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World of Warcraft: MOBA Feature Coming in v5.2?

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  • GravargGravarg Member UncommonPosts: 3,424

    All the talk about blizz stole this, milkin' and blah blah blah makes me laugh.  If you haven't noticed by now, every game copies things from other games...For some reason people like to bash Blizzard when they do it, but when Anet does it they're gods?  Anet stole the idea for DOTA...didn't see anyone say that when that was announced... google "Double Standard" XD  DOTA stole it from Aeons of Strife back in Starcraft...it's how things are done.  You take what someone's done, put your own spin or improve upon it.  It's one of the reasons why mankind has been so successful in our short history.

  • xmentyxmenty Member UncommonPosts: 718

     

    So... yes, they really copied. Does it matter? No, as long as they do the new edition to the game well it doesn't matter if it was copied or not. 

    So Blizzard creates Warcraft3, Which spawned DOTA, which was copied by Anet, and now fans of Anet are claiming Blizzard is copying them??? Pot-Kettle-Black

    Ermm Anet founders was the guys behind Warcraft 3, Which spawned DOTA, 

    which was reintroduce by Anet, and now fans of Blizz are claiming Anet is copying them??? Pot-Kettle-Black

    Pardon my English as it is not my 1st language :)

  • azzamasinazzamasin Member UncommonPosts: 3,105
    WoW still trys and fails.  Still no player Housing.  Still only 1 Hero Class.  Still no content designed with solo'ers in mind.  Still lacks cahracter progression above and beyond item/stat inflation and still refuses to accept casuals make up the bulk of their player base and do anything to promote their limited game time.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • expressoexpresso Member UncommonPosts: 2,218

    Computer games are an iterative business if it were not we all be playing Pong by Atari in 2013.

    Some of the ANet guys did work at blizzard about 10 years ago, learning from the pro's between sweeping the floors, running out to starbucks to get Mike Morhaime coffee, they clearly were not good enough to stay beyond what they were contracted to do and so were let go and replaced with more skilled staff.

  • DonVadimDonVadim Member UncommonPosts: 46
    Originally posted by expresso

    Computer games are an iterative business if it were not we all be playing Pong by Atari in 2013.

    Some of the ANet guys did work at blizzard about 10 years ago, learning from the pro's between sweeping the floors, running out to starbucks to get Mike Morhaime coffee, they clearly were not good enough to stay beyond what they were contracted to do and so were let go and replaced with more skilled staff.

    So that's why blizzard is using MPQ format file (short for Mike O'Brien Pack, named after its creator, who is president of ArenaNet) for 16 years now. That makes perfect sense, thanks for whiteknighting blizzard.

    Seriously, blizzard just realised that MOBA's are popular and could help their sinking pandatanic. It's the same relation as DayZ is to WarZ. WarZ is just moneywhoring based on popularity of DayZ, same as MOBA in wow is moneywhoring based on popularity of LoL/DotA. The only difference is that WarZ was made by random noname developer so attempt of charging people for eating shit simply didn't work. I suppose that with WoW it will be exactly opposite because blizzard fanboys will eat ALL the shit blizzards serves them, no matter how stinky and expensive it is.

  • InFlamestwoInFlamestwo Member Posts: 662
    Originally posted by KhinRunite
    This is great if true. I've been itching for some dota action when playing wow bgs. I even searched for private servers with this mod.

    as i said, it won't be dota if it's not the same combat. WoW combat is stale,require no aiming, no skill etc.

    image

  • InFlamestwoInFlamestwo Member Posts: 662
    Originally posted by Chrisbox
    Originally posted by InFlamestwo

    Don't encourage people to play WoW, Blizzard is not a good game developer anymore. They were when they made Starcraft and Warcraft, now they are immature and rush out half assed content to milk the cow. WoW isn't moving the genre forward in any way.

    Titan however is a different story, might become good, except we don't know a thing about the game, so it could be total shit.

    WoW isnt moving forward eh? 10+ million people would like to argue that. 

    10 million doesn't say anything about the quality of the game or how much it innovates. WoW is like Justin Bieber, shallow and fake.

    image

  • InFlamestwoInFlamestwo Member Posts: 662
    Originally posted by Gravarg

    All the talk about blizz stole this, milkin' and blah blah blah makes me laugh.  If you haven't noticed by now, every game copies things from other games...For some reason people like to bash Blizzard when they do it, but when Anet does it they're gods?  Anet stole the idea for DOTA...didn't see anyone say that when that was announced... google "Double Standard" XD  DOTA stole it from Aeons of Strife back in Starcraft...it's how things are done.  You take what someone's done, put your own spin or improve upon it.  It's one of the reasons why mankind has been so successful in our short history.

    I dislike Blizzard because WoW is an old mmorpg that doesn't innovate, it's the same old, release same type of content and the gameplay is stale and boring. People get infected like mindless zombies, and as fast as another developer release a new innovative feature Blizzard does something simillar in their game that's not as good as in the other gam but it  keep their players playing the same old boring game with the same mindless gameplay for years. Then the WoW fanboys can say other game developers copy Blizzard and not the other way around.

    Blizzard are immature and ignorant towards their fanbase and players, i've seen a few of their interviews and i know what they're doing. When Titan release, most of those 10 millions WoW players will move to Titan, which is a pretty good strategy but they don't care about anyone else, it's all about the money, no pride, nothing. Shallow and fake.

    image

  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by Myrdynn

    what I get from this 

    ANet announced they are gonna do something

    Blizzard said good idea

    ANet years later still working on it allegedly

    Blizzard has the system in place.

    Everything in the MMO universe is copied from something.  Im not a huge Blizzard fan, but I will say they still have the best combat engine (response time is instant) , and are the best at implementing and perfecting ideas

    Guild Wars 2 has does absolutely NOTHING innovative, not 1 thing

     

     

    The word innovation derives from the Latin word innovates, which is the noun form of innovare "to renew or change," 

     By definition of the word Anet did much to innovate the MMO world. They changed the concept of combat through more action oriented style with a dodge mechanic. They removed and changed the questing hub system that was standard in almost every MMO before them by adding in dynamic events and completely removing the need for traditional questing hubs where you ran back and forth to for quests. They created an MMO world where almost every zone feels alive and lived in through npc placement, random voice chit chat and aminations/sounds. This alone is missing in so many other MMO worlds where you go outside a zone and see massive amounts of creatures to grind on. Anet made griefing in a gome over resources, bosses, and kills non-existent. No more fighting over a kill or resource. Anet made many innovative changes to the way MMOs function and play. Just because they didn't "rock your world" does not mean they didn't try new things or change ones we are familiar with.


  • ThaneThane Member EpicPosts: 3,534
    Originally posted by InFlamestwo
    Blizzard is doing everything ArenaNet is doing. Doesn't surprise me at all.

    what was that supposed to be? going for the most useless comment here?

    "I'll never grow up, never grow up, never grow up! Not me!"

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Chrisbox
    Originally posted by InFlamestwo

    Don't encourage people to play WoW, Blizzard is not a good game developer anymore. They were when they made Starcraft and Warcraft, now they are immature and rush out half assed content to milk the cow. WoW isn't moving the genre forward in any way.

    Titan however is a different story, might become good, except we don't know a thing about the game, so it could be total shit.

    WoW isnt moving forward eh? 10+ million people would like to argue that. 

    Are you sure it isn't 50 million? or 100+?

    The Smedley is strong in you.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • expressoexpresso Member UncommonPosts: 2,218
    Originally posted by Xepo
    Originally posted by Myrdynn

    what I get from this 

    ANet announced they are gonna do something

    Blizzard said good idea

    ANet years later still working on it allegedly

    Blizzard has the system in place.

    Everything in the MMO universe is copied from something.  Im not a huge Blizzard fan, but I will say they still have the best combat engine (response time is instant) , and are the best at implementing and perfecting ideas

    Guild Wars 2 has does absolutely NOTHING innovative, not 1 thing

     

     

    The word innovation derives from the Latin word innovates, which is the noun form of innovare "to renew or change," 

     By definition of the word Anet did much to innovate the MMO world. They changed the concept of combat through more action oriented style with a dodge mechanic. They removed and changed the questing hub system that was standard in almost every MMO before them by adding in dynamic events and completely removing the need for traditional questing hubs where you ran back and forth to for quests. They created an MMO world where almost every zone feels alive and lived in through npc placement, random voice chit chat and aminations/sounds. This alone is missing in so many other MMO worlds where you go outside a zone and see massive amounts of creatures to grind on. Anet made griefing in a gome over resources, bosses, and kills non-existent. No more fighting over a kill or resource. Anet made many innovative changes to the way MMOs function and play. Just because they didn't "rock your world" does not mean they didn't try new things or change ones we are familiar with.

    ANET did not innovate they itirated, there is nothing in GW2 that is new to MMO's.... quest hubs, dynamic events, pvp, dodging you name it it has been done in some other MMO is some form or another, Anet just did a Blizzard and polished up it a little.

  • Johnie-MarzJohnie-Marz Member UncommonPosts: 865
    Originally posted by Aori
    Originally posted by Konner920
    Originally posted by expresso
    Originally posted by Torvaldr
    Originally posted by Nevulus
    Originally posted by Johnie-Marz
     

    So Blizzard copied C&C with Warcraft1/2/3, Which spawned DOTA, which was copied by Anet, and now fans of Anet are claiming Blizzard is copying them??? Pot-Kettle-Black

    lol bingo. They don't see the irony in it. It's hilarious.

    Fixed that for you.

    It's not like Blizz isn't in the copy / paste business which I think was the point.  Even if not, Blizz does a ton of copy / paste.  This is most certainly in direct response to the popularity of GW2 and the mobas.  If they had really been interested in integrating it into the game just as an improvement then they could have done so long ago.  They didn't and the timing is telling.

    Blizz deserves some criticism.  It doesn't seem like they have a focused design goal anymore.  They seem to be taking the SoE approach of "add it in, bolt it on, and see if it works".  The pokemon pet battles is one of the latest examples of this.  I'm sure they're fun and the moba system probably will be too, but let's be honest about what they're reaching for here and why.

     

    cept C&C was relased a year after WC..... but anyway Blizzard are keeping up with trends - they might not be driving them but they sure do know what is hot and what is not and prompty provides their player base with what they want, thats good business no?

    To correct you both, not sure if anyone has, Dune and Dune II is where blizzard got the influence for warcraft. As Dune II is essentially the game that actually kickstarted the RTS genre.

    Eh warcraft was more influenced by warhammer than anything. Blizzard only used the momentum from westwood to push their own RTS games.

    All fine and dandy but all this means is GW is just a copy of a copy of a copy, but they are attacking WoW for being a copy of a copy, it still doesn't make any sense. 

  • MyrdynnMyrdynn Member RarePosts: 2,479
    Originally posted by Xepo
    Originally posted by Myrdynn

    what I get from this 

    ANet announced they are gonna do something

    Blizzard said good idea

    ANet years later still working on it allegedly

    Blizzard has the system in place.

    Everything in the MMO universe is copied from something.  Im not a huge Blizzard fan, but I will say they still have the best combat engine (response time is instant) , and are the best at implementing and perfecting ideas

    Guild Wars 2 has does absolutely NOTHING innovative, not 1 thing

     

     

    The word innovation derives from the Latin word innovates, which is the noun form of innovare "to renew or change," 

     By definition of the word Anet did much to innovate the MMO world. They changed the concept of combat through more action oriented style with a dodge mechanic. They removed and changed the questing hub system that was standard in almost every MMO before them by adding in dynamic events and completely removing the need for traditional questing hubs where you ran back and forth to for quests. They created an MMO world where almost every zone feels alive and lived in through npc placement, random voice chit chat and aminations/sounds. This alone is missing in so many other MMO worlds where you go outside a zone and see massive amounts of creatures to grind on. Anet made griefing in a gome over resources, bosses, and kills non-existent. No more fighting over a kill or resource. Anet made many innovative changes to the way MMOs function and play. Just because they didn't "rock your world" does not mean they didn't try new things or change ones we are familiar with.

    not a single part of GW2 made me feel like I was doing anything new, everything in the game, I have done somewhere else before.

    they took a lot of ideas and polished em up, ill give em a little credit for that, but still nothing new.  I guess calling gnomes Asura is innovative though

    you want innovation, go play Asheron's Call 1 and 2, and realize that everything in those games is what triggered what we have today, yet they still did it better

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by Myrdynn
    Originally posted by Xepo
    Originally posted by Myrdynn

    what I get from this 

    ANet announced they are gonna do something

    Blizzard said good idea

    ANet years later still working on it allegedly

    Blizzard has the system in place.

    Everything in the MMO universe is copied from something.  Im not a huge Blizzard fan, but I will say they still have the best combat engine (response time is instant) , and are the best at implementing and perfecting ideas

    Guild Wars 2 has does absolutely NOTHING innovative, not 1 thing

     

     

    The word innovation derives from the Latin word innovates, which is the noun form of innovare "to renew or change," 

     By definition of the word Anet did much to innovate the MMO world. They changed the concept of combat through more action oriented style with a dodge mechanic. They removed and changed the questing hub system that was standard in almost every MMO before them by adding in dynamic events and completely removing the need for traditional questing hubs where you ran back and forth to for quests. They created an MMO world where almost every zone feels alive and lived in through npc placement, random voice chit chat and aminations/sounds. This alone is missing in so many other MMO worlds where you go outside a zone and see massive amounts of creatures to grind on. Anet made griefing in a gome over resources, bosses, and kills non-existent. No more fighting over a kill or resource. Anet made many innovative changes to the way MMOs function and play. Just because they didn't "rock your world" does not mean they didn't try new things or change ones we are familiar with.

    not a single part of GW2 made me feel like I was doing anything new, everything in the game, I have done somewhere else before.

    they took a lot of ideas and polished em up, ill give em a little credit for that, but still nothing new.  I guess calling gnomes Asura is innovative though

    you want innovation, go play Asheron's Call 1 and 2, and realize that everything in those games is what triggered what we have today, yet they still did it better

    You see here's the thing. You want me to play Game X in order to get a taste of "true innovation", but conveniently left out the myriad of issues I have to deal with along the way.

    - Is it OWPvP? I prefer optional PvP.

    - Does it take too much of my time to get anywhere?

    - Does it sport a more dynamic quest system?

    - Does it even have a quest system?

    - Is the combat active, or is this a spreadsheet system?

    - Is it based on competition, rather than cooperation?

    - Does it look good, considering its age?

    - Do I have to pay monthly in order to play it?

    - Is it trinity based? WIll my preferred class/build give me difficulty finding groups? You see, I prefer DPS types.

    I want a taste of "true innovation". You make it sound so good! But first the game must pass a majority of my questions.

     

  • MyrdynnMyrdynn Member RarePosts: 2,479

    Asheron's Call- innovations in MMOrpgs

    Twitch based combat, collision detection, you could dodge arrows and spells, and you could work with teams to trap people.  Melee combat was location based attack high, mid or low, also could do an extremely fast jab, or a very long swing for more damage.

    Armor that actually protected you, not just added to your overall "Armor Class", as well as each piece of armor having 7 different base resitances that could range from poor to unparalleled, you could have a bludgeing set of armor, as well as one that is strong against fire.  This brings to next point

    Weapons that didnt just "do damage" I had a fire, acid, lightning, and frost weapon, as well as my traditional pierce, bludge and slash attacks, and it was my decision what type of attack to use, especially if I used life magic in correlation to weaken my target against a specific type.  Mobs for example were strong vs piercing if they had a hard shell (Olthoi) but weak vs bludgeoning.  To my next point

    Mobs that were unique to their world, it wasnt goblins, elves, orcs, dwarves, but was every bit as fantasy, we lived in their world, where Drudges, Banderlings, Olthoi, Tuskers, Virindi, and every other mob was unique to their universe.

    The Patron System, while eventually turned into an exploitable thing, on the surface was incredible.  The ability to recruit and build a pyramid army underneath you, one that you can supply with gear, pyreal, supplies, and help level, and in turn you receive a %of their exp earned based on their loyalty skill and your leadership skill, which leads to skills.

    Skills you actually chose to use and specialize in were your choice, classless wasnt innovative, but increasing your skills was. You had traditional Str, Int, Dex etc, and skills, when you killed a mob you got exp, you then spent your earned exp on whatever skill you wanted to.  Raise that War Magic skill, Bow skill, etc, your choice

    Danger, you know like if you die it actually meant something

    Open World, yah I know not their innovation, but GW2 cant even do that 13 yrs later

    Theres more I am leaving out but this is getting too long

    Asheron's Call 2

    Their biggest add to the gaming community is the Talent Tree, but one that you actually had choices in, there was no game prior that had this, and no game present that does it better, again you earn exp and you pick your talents and level them as you want

     

     

  • WolferiderWolferider Member UncommonPosts: 4
    What the hell is a MOBA?
  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by Wolferider
    What the hell is a MOBA?

    it's like an RTS, except instead of building lots of units, you just control one "hero" character.  Defense of the Ancients is an example.

     

    it's really strange for WoW to have though...  Then again, Blizzard seems to be putting pretty much every genre of everything in the game these days.

    You make me like charity

  • MyrdynnMyrdynn Member RarePosts: 2,479
    Originally posted by Wolferider
    What the hell is a MOBA?

    play League of Legends for about an hr, or you tube a video

     

  • scrittyscritty Member Posts: 89

    WoW descends further into a "twitch" game. I know PvP is twitch anyway - a sweaty twitch grindfest for people to whom the RPG part of MMORPG means little or nothing. I expect WoW to go full hog and become a cover based shooter by 2014 - and still somehow get labelled an RPG. Not Blizzards fault, all good franchise suffer "feature entropy" and become glorified cover based shooters after a few years. It's what the mindless masses want.

    Just had a thought. What can they do to degrade cover based shooters themselves. Maybe degrade them back to "Pong" or "Press the big button when you see the red light flash" reaction games. I reckon if you put fancy graphics around that concept it, would sell millions.

  • wgc01wgc01 Member UncommonPosts: 241
    Not surprised, they are a for profit compnay, and since League of Legends has has more players than wow for some time now, why not add this feature, wow has been leaking subs off and on for some time  losing more subs in some quarters than some games have in total subs, not saying wow is dying or anything like that, they are still making millions, why not make a few more..:) I did my time in wow, never really enjoyed it, but lots of folks seem to, and more options of diferent types of play is never a bad thing, in my opnion any way.
  • IllyssiaIllyssia Member UncommonPosts: 1,507
    The problem I have with WOW after having re-played the game 1-90 is that while the 1-90 is a fun ride, at 90 it is simply best to stop and quit and wait for the next expansion to come along.
  • illutianillutian Member UncommonPosts: 343
    Originally posted by Kaneth
    Originally posted by ichihaifu
    Milkin everything out of the cashcow yo

    Well to be fair, there's been a fair amount of comments over the years how stale BG pvp has become. The bigger maps like Alterac Valley tend to be a PvE race with PvP mixed in (depending on how much your team is defending). While other maps are basically just roving packs of people trading points. The two new BGs Blizzard added in MoP are boring as hell too (in my opinion). They added a payload style BG which...doesn't seem to fit, and then the hold the ball type of match, which again seems out of place.

    A 3rd person MOBA style bg might be what the doctor ordered to make pvp interesting again. In many ways, that type of map seems more "lorefriendly" opposed to the other types of maps available (with the exception of the large 40 man maps). As long as players don't find ways to bypass the mechanics (aka getting past the "creep" to destroy the base in the first 30 seconds), I might be interested in pvp in WoW again.

    lol..

    community complains about World PVP, gets BGs.

    years later...

    community complains BGs are boring.

     

    Ya...imagine that...PVP is boring when you don't have any danger of being jumped while questing or farming. And no thrill of beating the shit out of the ganker who thought he 'had you'.

    Our greatest glory is not in never falling but in rising everytime we fall.

  • ChuckNorris_13ChuckNorris_13 Member Posts: 1
    what the hell is a moba?
  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by ChuckNorris_13
    what the hell is a moba?

    "Multiplayer Online Battle Arena"

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