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Without discussing the game in depth or even any specifics at all since it's still under NDA. I can say that this game like everyone already knows, caters to a certain playerbase and if you fit into this playerbase I think it will definately be worth a try at the very least.
In my case., my favorite MMO to date was Lineage 2, I think you can base a lot off of your favorite MMO experience. I spent about 6 years off/on playing that game. It has changed a lot over the years, but as far as I know even now the core gameplay is still the same. That gameplay involves progressing your character through mostly grind/repitition and farming items/money in order to PVP, virtually no quests to be found that were worth doing aside from a handful throughout the entire game. The whole sole goal was to get your character to it's prime potential to give you the best tool possible for pvp. This may seem one dimensional, but it did provide you an ongoing goal...from lvl 1 until cap and after.
The reason why this one goal was enough to drive me to play and GRIND on many different servers (private and retail) over several years is because the PVP, in my estimation was amazing. The character movement was point and click, the skills were all just normal hotkeys without any proccing skills on block or evade etc. the combat was mostly simple and not that great compared to other games out at the time. But what made the PVP stand out to me above all others was, risk vs reward.
The excitement and adrenline rush that I felt in a PVP situation was unlike any other game. When you lost a fight you lost exp, and especially on the retail server (normal exp rates) that could amount to an hour or more worth of GRIND. But if you won, the feeling you felt was overwhelmeing accomplishment..not only did you make your enemy taste the bitter exp loss, but you avoided it. This loss is something missing from most other games, and it takes away from the rush of PVP for me. If you just die and hit the respawn button and have to do a run to a gravestone or just ressurect at the nearest town without a penalty, there is no emotion involved. It does not make you cringe at seeing something taken away, it also doesn't make you want to avenge your death nearly as much or drive you to get better quicker, for me.
The reward for pvp in Lineage 2 was various things, ranging from status which most games have to a degree, to winning a castle that your clan gets to own and collect taxes on for 2 weeks from anyone in the city, or winning rights to kill a raid boss who could drop epic jewelry only attainable at that raid. These rewards made your victories mean something in the context of the game rather than just bragging rights. It made me want to be there for every fight, to help my team win and bask together in the spoils of war afterward.
After quitting Lineage 2 and moving on I tried various MMO's from WoW,Aion,CoH,TERA,FFXIV, and tons of F2P games I could never find a game that gave you that drive to PVP the way Lienage 2 had for me. Sure they all have various forms of pvp (besides FFXIV) but none of them came close to the pure addiction level that the Lineage 2 pvp system offered, from player politics among clans and just interaction with everyone on the server. You wanted to make friends who would lateron fight alongside you, you were not given a set faction and told by the game mechanic that you are sworn enemies with others. You had reasons to dislike your enemies aside from their chosen race, from scamming you or your clan, to pking you or a host of other things.
Once hearing Darkfall UW was being developed I got very excited. I never tried Darkfall (mostly do to the graphics, yeah I suck I know), but from what I read about the original Darkfall it had a very similar dynamic to Lineage 2. Player/clan driven server politics, risk vs reward pvp, no factions etc. But it also has a vastly updated combat system compared to the point and click Lineage 2 offers.
So in closing if what I discribed about Lineage 2 sounds interesting and extremely fun to you compared to the typical themepark/battleground/faction setup, I think you should get at least alittle excited about Darkfall UW. Not many games like this come out, and if they aren't supported even less will in the future.
But you must be able to see yourself having enough of a drive to skill up (GRIND) and learn your character almost soley for the purpose of PVP and get involved in the server/clan politics, like I had for years.
My advice is, If you feel like pvp alone isn't enough to keep you interested even though its dynamic and has a risk/reward factor tied into it. The other things offered in the game "will probably" not be enough to keep you interested and feel lackluster when compared to the competition, just like the PVE/RAIDING/CRAFTING and almost everything aside form PVP did in Lineage 2. Oh and you must like to put your GRIND face on