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Is WAC still in development?
Yes. I'm currently working on merging two different projects into a final game. I'm using the FPS style combat developed for DSR and an old version of WAC with lobby based dungeon runs. Plan is to integrate an overland for grinding / farming. Too early for details, but since most of the work already exists, I might have alpha testing ready fairly soon.
What's up with the Deep Space Rangers project?
Nothing. Mothballed. It was a test to see if I could push the TGEA engine (as used in WAC) into doing a sci-fi PVE oriented hybrid RPG / FPS with a similar feel to Unreal (classic not tournament) and System Shock II. It didn't go well. Most of the character and mob artwork I have available fits with medieval fantasy and not sci-fi.
How did the work go with building a new MMO framework based on Torque 3D?
Pretty badly. T3D is a very strong engine, but the feature list is lacking in terms of using it for an RPG. I might re-visit work with T3D in the future, but for now I'm staying with TGEA.
You talked about cyber-punk, anything happening?
Sort of. I have a great urban artwork set that works well with T3D. Unfortunately I'm not working with T3D because of not having a good RPG conversion, so this is shelved until later.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.