet666 Member UncommonPosts: 295
    If you think about it what would happen if they did get rid of the two currency system? The same bots,hackers and goldspammers that ruined many other games would overrun the game and do everything possible to get silver and sell it.Their system may not be flawless but it works to keep this people at bay. I also believe they should get rid of the option to spend unbound silver to cultivate, prey and make other things and services avaible via silver coins but apart from it i like their system it works.
  • GormokGormok Member Posts: 379
    Originally posted by tet666
    Maybe we also shouldnt forget that People are going to buy gold no matter what.

    Its either going to be from Snail Games or its going to be from farmers.

    Not sure why this is a serious issue for "this" game. The only difference is that the company making the game is going to sell the Gold instead of some crap farmers.

    For me personally, I would rather see the company make some profit to reinvest in other games or this game than to see some farmers making money from it. Its about time we see a company make money for their hard work in a game.


    Even back in the day of UO, people were buying Towers and Castles for $1500 and paying serious cash for Gold.

    What makes you think that 20 years later, the same thing isnt going to be happning?

    Its just part of these games. The only way to control this is to take currency out of the game and ONLY rely on players trading item for item. Even then people are going to purchase items though. ;)

    This is actually the reason why mmos are in the crap hole as it is. MMO gamers are to quick to conform instead of saying no we are not going to take this, as well as laziness on the player's part. Gold farmers and power leveling services exist for that same exact reason, players being to lazy to do it themselves. Players support this type of stuff until that new mmo smell wears off. The sad part about AoW NA is that players are actually defending the divination bug and Snail's refusal to reimburse players for a bug that they knew about and hasn't til this day fixed. These types of actions and behaviors does not help to improve the game.

  • darker70darker70 Member UncommonPosts: 804

    One thing we need to remember each publisher is doing thier own version of the cash shop and as EU game is called Wulin G potato are supposed to be waiting on better translation and a more fair cash shop and a more updated game client as the Russian and NA cash shops seem copy pasted from the Chinese clients as far as I know.

    So loveing the game but just testing the waters on Russian servers until NA give more time in next Beta,then will prob play Wulin when G.potato get round to the beta that is so if NA version is not to your likeing maybe the Wulin is a better fit even for NA players as the client is stable and to me anyway lag free and I've tried NA/Russia and that is on full settings.

    p>
  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186
    Originally posted by tet666
    Maybe we also shouldnt forget that People are going to buy gold no matter what.

    Its either going to be from Snail Games or its going to be from farmers.

    Not sure why this is a serious issue for "this" game. The only difference is that the company making the game is going to sell the Gold instead of some crap farmers.

    For me personally, I would rather see the company make some profit to reinvest in other games or this game than to see some farmers making money from it. Its about time we see a company make money for their hard work in a game.


    Even back in the day of UO, people were buying Towers and Castles for $1500 and paying serious cash for Gold.

    What makes you think that 20 years later, the same thing isnt going to be happning?

    Its just part of these games. The only way to control this is to take currency out of the game and ONLY rely on players trading item for item. Even then people are going to purchase items though. ;)

    Everything loses it's value when you can buy it with real currency in an acceptable manner.

     

  • Sal1Sal1 Member UncommonPosts: 430
    Originally posted by InFlamestwo

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    What's your internal skill level and what skill sets have you already learned (i.e. long boxing, etc.)?

    My opinion is the prices will come down with the player crafted and collected items. Right now only a few people can craft the high end gear and the demand for it is high. 

    I have been having a lot of fun playing this game.

  • GormokGormok Member Posts: 379
    Originally posted by darker70

    One thing we need to remember each publisher is doing thier own version of the cash shop and as EU game is called Wulin G potato are supposed to be waiting on better translation and a more fair cash shop and a more updated game client as the Russian and NA cash shops seem copy pasted from the Chinese clients as far as I know.

    So loveing the game but just testing the waters on Russian servers until NA give more time in next Beta,then will prob play Wulin when G.potato get round to the beta that is so if NA version is not to your likeing maybe the Wulin is a better fit even for NA players as the client is stable and to me anyway lag free and I've tried NA/Russia and that is on full settings.

    Darker I play on the Russian server as well and did notice that the CS for both NA and Russian versions were the same. From my understanding the CN version also sell better skill books in their CS as well, which makes the skills that you get in game seems underwhelming. I do not know how true that is, maybe it's just a rant from a disgruntled player. But if it is true, than I already see the direction the game taking if NA and RU are indeed copy paste the CN CS. Hopefully that is not the case, because AoW is a really good and addicting game.

  • InFlamestwoInFlamestwo Member Posts: 662
    Originally posted by Sal1
    Originally posted by InFlamestwo

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    What's your internal skill level and what skill sets have you already learned (i.e. long boxing, etc.)?

    My opinion is the prices will come down with the player crafted and collected items. Right now only a few people can craft the high end gear and the demand for it is high. 

    I have been having a lot of fun playing this game.

    My Shaolin internal skill is lvl 6 and my skills are the first skills you get as a Shaolin monk, trained 2 of them to lvl 2.

    image

  • Sal1Sal1 Member UncommonPosts: 430
    Originally posted by InFlamestwo
    Originally posted by Sal1
    Originally posted by InFlamestwo

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    What's your internal skill level and what skill sets have you already learned (i.e. long boxing, etc.)?

    My opinion is the prices will come down with the player crafted and collected items. Right now only a few people can craft the high end gear and the demand for it is high. 

    I have been having a lot of fun playing this game.

    My Shaolin internal skill is lvl 6 and my skills are the first skills you get as a Shaolin monk, trained 2 of them to lvl 2.

    I think you need an internal skill level of 10 before the first staff skill set is available in the school quests. It is called bodhidharma stick. And someone correct me if I have that wrong.

  • tet666tet666 Member UncommonPosts: 295
    There are 3 sets for every school you get one from start one at inner lvl 5 and one at inner lvl 10 and thats it.
  • InFlamestwoInFlamestwo Member Posts: 662
    Originally posted by Sal1
    Originally posted by InFlamestwo
    Originally posted by Sal1
    Originally posted by InFlamestwo

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    What's your internal skill level and what skill sets have you already learned (i.e. long boxing, etc.)?

    My opinion is the prices will come down with the player crafted and collected items. Right now only a few people can craft the high end gear and the demand for it is high. 

    I have been having a lot of fun playing this game.

    My Shaolin internal skill is lvl 6 and my skills are the first skills you get as a Shaolin monk, trained 2 of them to lvl 2.

    I think you need an internal skill level of 10 before the first staff skill set is available in the school quests. It is called bodhidharma stick. And someone correct me if I have that wrong.

    Cool, guess i have to start leveling it more. Is it better than the fist skill set?

    image

  • GormokGormok Member Posts: 379
    Originally posted by InFlamestwo
    Originally posted by Sal1
    Originally posted by InFlamestwo

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    What's your internal skill level and what skill sets have you already learned (i.e. long boxing, etc.)?

    My opinion is the prices will come down with the player crafted and collected items. Right now only a few people can craft the high end gear and the demand for it is high. 

    I have been having a lot of fun playing this game.

    My Shaolin internal skill is lvl 6 and my skills are the first skills you get as a Shaolin monk, trained 2 of them to lvl 2.

    To get your other skill sets you have to follow your school's quest line. You get the second skill set as soon as you finish the last quest in the chain. However you need to be internal lvl 10 for the 3rd skill set.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Gormok

    To get your other skill sets you have to follow your school's quest line. You get the second skill set as soon as you finish the last quest in the chain. However you need to be internal lvl 10 for the 3rd skill set.

    Interesting. Tagging this for future reference... as in, that moment when I reach that point and I'm asking myself the same question.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • InFlamestwoInFlamestwo Member Posts: 662
    Originally posted by Gormok
    Originally posted by InFlamestwo
    Originally posted by Sal1
    Originally posted by InFlamestwo

    They don't give you much information on how to get more skills of the school you are in, for example i'm a Shaolin Monk but i have no idea how to get more advanced skills. I know i have to spy other schools to get their skills.

    It seems like i can't train skills even if i have enough Liang and Cultivation. Some sort of limit to F2P players?

    What's your internal skill level and what skill sets have you already learned (i.e. long boxing, etc.)?

    My opinion is the prices will come down with the player crafted and collected items. Right now only a few people can craft the high end gear and the demand for it is high. 

    I have been having a lot of fun playing this game.

    My Shaolin internal skill is lvl 6 and my skills are the first skills you get as a Shaolin monk, trained 2 of them to lvl 2.

    To get your other skill sets you have to follow your school's quest line. You get the second skill set as soon as you finish the last quest in the chain. However you need to be internal lvl 10 for the 3rd skill set.

    Thanks, that helped alot :)

    image

  • bcbullybcbully Member EpicPosts: 11,838

    Those things called professions are really important in AoW. You don't work, you don't eat. Other mmos it doesn't matter if you have a profession or not. If you don't work in AoW, you'll be staring at the cash shop. 

     

    That being said the effect of RL cash can be felt in the economy.  There is a lot of inflation. Nothing is out of reach, but things are exspensive. I think this may be due to the game being a few weeks old. People are miss spending a lot of silver on things that aren't remotely worth it. I do see prices coming down on common things, but rare stuff from rare recipies(rare because the game is 3 weeks old?) is still high.

     

    My advice is to get a profession, and don't try to get everything now. It's just not worth it. Entry gear to best gear is about a 5% dmg reduction and 5-10% dmg increase. I think more players are starting to see this.

    "We see fundamentals and we ape in"
  • InFlamestwoInFlamestwo Member Posts: 662

    I'm stuck at the school questline.  "walk around Arhat Hall searching for clues. Look out for hidden places"

    Been walking aroudn here for 15-20 minutes and don't know what the fuck they mean, can't fidn anything.

    image

  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by tollbooth

    There is a really good game in there somewhere, but it's never going to see the light of day.  Buried in an economy run by the cash shop, static progression in essence makes the entire game a "daily" type quest, and terrible UI / information / 48hrs to start a new character type bullshit just ruins it.

    It may be a sandbox but it's not even close to what I look for in a sandbox.

    In this game you can earn something like 330k cultivation "experience" to develop the skill you decide upon which boils down to one skill for your first couple weeks playing.  You can finish your daily quest to get your max cultivation in about 1-2hrs, and then the rest of your time in the game you can go experience the rest of the game... Essentially you can run a 6 man instance for a couple hrs or you can afk either way it's the same progression.  Yea you might get drops from running the dungeon, but wtf does it matter couple bucks in the cash shop will buy you what you need.

    My beef with this game is there is no fucking point to bother doing anything. 

     What are you talking about 330k cultivation? I have 2 million cultivation.330k cultivation in three days maybe. There are herbalist pills and divination and activities to speed up exp to cultivation rates. Before many people played this game we were told that it would be another asian grind, I was pleasently suprised to find the "grind" wasn't grindy at all, I guess you are mad that grinding doesn't reward enough but if grind was the source of rewards than it would be "another asian grind" and the circle of bitching on mmorpg.com would keep on spinning.

    Oh well such is the nature of things and what some people like others may dislike, however I do disagree with some of the economy comments on here, if player silver (or any other mechanic) is causing inflation than it trickles down to every aspect. If goods cost more than so do mats and if mats cost more you can make more just by going out and getting a mining pick and getting some over priced lead, so the actual in game time needed to get a pieace of gear stays the same. That is if a sword cost 100 liang but lead sells for 2 liang it is going to cost you the same amount of time as if the sword cost 10 liang but lead only brought in a couple of hundred wen.

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