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Mine would be a gigantic mmo that is like combing Rift and Guild Wars 2 with massive sandbox elements together.
- Most of the game is a sandbox and randomly generated world that will transform on it's own by natural disasters, natural terraformation, and catastrophic events. The world is randomly generated biomes by the size of 500 mi2 (basically bigger then Grand Theft Auto Maps), randomly generated hills, mountains, caverns, and fantasy biomes such as barren/forsaken land, underground jungles, mushroom areas, ancient tombs and more.
-As the world is a sandbox game, crafting is one of the most important of them all, as people have to form communities and make towns, castles, and major cities among the vast and huge land with the massive amounts of resources to make tools for alchemy, surgery, woodcrafting, enchanting, construction, and many more. I'm expecting more then 100 crafting options that will expand further the more hidden technology that the players discovered.
-a Technology tree that is up for the players to uncover, players will have to really have to combined certain research to discover new tools, unique ancient words of magic to make spells, and study of the species that you encounter to know weakness, and how to successfully carve the hide off of a animal you fought. This technology has to be unlocked by the player only, and can only share it by word and book in the game (not in the forums).
-A unique dungeon system that makes dungeons more of a concern to players, NPC are intelligent enough to improve their own dungeon each in game day, dungeons grow when mobs continue to populate the dungeons, they bound to start raiding on your towns, burn your crops, kill your miners, and make a massive army and they be besieging your walls and destory your town or city if they are not contain. Once a dungeon has appear, you need to clear it out before it grows or you will bring torment to your own home, dungeons can appear in the surface of your world, or in the hidden parts underground, they might be under the city your living on.
-The world is big in the surface, but it's also big underground. As I mention that you should beware of hidden lairs underneath the ground. You can make a mine when you discover unique resource deposits underneath the world, twice as big as earth. The further you dig down, the more dangerous it will be. Hidden lairs such as Underground jungles and ancient tombs that used to be a graveyard for ancient earth dragons that could be haunted, you may face dig too deep and end up litterly in hell and unleash a massive demonic army and if you don't destory that tunnel you dig staight to hell, Cities would be under siege from the massive 500,000 demons. Don't dig any futher, no matter how rare the resources like adamantine and other unique resources you uncover.
-the graphics of the game would be more like the graphics like guild wars 2 and Archeage, combat would be a mix between Dark Souls and War of the Roses/Chivarly Medieval Warfare. Siege Wars against other players cities and communities will be somewhat like Planetside 2 and Guild Wars 2 (if you successfully made your steampunk-like airship or a medieval catapult and trebuchets to bar down the walls).
-Millions of ways to customize your character, from outfit that you purchase from other players who are skilled at tailoring and know how to make decent clothes from the right materials (think a combination of APB customization but with an RPG system that dictates which resources the tailorer need to make that particular kind of dress, shirt, skirt, waistbands, etc.) the better looking the armor, the more it actually cost.
-When dark times have follow, you will know the signs when hell has broken loose, when you see the land transform around you. the world will terraform the more bad activities has occured, for example, if a undead army was rampaging across the eastern part of , as the undead army destory countless of player villages, towns, and their major cities. The land will turn like a graveyard, dead trees, resources are transform into something that reflects the turmoil (and could be rewarding for certain things, if your making a gothic outfit that requires bones of skeletons and blacken silver). it be one hell of a sight to see for mercanaries and other shorts.
-You can be what you wish you can be in the game, the game is massive enough for you to form your own barbarian clan, make your buildings out of giant bat wings and tusks of mammoth to make it look like it was made by an orc. You can become a explorer and discover foriegn cities made by other players, a merc for hire, a bounty hunter, a sheriff, anything that you wish to become.
Think of this game like minecraft but with shitloads of things to do that you never grow bored out of this game, and challenging when you have a combat similar to dark souls and War of the Roses, and beautiful graphics like Guild Wars 2 and Archeage.