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So they say they wanna stay away from the trend of hitting the level cap and having nothing to do. So what do they do to compensate this? They do the same generic thing every other MMO does. Say there is RvR, large scale PvP, and new zones....
Well, Guild Wars 2 has that and I didn't like GW2. In fact, there isn't a single MMO I can think of that has been great in th past 5 years.
My prediction is that TESO will end up like Star Wars TOR.... A company who excelled at single player games tries to make an MMO and fails. It's gonna be the same thing with a new skin, this time ELDER SCROLLS SKIN!
I'm currently playing Asheron's Call 2. Made in 2002... The level cap is 150 but it will take you forever to get there because the game was DESIGNED AROUND ENDLESS ADVENTURE. AC2 is by far the best MMO concept right now. The game design is insanely well done. Maybe if Elder Scrolls looked into that same concept.
The problem with MMO's in the present time is this issue. The feel to be the same as everything else and it's almost like the dev's are delusional when they say "It will be different and next-gen." Because we have done about 300 linear quest lines already. Why do I want to do a linear quest line to a level cap? That isn't what an MMO is... But thats what they THINK an MMO is...... There is not a single company besides Turbine right now that makes good MMO's.