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Why the Crickets?

WellzyCWellzyC Stillwater, MNPosts: 557Member Uncommon

 

This forum has been dead for a few weeks, what gives?

 

Everyone enjoying beta too much to post?

 

NDA keeping you all too tight lipped?

 

     Was hoping for some good information once beta went out. Doesnt have to be information on the game, even just yays or nays, or just vague - yeah the game is fun, or no it seems lacking - would feed my couriosity.

 

oh well. guess i will just have to wait until the NDA is over to see if I want to spend my money on this.

 

[Edit]  Yeah according to the Sticky, even opinions are under NDA.....

 

hooey....

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


www.CeaselessGuild.com

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Comments

  • Ridan477Ridan477 Fullerton, CAPosts: 48Member Uncommon
    They are doing Character wipes every week so it leaves me with little incentive to play. Probably same with others as well.

    Scoobin it up on the daily.

  • shadowmonkeshadowmonke NYC, NYPosts: 48Member
    yup i played for a few hours total first 2 wipes and decided not to bother until launch
  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by Ridan477
    They are doing Character wipes every week so it leaves me with little incentive to play. Probably same with others as well.

    Thankfully, some people are treating it like an actual BETA and not a free trial. image

  • crysentcrysent cedar rapids, IAPosts: 837Member Uncommon

    I'll keep it short and hope not to break the NDA.

     

    Staff at AV took the holidays off.

     

    Servers are real shoddy right now and seem to take a crap every 6 hours or so.

     

    Some guilds are fairly invested, others are waiting for some patches.

  • snapfusionsnapfusion San, CAPosts: 954Member

    The game changes from DF1 are gamebreaking for me at this point, unless they are planning on scrapping allot of things and starting over I cant see myself liking this game again.  These arnt beta bugs these are design decisions and they are simply bad.

  • JakdstripperJakdstripper logan lake, BCPosts: 2,126Member Uncommon
    character wipes are very lame, however i think a lot of people are not too happy of how "watered down" this new game is. i wont go into details but U W is just waaaayyyy less hard core than the original DF. i like some changes....dont care for others....meh, it's hard to say untill players can really start putting on some miles on their characters and entire armies start using the safe zones as a stratigic protection bubbles....there is going to be  A LOT of very lame safe zone fighting.....we shall see....
  • skorner64skorner64 North Andover, MAPosts: 47Member

    It's pretty much like other said, most of us are either waiting for a few more patches that make beta alot more stable, others are playing and watching the forum every 5hrs or so to see when the server is coming back up after a crash.

    I never got to play DF1, but what I have tried without getting into detail...I like.

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by snapfusion

    The game changes from DF1 are gamebreaking for me at this point, unless they are planning on scrapping allot of things and starting over I cant see myself liking this game again.  These arnt beta bugs these are design decisions and they are simply bad.

    And that in a nutshell is why the game will never be good.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • AethaerynAethaeryn Kitchener, ONPosts: 1,973Member Uncommon
    wipes for me.

    Wa min God! Se æx on min heafod is!

  • erinyserinys middelburgPosts: 388Member Uncommon

    the wipes every couple of days are fucking annoying to be honest, so i have decided to stop also

    besides that the game plays so much alpha that its hard to judge anything at the moment.

     

  • Crunchy222Crunchy222 new york, ILPosts: 386Member

    Everyones either NDA bound or waiting for the beta client to die and the launch client to arrive.  Or both.

     

  • skorner64skorner64 North Andover, MAPosts: 47Member
    Originally posted by azzamasin
    Originally posted by snapfusion

    The game changes from DF1 are gamebreaking for me at this point, unless they are planning on scrapping allot of things and starting over I cant see myself liking this game again.  These arnt beta bugs these are design decisions and they are simply bad.

    And that in a nutshell is why the game will never be good.

    I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

  • JakdstripperJakdstripper logan lake, BCPosts: 2,126Member Uncommon
    Originally posted by skorner64
     

    I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

     well for starters there were no safe zones. protected towns had towers that used to do considerable damage to agressors/reds by "zapping" them. however, once you got really strong a group of people with good healers could heal through tower damage for long enough to kill enemies inside protected towns.

    secondly every single spell (except mana missle) required a staff, and reagents that you had to either buy or gather.

    the UI was incredibly complicated to use. teh new UI is 100 times more user friendly.

    i took A LOT longer to skill up anything.

    magic and bow had fixed first person view. you did not have a choice.

    it's a bit hard to explain the old bag system as it was a free placement system and was really hard to macro loot as you had to drag and drop everything . the new system imo favours macro looting too much.

    bow and sword was increibly more simplistc as they didn't have any special skirmisher or warrior skills. 95% of utility abilities came from magic which was the predominant fighting style.

    not sure if it's just  because it's beta but it seems to me like it used to be a lot harder to get rare items from gathering (like Steed grass and such).

    haven't done mouch crafting so not sure what's all changed there.

     

  • HairysunHairysun none, OHPosts: 1,060Member
    Originally posted by skorner64
    Originally posted by azzamasin
    Originally posted by snapfusion

    The game changes from DF1 are gamebreaking for me at this point, unless they are planning on scrapping allot of things and starting over I cant see myself liking this game again.  These arnt beta bugs these are design decisions and they are simply bad.

    And that in a nutshell is why the game will never be good.

    I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

     

    Inclined to think you are spot on with this.  As they say "Ignorance is bliss."  Some of the changes are tough to see as a plus at this point.  The changes have been substantial, but, I do believe it will make for a more approachable game at the very least.

     

    Back onto the thread topic, the persistence bug (could be fixed by now) and the wipes make it difficult to log in for me.

     

     

  • RaxeonRaxeon cedar falls, IAPosts: 2,090Member Uncommon
    Originally posted by erinys

    the wipes every couple of days are fucking annoying to be honest, so i have decided to stop also

    besides that the game plays so much alpha that its hard to judge anything at the moment.

     

    wait until the item bug is fixed then the wipes should stop

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Most threads get closed for breaking the NDA.
  • TigerDriverTigerDriver portland, PAPosts: 43Member

    beta is a abortion. Makes the WarZ broken promises look tiny in comparison.

     

    /and no kiddies, saying the beta is a "abortion" isnt breaking the NDA.

     

  • UNH0LYEV1LUNH0LYEV1L Summerville, SCPosts: 412Member Uncommon

    Without getting into the specifics because of NDA, I couldn't get over the constant wipes (yes I know beta) but really couldn't test the middle/later portions of the game with the constant wipes.  Hated the combat responsiveness, graphics were good but if played on anything but low settings your character won't hit shit in PvP...sad truth. Game is ugly on low settings.

    New UI looks pretty snazzy.  Exploring was pretty cool.  Never got far enough w/o a wipe to do anything really meaningful. And yes bugs and server stability problems galore.

    Shame cause it was actually a lot of fun...atleast the first 4-5 times I did the tutorial, got a mount, and explored the immediate surroundings for PvP/chests/tradeskils/etc.


    Spiritsever - AR/Ele - The Secret World
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    Sweety - Sorceress < Infinite Darkeness > - SWTOR - 2.6K PvP Rating
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  • zymurgeistzymurgeist Pittsville, VAPosts: 5,211Member Uncommon
    That sounds about right. In most real betas, not the fake preview betas, only one in ten people will play over then long term.

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • D_TOXD_TOX Brighton.Posts: 269Member Uncommon
    Originally posted by Jakdstripper
    Originally posted by skorner64
     

    I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

     well for starters there were no safe zones. protected towns had towers that used to do considerable damage to agressors/reds by "zapping" them. however, once you got really strong a group of people with good healers could heal through tower damage for long enough to kill enemies inside protected towns.

    secondly every single spell (except mana missle) required a staff, and reagents that you had to either buy or gather.

    the UI was incredibly complicated to use. teh new UI is 100 times more user friendly.

    i took A LOT longer to skill up anything.

    magic and bow had fixed first person view. you did not have a choice.

    it's a bit hard to explain the old bag system as it was a free placement system and was really hard to macro loot as you had to drag and drop everything . the new system imo favours macro looting too much.

    bow and sword was increibly more simplistc as they didn't have any special skirmisher or warrior skills. 95% of utility abilities came from magic which was the predominant fighting style.

    not sure if it's just  because it's beta but it seems to me like it used to be a lot harder to get rare items from gathering (like Steed grass and such).

    haven't done mouch crafting so not sure what's all changed there.

     

    There's a reason why many of these things changed from the original. The original SUCKED. I wish all the DF vets would just shut up and deal with it instead of flooding the forums with whine threads about how it should be more DF and less UW. 

  • Crunchy222Crunchy222 new york, ILPosts: 386Member
    Originally posted by D_TOX
    Originally posted by Jakdstripper
    Originally posted by skorner64
     

    I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

     well for starters there were no safe zones. protected towns had towers that used to do considerable damage to agressors/reds by "zapping" them. however, once you got really strong a group of people with good healers could heal through tower damage for long enough to kill enemies inside protected towns.

    secondly every single spell (except mana missle) required a staff, and reagents that you had to either buy or gather.

    the UI was incredibly complicated to use. teh new UI is 100 times more user friendly.

    i took A LOT longer to skill up anything.

    magic and bow had fixed first person view. you did not have a choice.

    it's a bit hard to explain the old bag system as it was a free placement system and was really hard to macro loot as you had to drag and drop everything . the new system imo favours macro looting too much.

    bow and sword was increibly more simplistc as they didn't have any special skirmisher or warrior skills. 95% of utility abilities came from magic which was the predominant fighting style.

    not sure if it's just  because it's beta but it seems to me like it used to be a lot harder to get rare items from gathering (like Steed grass and such).

    haven't done mouch crafting so not sure what's all changed there.

     

    There's a reason why many of these things changed from the original. The original SUCKED. I wish all the DF vets would just shut up and deal with it instead of flooding the forums with whine threads about how it should be more DF and less UW. 

    I actually agree with the trekkie here.

    Im a vet, i loved the origional. It has major issues.  While i dont agree with a few decisions that were made, as a whole it should be a better game all around.

     

     

     

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by TigerDriver

    beta is a abortion. Makes the WarZ broken promises look tiny in comparison.

     

    /and no kiddies, saying the beta is a "abortion" isnt breaking the NDA.

     

    Broken promises? All the features that they said it would have are in there. It's just buggy, because its a beta.

  • TigerDriverTigerDriver portland, PAPosts: 43Member
    Originally posted by DavisFlight
    Originally posted by TigerDriver

    beta is a abortion. Makes the WarZ broken promises look tiny in comparison.

     

    /and no kiddies, saying the beta is a "abortion" isnt breaking the NDA.

     

    Broken promises? All the features that they said it would have are in there. It's just buggy, because its a beta.

    You mean besides all the *NDA* classes right? and the crafting *NDA* right? and the zillion other things that I cant mention?

  • JakdstripperJakdstripper logan lake, BCPosts: 2,126Member Uncommon
    Originally posted by Crunchy222
     

    I actually agree with the trekkie here.

    Im a vet, i loved the origional. It has major issues.  While i dont agree with a few decisions that were made, as a whole it should be a better game all around.

     

     

     

     i can live with 95% of the changes but the safe zones are just dumb imo. The fact that reds can gank you right outside one monent and then be untouchable as soon as they themselve step into it makes the whole thing pretty much one big joke. eveyone is just going to fight right on the border of the safe zones and as soon as they are getting their ass kicked they are just going to step into the safe zone for protection....lame. not only is there no punishment for agressors, but they can actually use the safe zones for protection... lame and LAME.....and the safe zones are way too big.

    now dont get me wrong. i was actually one of the guys asking for the implementation fo safe zones, but not like this. all they had to do was add towers and make them more skale with people's stats( so that you always get hit for 1/3 of your hp regadless of your "level"). this invulnerability crap is so darn lame...

  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by Jakdstripper
    Originally posted by Crunchy222
     

    I actually agree with the trekkie here.

    Im a vet, i loved the origional. It has major issues.  While i dont agree with a few decisions that were made, as a whole it should be a better game all around.

     

     

     

     i can live with 95% of the changes but the safe zones are just dumb imo. The fact that reds can gank you right outside one monent and then be untouchable as soon as they themselve step into it makes the whole thing pretty much one big joke. eveyone is just going to fight right on the border of the safe zones and as soon as they are getting their ass kicked they are just going to step into the safe zone for protection....lame. not only is there no punishment for agressors, but they can actually use the safe zones for protection... lame and LAME.....and the safe zones are way too big.

    now dont get me wrong. i was actually one of the guys asking for the implementation fo safe zones, but not like this. all they had to do was add towers and make them more skale with people's stats( so that you always get hit for 1/3 of your hp regadless of your "level"). this invulnerability crap is so darn lame...

     

    I guess thats what you get for crying about not being safe enough in NPC towns.image

    Do you really expect most players to stick around the noob safe zones? How many player holdings border the safe zones? ZERO  

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