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ANet has put themselves in an interesting dilemma. Do they continue to add new tiers of gear for PvE and PvP to give players a proverbial carrot or do they cap stats and make all gear purely cosmetic after a certain point (as originally intended).
Seems to me that ANet is pretty much screwed either way. On the one hand, many GW2 purists (for lack of a better word) would be upset if ANet introduced tiered gear sets with significant stat increases.
On the other hand, we're seeing more and more players leaving due to lack of meaningful progression once they hit 80.
For those that believe stat based gear progression has no place in GW2, do you believe that ANet can continue to introduce creative and challenging PvE content based on the current item stats? If so, at what point does the ratio of challenge vs. reward cause many players to stop trying?
For those that believe that GW2 needs meaningful gear progression based on stats, what (if anything) would set GW2 apart from games like WoW or Rift which clearly offer more in terms of end-game, gear based progression?