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Been thinking lately about why I tend to dislike open world PvP games. In pretty much every one of these games I have encountered childish players who rush to max level / power and then use that to grief new players or characters.
With some of the games coming out like Age of Wushu and Darkfall Unholy Wars there are some consequence systems in place to supposedly prevent this kind of behaviour, but honestly I just dont think they go far enough.
I think if you want a realistic consequence system it needs to hit them hard, something they dont want to lose.
I would love to see a open world PvP game, where murdering another player (that is killing them without just reason, no guild conflict or territory control, or free for all PvP flagged areas such as arenas) would lead to bounties. While you have a bounty on your head you should be limited to lawless camps and areas.
The first offense within a week should result in jail, which will then strip your character of all currency and give it to the player who collected the bounty. If a second offense is commited, the second bounty should result in permadeath for the offending character and the player collecting the bounty gets to keep all the equipment of the criminal character.
Definitely goes hand in hand with the death penalty given to murderers. Real incentive to limit the amount of players who are happy to grief due to a lack of consequence in these games. A system like that would personally make me quite happy to have open PvP, because I know that while the danger is there that someone is willing to commit murder, there wont be cowardly attacks on new players for no reason. And would add a bit of lawful vs unlawful conflict for players interested in playing the villian or the hero.
So my question is, what would make other people who normally shun PvP games interested in an open world PvP system?