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Trion Worlds hit by lay-offs

Jonnas13Jonnas13 Member UncommonPosts: 93

Just reposting the recent article from PC Gamer website. Hope the people affected can find new work quickly.

 

http://www.pcgamer.com/2012/12/12/trion-worlds-hit-by-lay-offs/

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Comments

  • RydesonRydeson Member UncommonPosts: 3,852
         That doesn't paint a pretty picture for the future..  I guess that means that Storm Legion is the first and last expansion for Rift..  Does this mean that Rift will now go into maintenance mode?  I'm sure they will toss a bone out there to keep the player base happy, but it looks like any longer term major content is done, since 1/3 of the staff were told bye bye.. 
  • AlyvianAlyvian Member Posts: 342
    trion world employs more as 500 people, will just leave it at that.
  • strangiato2112strangiato2112 Member CommonPosts: 1,538

    some further info on just what type of positions Trion laid off from Rift

     

    http://forums.riftgame.com/rift-general-discussions/general-discussion/347056-who-trion-cut-adventuring-google.html

  • bcbullybcbully Member EpicPosts: 11,838
    TRION did the best they could, they were just the last on the boat.
    "We see fundamentals and we ape in"
  • velmaxvelmax Member UncommonPosts: 224
    These people were singed on a contract to work only for  The Storm Legion expansion. Just like swtor layed-off for swtor launch, and other games have done as well. Some times companies higher people for a specific project not to work as a career, then to lay them off.
  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by velmax
    These people were singed on a contract to work only for  The Storm Legion expansion. Just like swtor layed-off for swtor launch, and other games have done as well. Some times companies higher people for a specific project not to work as a career, then to lay them off.

    I can tell you didnt look at the link, because you couldnt be more wrong.

     

    Also, Bioware laying off people was a big deal because they specifically stated they were retaining their entire team.

     

    In fact, the only instance I can see of employees being laid off after an expansion release is LOTRO last year.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538

    PUBLIC INFORMATION found using google/linkedin.  There is nothing not easily available tot he pbulic.  Not my own research, see thread for more details.  this is not the complete list, just people with public profiles.

     

    Condolences to these employees, hopefully Rft on their resume gets them a job fast

     

     

    -http://www.linkedin.com/in/jefftallon

     

    Jeff Tallon's Experience
    Associate Systems Designer
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    May 2012 – December 2012 (8 months) San Francisco Bay Area
    Associate Systems Designer on the RIFT team focusing primarily on crafting and itemization.

     


    -http://www.linkedin.com/in/fterado

     

    Ferdinand Terado's Experience
    Senior Character Animator
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    September 2008 – December 2012 (4 years 4 months) Redwood City, CA

    Worked on Trion's flagship mmo title "RIFT" and it's first expansion "RIFT: The Storm Legion," creating high quality keyframe animation for characters, creatures and props. Most significant contribution is the character development, animations, and facial tattoo designs of the male Bahmi player race.

    Also organized figure drawing workshops for the company's artists.

     



    -http://www.linkedin.com/in/williamshaughnessy

     

    William Shaughnessy's Experience
    Game Designer
    Trion Worlds
    Privately Held; 501-1000 employees; Computer Games industry
    November 2008 – December 2012 (4 years 2 months)
    RIFT: Storm Legion - November 2012
    - Dungeons and Raids
    RIFT - February 2011
    - Dungeons and Raids
    - World Building

     


    -http://www.linkedin.com/in/matsaleh

     

    Matt Walker's Experience

    Senior Software Engineer
    Trion World Network
    Privately Held; 501-1000 employees; Computer Games industry
    April 2009 – December 2012 (3 years 9 months) Austin, Texas Area

    I designed, implemented, and/or enhanced a number of critical infrastructure and back-end systems that helped launch Rift in 2011. These include a crash handling service, a monitoring service to detect and restart crashed server processes, a game event logging infrastructure and log search tool. In addition, I contributed to scalability testing, and the development of server administration and customer service tools.

     

    -http://www.linkedin.com/in/texian

     

    Christian Walters' Experience
    Copy Writer
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    September 2011 – December 2012 (1 year 4 months) Redwood City

    Copy focused on, and required in-depth knowledge of, the titles RIFT, End of Nations, and Defiance
    Composed and revised the manual for RIFT to coincide with the Storm Legion expansion
    Created and updated web copy, including banner text, news stories, and Search Engine Optimization text
    Transcribed videos for the purpose of subtitling and localization in foreign languages
    Composed marketing emails to promote upcoming features and products
    Contributed editorial feedback on copy pieces written by other team members

     

    -http://www.linkedin.com/in/jasonclark1

     

    Jason Clark's Experience

    Sound Designer
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    August 2010 – December 2012 (2 years 5 months) Redwood City, CA

    While working for Trion Worlds, I used a variety of tools including Audiokinetic Wwise to implement audio content into RIFT and RIFT: Storm Legion. I also designed sounds for creatures, props, ambience, and other effects. Other duties included mixing environment audio, tuning creature combat sounds, working with animations and scripting, and extensive troubleshooting and support for a large-scale MMO.

     



    -http://www.linkedin.com/in/nholmes

     

    Noah Holmes' Experience
    Senior Game Designer
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    June 2010 – December 2012 (2 years 7 months) Redwood City, Ca.
    RIFT: Storm Legion (PC); RIFT (PC)
    - Worked closely with Creative Director to design core gameplay world and zone events within original game scope.
    - Maintained clear and open communication with lead staff, including special attention to design milestones.
    - Directed forward thinking gameplay concepts through open discussions to tackle existing design challenges throughout the development process.
    - Creative direction behind several live world events prior to the Storm Legion expansion.
    - Implementation of new, heavily scripted content, quests and cinematics via visual scripting tools.

     


    -http://www.linkedin.com/pub/dave-hanson/16/383/49

     

    Dave Hanson's Experience

    Sr. Character Animator
    Trion Worlds
    Privately Held; 501-1000 employees; Computer Games industry
    February 2009 – December 2012 (3 years 11 months)

    RIFT (PC MMORPG)
    • Responsible for animating complete motion sets for over 40 enemy characters which amounts to over 1,000 animations.

    Shipped Titles: 
    • RIFT
    • RIFT Storm Legion

     



    -http://www.linkedin.com/in/carlynlim

     

    Carlyn Lim's Experience

    Concept Artist
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    September 2011 – December 2012 (1 year 4 months) Redwood Shores

    Work for RIFT ranging from creatures, bosses, pets, race ideations, characters, mounts, props, armors, weapons, icons, capes, and the wedding gear.

     

     

    -http://www.linkedin.com/in/jefftallon

     

    -http://www.linkedin.com/in/jsani

     

    Jeff Sani's Experience

    Quality Assurance Tester
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    October 2012 – December 2012 (3 months) Redwood City

     


    -http://www.linkedin.com/pub/david-gainey/5/38b/a37

     

    David Gainey's Experience

    Sr. Animator
    Trion Worlds
    Privately Held; 501-1000 employees; Computer Games industry
    June 2009 – December 2012 (3 years 7 months)

     


    -http://www.linkedin.com/in/seanvangorder

     

    Sean VanGorder's Experience

    3D Artist
    Liquid Development
    Privately Held; 11-50 employees; Computer Games industry
    January 2012 – Present (1 year 1 month)

    Remote freelance artist
    Junior Environment Artist
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    July 2012 – December 2012 (6 months) Redwood City, CA

     

    -http://www.linkedin.com/in/drewzeller

     

    Drew W. Zeller's Experience

    Software Engineer
    Trion World Network
    Privately Held; 501-1000 employees; Computer Games industry
    April 2009 – December 2012 (3 years 9 months)

     


    -http://www.linkedin.com/in/arguy

     

    Patrick Kirshtner's Experience

    Email Marketing Manager
    Trion Worlds, Inc.
    September 2012 – December 2012 (4 months)

     


    -http://www.linkedin.com/in/mrkenallen

     

    Ken Allen's Experience

    MMO Producer
    Trion World Network
    July 2008 – December 2012 (4 years 6 months) Redwood City, CA

     





    -http://www.linkedin.com/pub/kristen-demeza/0/b17/65b

     

    Kristen DeMeza's Experience

    Content Designer
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    April 2011 – December 2012 (1 year 9 months)

    - Created quest content for the latter half of the Defiant storyline as well as general zone population and flavor in Ember Isle Patch 1.6
    - Created zone events such as Ithkus' Rise and the Architects
    - Created quest content and wrote majority of text for the continent of Brevane in RIFT: Storm Legion
    - Created Instant Adventures and zone events for the continent of Brevane

     

    -http://www.linkedin.com/pub/steve-bozic/39/b2/107

     

    Steve Bozic's Experience

    Associate Product Manager
    Trion Worlds, Inc.
    Privately Held; 501-1000 employees; Computer Games industry
    April 2012 – December 2012 (9 months) Greater San Diego Area

     

     

     
  • strangiato2112strangiato2112 Member CommonPosts: 1,538

    heres another one, the head cleric dev:

    -http://www.linkedin.com/in/matthewakelley

     

    Matthew Kelley's Experience

    Senior Systems Designer
    Trion World Network
    Privately Held; 501-1000 employees; Computer Games industry
    July 2008 – December 2012 (4 years 6 months) San Francisco Bay Area

    Created systems for gameplay on RIFT and its first expansion, Storm Legion, from its early pre-alpha stages through release, then support of the live product.

    • Designed and maintained ownership of the Cleric class (calling) and its 9 individual subclasses (souls). Used internal evaluations, player feedback, and user metric data to aggressively improve both the quality of gameplay and overall balance within the greater scope of the game.

    • Built detailed spreadsheets and simulations, collaborating with the Lead Designer and other class designers, to maintain the integrity and balance of the game despite constant changes. 

    • Created the tools and systems used to make NPCs, greatly speeding up monster creation and eliminating common bugs and mistakes made via the old process.

    • Built all standard monster AI and abilities used at Release to provide fun and varied combat.

    • Made numerous tools and scripts used in the creation of abilities and class-related systems, automating and/or simplifying many long, tedious, and error-prone tasks.

    • Served as a frequent trainer, mentor, and troubleshooter of abilities and monsters.

     

     
  • MrEpicMrEpic Member Posts: 4
    sad to read for such a good game :-/

    ~Mr.EpiC~
  • Dantae87Dantae87 Member Posts: 166
    OH NO i totally just subbed to this game and now its dying!.....wtf am i gonna play now GRRRRR

    image

  • eye_meye_m Member UncommonPosts: 3,317

    Not to seem unsympathetic, but doesn't this consistantly happen with every title, every time they release a game or expansion?

     

    Anyhow, I hope that all the people affected have a chance to take a great holiday with their family and enjoy some well-earned time off before they get to work on another project.  I'm also hoping that the people affected have this as a financial viability.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Rydeson
         That doesn't paint a pretty picture for the future..  I guess that means that Storm Legion is the first and last expansion for Rift..  Does this mean that Rift will now go into maintenance mode?  I'm sure they will toss a bone out there to keep the player base happy, but it looks like any longer term major content is done, since 1/3 of the staff were told bye bye.. 

    Hmm. I'm not sure you or a lot of folks in this thread know how the industry works.

    MMO development, for the most part, is a contract job. 

    There are a few permanent employees of a studio, but only a few. 

    When the studio has a project. It hires people on contract to complete the work. When the work is finished, the contract ends.

    Thus, what would you expect from a studio that just finished and released an expansion, an expansion that is larger than the original game I might add? 

    Well, I would expect quite a few contracts would  come to an end.

    I'm not saying that Rift/storm legion is doing as well as hoped. I'm not saying that they aren't having issues. 

    But they are developing a game which works in conjunction with a television series on a station which specifically targets the demographics for this genre. 

    Plus they are hiring at their san diego office: http://trionworlds.com/en/careers/san-diego/

    So let's not scream the sky is falling just yet.

     

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Dantae87
    OH NO i totally just subbed to this game and now its dying!.....wtf am i gonna play now GRRRRR

    assuming sarcasm, the game isnt dying.  It will probably just move to a 3month patch cycle instead of 6 weeks.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Alyvian
    trion world employs more as 500 people, will just leave it at that.

    You sure about that? I tried looking up their employee base and found nothing.

    I highly doubt they employ anywhere near that many people. Blizzard maybe, but Trion Worlds? Gimme a break. There might be like 25 permanent people tops; everything else is contract work.

    They just laid off a bunch of people because they just finished Storm Legion. And thus, ended the contracts which were hired to create Storm Legion. This is how the industry works.

    You have no proof they employ 500+ people. You have no proof they laid them off because of Obamacare or tax hikes, which is what you are implying. What you are implying isn't mathmatically possible or probable. You are a tool of the conservative propaganda machine.

    I will just leave it at that.

    edit: 25 is definately way under the mark. I re-read the article and it is quite clear that Rift alone 'had' around 120, down to around 80. Their new game may have a hefty staff though - due to its development and scope. So I'll concede they 'may' have 500 total employees. 

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by eyelolled

    Not to seem unsympathetic, but doesn't this consistantly happen with every title, every time they release a game or expansion?

     

    no, it does not

     

    As a matter of fact, this almost never happens.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by strangiato2112
    Originally posted by eyelolled

    Not to seem unsympathetic, but doesn't this consistantly happen with every title, every time they release a game or expansion?

     

    no, it does not

     

    As a matter of fact, this almost never happens.

    B.S.

    The vast majority of video game development is contract labor. 

    Studios have few permanent employees.

    They contract the work and then lay people off. Y'know, like, let's hire a bunch of new folks to develop Storm Legion, then lay them off.

    This happens with nearly EVERY game. Period.

    When it doesn't, that is the anomoly.

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by strangiato2112
    Originally posted by eyelolled

    Not to seem unsympathetic, but doesn't this consistantly happen with every title, every time they release a game or expansion?

     

    no, it does not

     

    As a matter of fact, this almost never happens.

    Really? I'd have to go back and look but I thought TSW, TERA, NCsoft, etc all had layoffs shortly after their games launched.  Like I said, I hope everything works out for those effected.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Zorgo
    Originally posted by Rydeson
         That doesn't paint a pretty picture for the future..  I guess that means that Storm Legion is the first and last expansion for Rift..  Does this mean that Rift will now go into maintenance mode?  I'm sure they will toss a bone out there to keep the player base happy, but it looks like any longer term major content is done, since 1/3 of the staff were told bye bye.. 

    Hmm. I'm not sure you or a lot of folks in this thread know how the industry works.

    MMO development, for the most part, is a contract job. 

    There are a few permanent employees of a studio, but only a few. 

    When the studio has a project. It hires people on contract to complete the work. When the work is finished, the contract ends.

    Thus, what would you expect from a studio that just finished and released an expansion, an expansion that is larger than the original game I might add? 

    Well, I would expect quite a few contracts would  come to an end.

    I'm not saying that Rift/storm legion is doing as well as hoped. I'm not saying that they aren't having issues. 

    But they are developing a game which works in conjunction with a television series on a station which specifically targets the demographics for this genre. 

    Plus they are hiring at their san diego office: http://trionworlds.com/en/careers/san-diego/

    So let's not scream the sky is falling just yet.

     

    Have you even read the info?  Sure, there were a couple contract guys scattered in there...but many people who have been with the company since day 1 were let go.  The guy that created and maintained one of the 4 classes was let go.  

     

    ANyone who says this is standard is pretty clueless as to both the situation and the industry.  Contract workers being let go isnt news, its not layoffs, it just happens and no one says a word about.  Something like this is HUGE, for a game to let go this many longer term, quality people.  And this is just people with public profiles, and not even all of them.  Add in the rest + the ones with private profiles or the ones that use different methods than linkedin (artists for instance have better tools for employment searches).

     

    And hiring at their San Diego office?  Any good company is ALWAYS hiring, even if they only have one employee other than the owner.  If the right candidate comes along, the owner would be foolish not to consider them over what he already has.  Hiring does not always mean adding positions.

     

    The sky isnt falling but its certainly cracked.  And its more than likely End of Nation's fault, not Rift's.  But Rift has clearly paid the price.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by eyelolled
    Originally posted by strangiato2112
    Originally posted by eyelolled

    Not to seem unsympathetic, but doesn't this consistantly happen with every title, every time they release a game or expansion?

     

    no, it does not

     

    As a matter of fact, this almost never happens.

    Really? I'd have to go back and look but I thought TSW, TERA, NCsoft, etc all had layoffs shortly after their games launched.  Like I said, I hope everything works out for those effected.

    As you can see by my above post - I agree with you.

    I hope it works out for them too; but look at it this way;

    These guys have Storm Legion to put on their resume for the next contract. That's more than most people who are in the application pool.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by eyelolled
    Originally posted by strangiato2112
    Originally posted by eyelolled

    Not to seem unsympathetic, but doesn't this consistantly happen with every title, every time they release a game or expansion?

     

    no, it does not

     

    As a matter of fact, this almost never happens.

    Really? I'd have to go back and look but I thought TSW, TERA, NCsoft, etc all had layoffs shortly after their games launched.  Like I said, I hope everything works out for those effected.

    TSW and TERA were massive failures (from a sub standpoint).  NCSoft has made cuts (they just closed down a title, large part of the reason there) but ArenaNet was not affected.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by strangiato2112
    Originally posted by Zorgo
    Originally posted by Rydeson
         That doesn't paint a pretty picture for the future..  I guess that means that Storm Legion is the first and last expansion for Rift..  Does this mean that Rift will now go into maintenance mode?  I'm sure they will toss a bone out there to keep the player base happy, but it looks like any longer term major content is done, since 1/3 of the staff were told bye bye.. 

    Hmm. I'm not sure you or a lot of folks in this thread know how the industry works.

    MMO development, for the most part, is a contract job. 

    There are a few permanent employees of a studio, but only a few. 

    When the studio has a project. It hires people on contract to complete the work. When the work is finished, the contract ends.

    Thus, what would you expect from a studio that just finished and released an expansion, an expansion that is larger than the original game I might add? 

    Well, I would expect quite a few contracts would  come to an end.

    I'm not saying that Rift/storm legion is doing as well as hoped. I'm not saying that they aren't having issues. 

    But they are developing a game which works in conjunction with a television series on a station which specifically targets the demographics for this genre. 

    Plus they are hiring at their san diego office: http://trionworlds.com/en/careers/san-diego/

    So let's not scream the sky is falling just yet.

     

    Have you even read the info?  Sure, there were a couple contract guys scattered in there...but many people who have been with the company since day 1 were let go.  The guy that created and maintained one of the 4 classes was let go.  

     

    ANyone who says this is standard is pretty clueless as to both the situation and the industry.  Contract workers being let go isnt news, its not layoffs, it just happens and no one says a word about.  Something like this is HUGE, for a game to let go this many longer term, quality people.  And this is just people with public profiles, and not even all of them.  Add in the rest + the ones with private profiles or the ones that use different methods than linkedin (artists for instance have better tools for employment searches).

     

    And hiring at their San Diego office?  Any good company is ALWAYS hiring, even if they only have one employee other than the owner.  If the right candidate comes along, the owner would be foolish not to consider them over what he already has.  Hiring does not always mean adding positions.

     

    The sky isnt falling but its certainly cracked.  And its more than likely End of Nation's fault, not Rift's.  But Rift has clearly paid the price.

    How many game developers do you personally know? I know 3. They have all been contract workers. My nephew is currently getting his associate degree in game development. He is taking a class on how to make a career out of contract work.  I also have been in developer discussion groups at conventions, and they confirmed this.

     

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Zorgo

    How many game developers do you personally know? I know 3. They have all been contract workers. My nephew is currently getting his associate degree in game development. He is taking a class on how to make a career out of contract work.  I also have been in developer discussion groups at conventions, and they confirmed this.

     

    Did you even read the information posted?  Clearly not contract workers.

     

    And as I said, contract workers dont make news when their contract is up (aka they arent laid off- Their contract runs out and they go on their way).  I never said that companies don't use them, but no one makes any news of it when they go, because it isnt newsworthy.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538

    for those who didnt bother to read:

     

    20 people posted with public linkedins

    15 of those 20 with the company for more than a year.

    10 of those 20 with the company since more than a year before launch of Rift

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by strangiato2112
    Originally posted by Zorgo

    How many game developers do you personally know? I know 3. They have all been contract workers. My nephew is currently getting his associate degree in game development. He is taking a class on how to make a career out of contract work.  I also have been in developer discussion groups at conventions, and they confirmed this.

     

    Did you even read the information posted?  Clearly not contract workers.

     

    And as I said, contract workers dont make news when their contract is up (aka they arent laid off- Their contract runs out and they go on their way).  I never said that companies don't use them, but no one makes any news of it when they go, because it isnt newsworthy.

    I read the article. It never clearly says the workers were not on contract. You can get hired on day 1 with a contract. That contract  can be extended indefinately, as long as they have work for you. One of my friends got a 3 month contract that was extended every 3 months for 2 years. Another got a one year contract and worked for nearly 5 years through extensions.

    They do publicize contract layoffs. 

    http://www.zam.com/story.html?story=25905

    This is when one of my friends I mentioned was layed off from DCUO. So this and all the other related articles discussing these SOE layoffs, were effecting lots and lots of people who were on contract. And it was publicized.

     

     

  • HeretiqueHeretique Member RarePosts: 1,535
    Nature of the business.
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