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Pathfinder Online (A fantasy sandbox MMO)

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Comments

  • MumboJumboMumboJumbo LondonPosts: 3,221Member

    @Slapshot: For more info on the beta process: Goblin Works Dev Blog:

    What To Expect From Early Access Beta

    For more info on the Crowdforging Process:

    http://www.mmorpg.com/discussion2.cfm/thread/370498/Pathfinder-Online-Crowdforging.html

    =

    Considerations:

    1. Risk

    2. Beta = low on features; will be some performance and other testing stuff.

    Positives:

    1. Early access

    2. Early community; niche = good.

    3. Be part of dev-player interaction

    4. Crowdsource/fund a sandbox with a fighting chance - ie subs are used to develop features regularly from small to large systems.

    5. Imo, paying means the ppl in this will be more interested in the long-run.

    6. Worst that happens it does not work out and a small money hit for a venture that did not work out.

     

  • FdzzaiglFdzzaigl Somewhere in nowherePosts: 2,306Member Uncommon

    From what I've gathered, the only conclusive thing released on this game is a tech demo that frankly only showcased some graphics.

    Until you really have an idea what combat, UI and so forth looks like, you could just as well be paying for an unplayable mess.

    I guess that's up to you though.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • AndiusMeuridiarAndiusMeuridiar Anchorage, AKPosts: 69Member Uncommon
    If by impose our will on the game you mean establishing newb-help accadamies and prevent RPK vets from abusing the newbs too much... then yes.

    People joining this game 9 months after start will be at far less of a disadvantage than someone who joins EVE right now. Plenty of new players still join EVE and have fun. There is no reason it won't work on PFO as well. As stated in the OP newbs are far from useless.
  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Originally posted by Fdzzaigl

    From what I've gathered, the only conclusive thing released on this game is a tech demo that frankly only showcased some graphics.

    Until you really have an idea what combat, UI and so forth looks like, you could just as well be paying for an unplayable mess.

    I guess that's up to you though.

    This is absolutely true: There are a bunch of things I'd normally have to see as vital to putting money down on the table.

    But if you look at this great vid at: [VIDEO] Sandbox MMO's comming out in 2013 - out of those only Pathfinder Online really jumps out and appeals. So a 1/14 selection to speculate into mmorpgs settles it (for me) combined with the very good design vision at the blogs: Willing to take a punt on it.

    Sure implementation/execution will impact that vision, but actually think it's good that mmorpg players start to dictate the market instead of the other way around that led to themeparks modelling designs after wow's brilliant commercial success.

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