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ARR - Questions about gameplay

crysentcrysent Member UncommonPosts: 841

Hello,

 

I've started following ARR as the trailers released have been so stunning, I was a Final Fantasy player back in my younger days (who wasn't?) and the videos really take me back to FF7, one of my favorite games of all time.

 

 

I have a few questions about ARR and would love it if someone could give me an answer:

 

First - I've seen a lot of post about them essentially making ARR a wow clone, my question is simple - is this from people who have actually played the game (like in alpha?) or is this just based on what they have read?  Have people who actually played it been able to post their reviews yet?

 

Second - Will ARR have PvP?

 

that is all! Thanks in advance.

Comments

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    People are blowing what Yoshi-P said way out of proportion.  Yes he is a WoW player and yes he said he's wanting FFXIV to reflect some of WoW, however, that doesn't mean he's copying WoW.   I am/was an Alpha tester and the only thing even remotely similar to WoW is the new way of questing with ! & ? over NPC's heads and questing hubs.

    The UI is standard of MMOs these days as is the character movement and animations, they're very smooth, crisp and responsive, as is the UI.  

     

    The Alpha videos and what many are saying about it, are also missing a ton of animations, graphics and combat featues too, will ahve to wait until Beta to see it all.

     

    There will be PvP arenas / coliseums added sometime after launch.  There will not be open world PvP or ganking possible, you must be in PvP centered areas.

     

     

    And yes you can jump...!

  • ch0sen0nech0sen0ne Member UncommonPosts: 87

    My main concern with WoW clones is being able to level 1 to max completely solo.

     

    What I enjoyed most about FFXI and FFXIV 1.0 you needed a group to level up effectively.

     

    I hope they keep leveling a group activity.

  • ScottgunScottgun Member UncommonPosts: 528
    Originally posted by ch0sen0ne

    My main concern with WoW clones is being able to level 1 to max completely solo.

     

    What I enjoyed most about FFXI and FFXIV 1.0 you needed a group to level up effectively.

     

    I hope they keep leveling a group activity.

    Me too. The problem with many mmorpgs is bottlenecking--you level up, but get to a major quest line that you can't complete without a full party and you get chat boxes full of "LF Healz", so devs cave and make it soloable and pretty soon you have upteen hundreds of people on a server with their heads down buried in solo activitity. Hopefully the more flexable class system will prevent that.

  • MeathooksMeathooks Member Posts: 10

    Solo content is fine and dandy, as a time-killer. It shouldn't be the meat and potatoes of an MMORPG however. But let's be realistic, this is an MMORPG made by SE! It's going to have tons of killer group content.

    I don't need to have played alpha to tell you that!

    image

  • nukempronukempro Member Posts: 76
    FF 11 was my very first mmo...I played till I think lvl 40 or so and I felt that was my limit. If the lvling speed is similar or if you need a full group with tank and healer to kill rabbits....ill pass. If the leveling curve is reasonable and you can at least solo to max lvl I will buy day 1. Don't get me wrong, im not asking for everything to be solo, in fact I would welcome as much grp content as possible during the lvling process. But there isn't anything in the world that will have me LFG to grind rabbits...
  • KhrymsonKhrymson Member UncommonPosts: 3,090

     

    Based on what I've been able to play of ARR, you shouldn't have any trouble playing to the cap on all classes and jobs while solo. 

    However there will be optional group content in the way of setting Leves on a higher difficulty, larger world enemies as shown in several of the videos + Primals, dungeons and end game raids.  There will also be several events you can participate in like Escort quests and Hamlet defense, both of which were in 1.0 and if I recall required a small group to excel in, never played them solo so not sure if they're possible to do so.

     

     {Do keep in mind though, there are only so many quests in each zone, most of which can only be completed once, thus when you switch classes/jobs you'll have to find other ways to earn XP.  By doing the events listed above or just grinding mobs is my guess.  There are 8 combat classes & 7 jobs upon launch {8 once Summoner is released}  Plus an additonal 8 crafting classes and 3 gathering, but those will be leveled obviously through gathering and crafting XP.}

  • MeathooksMeathooks Member Posts: 10
    Originally posted by Khrymson

     

     {Do keep in mind though, there are only so many quests in each zone, most of which can only be completed once, thus when you switch classes/jobs you'll have to find other ways to earn XP.  By doing the events listed above or just grinding mobs is my guess.  There are 8 combat classes & 7 jobs upon launch {8 once Summoner is released}  Plus an additonal 8 crafting classes and 3 gathering, but those will be leveled obviously through gathering and crafting XP.}

    That's actually kind of neat. Gives you a reason to go to some lower level zones in other areas of the world, if you've already cleared the ones near the city in which you started.

    image

  • NetSageNetSage Member UncommonPosts: 1,059
    Well the level sync will also help with that.  It will give your linkshell members incentive to backtrack to help you level up.
  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    Presently I believe the storyline, sidequests and levequests are solo content.  Pretty much everything else, including the FATE system is group based.  Though naturally you should be able to level up just doing solo content if you were so inclined to.

     

    Solo Content:

    Storylines (Three main ones at launch)

    Levequests

    Sidequests

    Chocobo Raising (Presumably)

    Housing (Might be able to share a house, but not confirmed)

    Plus anything I missed / is unannounced at this point.

     

    Group Content:

    Dungeons

    PvP

    FATE (Possibly includes Behests, Hamlet Defense and Escorts as well as new events)

    The Crystal Tower

    Bahamut's Labyrinth

    Grand Company Quests

    NM Hunting

    Primal Hunting (Something about scouting primals, and slaying them to get a group quest; once you complete the quest that supposed to be incredibly hard, you get to summon a single primal once and only once per linkshell that does it.  They said something about weather actually changing in all areas once one is summoned, so that you know it occurred some where in the world.)

     

    Both (?):

    Gold Saucer

     

    This is all on old information on what they'd like to include in the game, though I've not confirmed it as they haven't been shown in game form as of yet (other than planning sketches and quotes here and there).

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • nukempronukempro Member Posts: 76
    Sounds good so far! Im totally fine with most of the content being group oriented. I just want to make sure if I can't get a group or don't feel like grouping...I can still progress. This seems to be the case, I signed up for beta..hopefully I get chosen!
  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by Epic1oots
    Originally posted by ch0sen0ne

    My main concern with WoW clones is being able to level 1 to max completely solo.

     

    What I enjoyed most about FFXI and FFXIV 1.0 you needed a group to level up effectively.

     

    I hope they keep leveling a group activity.

    group activity was what made XI so great. I hope they srsly put more thoughts into what made XI so great and what mmo is all about. its time to go back to the roots of this genre and not the mmos of today. all bullpoop.

     

     

    Q: Will there be any changes to 8-man parties in A Realm Reborn? Will there be content for solo players or smaller parties?

     

    A: We’ll continue to add content like Skirmish that can be played in parties of four, and those that can be enjoyed without worrying about numbers.

    We are preparing content known as a “Full Active Time Event.” It borrows the words “active time” from the FINAL FANTASY series. I think this will be appearing very often in our PR activities from here on out.

    It will be difficult to explain the system without a video. For example, an NM pops. A notification of this is sent to all players in the zone, who then converge on the NM. Parties are automatically formed, and a battle begins. The NM is defeated, rewards are doled out, and the players go their separate ways.

    Things like Hamlet Defense and Caravan Security will be considered Full Active Time Events. With this system, many different things will take place in many different places. That’s how I’d like you to think of it for now.

     

     

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