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So what do you do in this game?

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  • kirak2009kirak2009 Member UncommonPosts: 543

    Last night after i finished my daily maximum crafting points, i went and did some kidnapping 

    poison the "real life offline player" to make him sleepy, stuff him in a bag and run across town to sell him to the wharfmaster before i get nailed by other players hunting kidnappers.

     

    then i went and spied for an hour or so, sneaking around other schools stealing secrets for xp and coin rewards

    "All expectation leads to suffering" Buhhda

  • mistmakermistmaker Member UncommonPosts: 321

    when i read OPs text i can only think about

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by kirak2009

    Last night after i finished my daily maximum crafting points, i went and did some kidnapping 

    poison the "real life offline player" to make him sleepy, stuff him in a bag and run across town to sell him to the wharfmaster before i get nailed by other players hunting kidnappers.

     

    then i went and spied for an hour or so, sneaking around other schools stealing secrets for xp and coin rewards

    Talking about the day limit, does it 'grow' or is it always the same? After hitting 3 nodes I had already reached the limit. I know I can keep gathering/crafting but it would be nice if the limit was higher

  • kirak2009kirak2009 Member UncommonPosts: 543
    not to sure about the limits stil  wet behind the ears tryign to do everything at once

    "All expectation leads to suffering" Buhhda

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Loktofeit
    Originally posted by Sky427
    Originally posted by Biskop
    Tbh I don't give a damn whether this game conforms to some sandbox purists private version of how an ideal sandbox should be.

    AoW may not be the perfect sandbox but It has a lot of innovative features, it gives you a lot of freedom, it lets you interact with other players in several meaningful ways, it has a working economy, and above all it's great fun.

    That's enough for me but I guess to some it's more important to define the true essence of sandbox than to enjoy games for what they are.

    Meaningful how?

     

    What sort of stuff is sold on the....

    First of all is it the asian mmo style, player shops(

    And what is generally sold in the market system they use? Whats a real money making commodity in the game? MORE CABBAGES?

     Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

     

    @Biskop,

    What can a player do in the game?

    Their are many links in this forum with that info.

    Are the non-combat activities something can make their primary activity or is progression solely through killing?

    Their are a ton of life skills http://www.ageofwushu.com/guide/

    What makes the game actually different other than how they do the fighting?

    What are the meaningful ways players interact with each other?

    What do you mean by working economy?

    Everything is player made, all the best weapons items are made by players. If you are a blacksmith and you make a blade you will need another crafter to make the handle

    All you need to know is here http://www.ageofwushu.com/guide/ whether you choose to click on it is up to you from this point onwards.

     

    We can do know more.

    image
  • CnameCname Member UncommonPosts: 211
    Originally posted by muthax

    Talking about the day limit, does it 'grow' or is it always the same? After hitting 3 nodes I had already reached the limit. I know I can keep gathering/crafting but it would be nice if the limit was higher

    The daily limit grow when you increasing your ranking (translated as  "identity") in your live skills.

    You may need to wait for next day before the new (higher) limit come into effect.

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • legendsololegendsolo Member UncommonPosts: 81
    Originally posted by Loktofeit

     Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

     

    @Biskop,

    What can a player do in the game?

    Are the non-combat activities something can make their primary activity or is progression solely through killing?

    What makes the game actually different other than how they do the fighting?

    What are the meaningful ways players interact with each other?

    What do you mean by working economy?

    It's a 7.4gb download, just give it a try.

    Im one of those people that hate killing mob after mob and grinding quests. Havent touched any mob yet, did some fishing, farming and crafting gear for guild mates who gave me the needed mats.So yes non combat activities can be your primary activities.

    What makes the game actually different other than how they do the fighting?

    Its more sandboxy than most of them. Best Items are player crafted (weapons, armor, food....)

    image
  • muthaxmuthax Member UncommonPosts: 703

    Thanks Cname

    BTW there are quite a few interesting guides to the various systems right on Wulin blog:

    http://blog.en.wulin.gpotato.eu/

    It details guild wars, sieges etc

  • BiskopBiskop Member UncommonPosts: 709
    @ Loktofeit

    Your questions have been answered several times on these very boards and in most reviews and articles covering the game. But I'll answer them anyway.

    Yes, there are non-combat activities, mainly gathering and crafting of many different kinds but also things like fortune telling and team practice.

    Player interactions are meaningful because they tie in with the world; with the alignment system, with the school and gulld conflicts, with your own progression and with the economy. There are numerous ways to PvP legally and solid systems preventing mindless ganking.

    The economy is player driven and crafters depend on each other, making for an actual market. Player stalls abound and there is a constant live commerce going on in the major towns.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Rimmersman
    Originally posted by Loktofeit
    Originally posted by Sky427
    Originally posted by Biskop
    Tbh I don't give a damn whether this game conforms to some sandbox purists private version of how an ideal sandbox should be.

    AoW may not be the perfect sandbox but It has a lot of innovative features, it gives you a lot of freedom, it lets you interact with other players in several meaningful ways, it has a working economy, and above all it's great fun.

    That's enough for me but I guess to some it's more important to define the true essence of sandbox than to enjoy games for what they are.

    Meaningful how?

     

    What sort of stuff is sold on the....

    First of all is it the asian mmo style, player shops(

    And what is generally sold in the market system they use? Whats a real money making commodity in the game? MORE CABBAGES?

     Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

     

    @Biskop,

    What can a player do in the game?

    Their are many links in this forum with that info.

    Are the non-combat activities something can make their primary activity or is progression solely through killing?

    Their are a ton of life skills http://www.ageofwushu.com/guide/

    What makes the game actually different other than how they do the fighting?

    What are the meaningful ways players interact with each other?

    What do you mean by working economy?

    Everything is player made, all the best weapons items are made by players. If you are a blacksmith and you make a blade you will need another crafter to make the handle

    All you need to know is here http://www.ageofwushu.com/guide/ wheather you choose to click on it is up to you from this point onwards.

     

    We can do know more.

    As I've said, I've downloaded it and played. I've read the various pages that have been linked.

    That page is a perfect example. That's a page full of sections on fighting things. The two that look like they might be about something other than fighting "Economic System" and "Life Skills" just say 'coming soon'.

    If you don't know anything about the game, that's fine, but don't keep saying "It's all there, just read it," when each link goes to page after page about punching things. It's better to just let someone who has a clue answer.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • apemaninovapemaninov Member Posts: 3

    Basically it is this:

     

    Do PVE and PVP stuff to get XP, XP converts to another form of points which are used to level skills over time.

     

    Speed up the time skills take to level by doing more stuff and using buffs, note you can use currency to speed up skill point to skill level conversion.

     

    You get three sets of skills to play with from the school you choose to join, you can get more skills from books that drop in instances, stolen from other schools, from special encounters(might be crafting books only), bought from player stalls or through event currency rewards, they say the cash shop might add OP skill books in time (some QQ about pay to win).

     

    Instead of having basic stats like Strength, Agility, Wisdom etc. you have all sorts of other shit like Yin, Yang, Hardness, Hair Length, Trouser Bagginess etc. Not sure about those last two but my gist is that there are a butt load of weird stats and I have no idea how these translate into building an effective combat character.

     

    Crafting/Gathering/Trades are a whole other thing, separate energy pool for crafting and gathering activities, crafting/gathering XP has a daily cap so you can't power level, some trades can only be levelled through player interaction (Divination and Begging). Daily quests for gathering reward an XP book which you can read for XP boost instead of making 5 hats or cooking 348 spicy shrimp balls.

     

    Cooking dailies require materials from higher tier gathering professions so you can't go do novice cooking dailies unless you have expert fishing skill or buy expert fishing mats from someone else.

     

    Main professions have mini-games to help you level which are actually fun.

     

    Scribe/Caligraphy dailies require recipes that only drop rarely in dungeon runs which take about 2 hours to get through if you don't wipe.

     

    There appears to be rep grinding as well, on a per NPC basis, tied into highly rewarding 'random encounter' events, but no one seems to have figured these to work properly, to my knowledge.

    What I do now every day is this:

    • Log in
    • Click on little window to collect my offline rewards.
    • Set my skill to levell offline to the next one up.
    • Say my daily heartfelt prayer for random reward
    • Do and hand in crafting/gathering dailies for XP books
    • Read skill books and play mini-games to hit daily crafting/gathering XP caps
    • Collect random daily subscriber reward from events ambassador
    • Do the easy tavern quest in Yanyu Villa
    • Jump around a bit pretending to be Jet Li

     

    Read school chat and note that no one ever answers noob questions and are only ever concerned with getting more people for team marshal arts practice which is a completely OP way of speed levelling but capped by a fatigue system, it is also a way to embarrass yourself in front of internet strangers by showing your complete lack of coordination, you can always blame it on lag like I do.

     

    Collect 'being online' rewards from the in game mail and put that shit in the bank.

     

    Check out some player stalls to see if anyone is selling anything of worth... no they aren't, just more damnable steamed buns and tailor recipes again.

     

    All of the above took a grand total of 40 minutes to get through, log off until the next day.

     

    P.S

    I love the music, the game is colourful and a has a nice character about it but the Chinese to English translation work makes my eyes bleed and at times you don't know what the hell NPCs are saying it is so bad, also some crafting recipe names are inconsistently translated so you have to guess what they mean when you get a daily quest.

     

    Lag - I play from the UK and get 350-850ms varying wildly by number of players on screen. the EU version won't have this problem for me when it comes out and they look to be doing a much more professional job of translating the game.

     

    P.P.S

    I saw an earlier response from a dude moved to a third world country wanting to wear vegetables on his head and walk around naked in groups, there is a game for this, it is called Salem.

    Thank you

  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Biskop
    @ Loktofeit

    Your questions have been answered several times on these very boards and in most reviews and articles covering the game. But I'll answer them anyway.

    Yes, there are non-combat activities, mainly gathering and crafting of many different kinds but also things like fortune telling and team practice.

    Player interactions are meaningful because they tie in with the world; with the alignment system, with the school and gulld conflicts, with your own progression and with the economy. There are numerous ways to PvP legally and solid systems preventing mindless ganking.

    The economy is player driven and crafters depend on each other, making for an actual market. Player stalls abound and there is a constant live commerce going on in the major towns.

    The same thing can be said about Lineage 2 and Aika. Nothing - not your post above or anything else - answers the question that I asked, which is

    Can a person be a crafter or cook, or is every player a fighter that crafts, fighter that cooks?

    How are the actions meaningful? How do they tie in with the world, not what do they tie in with because that answer is meaningless. "In Lineage 2, your actions tie in with the clan conflicts, territory control, your own progression and the economy." That's 100% true, but it really doesn't tell you anything about Lineage 2, does it?

    People are hyping it as some kind of sandbox but there hasn't been a single sandbox feature listed other than a few people saying "you can do whatever you want" which is, of course, ridiculous.

    I want to be a farmer. Can I do that? Not a famer that has to kill stuff in order to grow better vegetables, but a farmer.

    I want to be a fisherman or merchant? Is that doable or do I have to be a fighter that fishes or a fighter that sells things?

    You guys are so rapt in the hype that you don't even realize how vague and nebulous your heralded talking points are. For someone that is curious about the game but not swept up by the 'yay sandbox rahrah' momentum, the only information that really is available says the game is nothing more than a combat grinder with a different twist on the combat.

     

     

     

     

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by apemaninov
    [whole bunch of cool information]

    Interesting stuff. Thanks! LOL'd at the Salem joke. *puts his leafmask on* :)

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by Cname
    Originally posted by muthax

    Talking about the day limit, does it 'grow' or is it always the same? After hitting 3 nodes I had already reached the limit. I know I can keep gathering/crafting but it would be nice if the limit was higher

    The daily limit grow when you increasing your ranking (translated as  "identity") in your live skills.

    You may need to wait for next day before the new (higher) limit come into effect.

    I dont know if its because I am VIP or because I eat a lot in game, but my strength replinishes throughout the day. The only daily limit I have is on craftman skill points gain, not on mining and hunting...there is a limit but it is not daily. I trefills slowly.

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by apemaninov

    Basically it is this:

     

    Do PVE and PVP stuff to get XP, XP converts to another form of points which are used to level skills over time.

     

    Speed up the time skills take to level by doing more stuff and using buffs, note you can use currency to speed up skill point to skill level conversion.

     

    You get three sets of skills to play with from the school you choose to join, you can get more skills from books that drop in instances, stolen from other schools, from special encounters(might be crafting books only), bought from player stalls or through event currency rewards, they say the cash shop might add OP skill books in time (some QQ about pay to win).

     

    Instead of having basic stats like Strength, Agility, Wisdom etc. you have all sorts of other shit like Yin, Yang, Hardness, Hair Length, Trouser Bagginess etc. Not sure about those last two but my gist is that there are a butt load of weird stats and I have no idea how these translate into building an effective combat character.

     

    Crafting/Gathering/Trades are a whole other thing, separate energy pool for crafting and gathering activities, crafting/gathering XP has a daily cap so you can't power level, some trades can only be levelled through player interaction (Divination and Begging). Daily quests for gathering reward an XP book which you can read for XP boost instead of making 5 hats or cooking 348 spicy shrimp balls.

     

    Cooking dailies require materials from higher tier gathering professions so you can't go do novice cooking dailies unless you have expert fishing skill or buy expert fishing mats from someone else.

     

    Main professions have mini-games to help you level which are actually fun.

     

    Scribe/Caligraphy dailies require recipes that only drop rarely in dungeon runs which take about 2 hours to get through if you don't wipe.

     

    There appears to be rep grinding as well, on a per NPC basis, tied into highly rewarding 'random encounter' events, but no one seems to have figured these to work properly, to my knowledge.

    What I do now every day is this:

    • Log in
    • Click on little window to collect my offline rewards.
    • Set my skill to levell offline to the next one up.
    • Say my daily heartfelt prayer for random reward
    • Do and hand in crafting/gathering dailies for XP books
    • Read skill books and play mini-games to hit daily crafting/gathering XP caps
    • Collect random daily subscriber reward from events ambassador
    • Do the easy tavern quest in Yanyu Villa
    • Jump around a bit pretending to be Jet Li

     

    Read school chat and note that no one ever answers noob questions and are only ever concerned with getting more people for team marshal arts practice which is a completely OP way of speed levelling but capped by a fatigue system, it is also a way to embarrass yourself in front of internet strangers by showing your complete lack of coordination, you can always blame it on lag like I do.

     

    Collect 'being online' rewards from the in game mail and put that shit in the bank.

     

    Check out some player stalls to see if anyone is selling anything of worth... no they aren't, just more damnable steamed buns and tailor recipes again.

     

    All of the above took a grand total of 40 minutes to get through, log off until the next day.

     

    P.S

    I love the music, the game is colourful and a has a nice character about it but the Chinese to English translation work makes my eyes bleed and at times you don't know what the hell NPCs are saying it is so bad, also some crafting recipe names are inconsistently translated so you have to guess what they mean when you get a daily quest.

     

    Lag - I play from the UK and get 350-850ms varying wildly by number of players on screen. the EU version won't have this problem for me when it comes out and they look to be doing a much more professional job of translating the game.

    Quite a few of us Europeans have moved over to the Russian version of the game which you csan still play in english. It's ahead of the US version and you can play full time, it way better optimized than the US version.

    P.P.S

    I saw an earlier response from a dude moved to a third world country wanting to wear vegetables on his head and walk around naked in groups, there is a game for this, it is called Salem.

    Thank you

    Best thing i've done.

    image
  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113
    Originally posted by Loktofeit
    Originally posted by Biskop
    You do whatever you like. Murder, catch criminals, kidnap, rescue kidnap victims, duel, gather, craft, trade, explore, PvE, spy, patrol, steal from other schools, guild warfare, and so on.

    The game gives you many options but it doesn't hold your hand. You're free to carve out your own path.

    Basically, you fight stuff or fight stuff or fight stuff.

    You can also pick plants or craft as a side activity, but I haven't heard of anyone that doesn't just fight stuff as their primary activity.

     

    Read countless posts/pages on this, tried the game out... don't see what all the 'sandbox' praise is about. I don't think its own fans know either, as most of the time when you ask for info they can't tell you a damn thing about the game and just tell you to go read a board or the game's landing page.

     

    Cool your pretty little heads, unlike a lot of other mmos AoW has just too much to describe without handing you a wall of text. Besides, everyone has their own preconceived notion of whan an mmo is or should be and when they dont understand something they tend to slam it, we all know what that is. Its fine if its not your cup of tea but jumping to an un-understanding conclusion doesnt help anyone especially to a situation that is so easily remedied. Youre best bet IS going to the site and READING about the game so you can understand how it works.

    Players dont recommend the site because theyre being jerks they are recommending the site because its the best source of info and there is A LOT of info on the site. Its not hard to visit the age of wushu community site which tells you just about everything. All you have to do is read.

  • bcbullybcbully Member EpicPosts: 11,838

    No need to speak of the 5 or 6 tabs of daily events.

     

    "We see fundamentals and we ape in"
  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Darth-Batman
    Originally posted by Loktofeit
    Originally posted by Biskop
    You do whatever you like. Murder, catch criminals, kidnap, rescue kidnap victims, duel, gather, craft, trade, explore, PvE, spy, patrol, steal from other schools, guild warfare, and so on.

    The game gives you many options but it doesn't hold your hand. You're free to carve out your own path.

    Basically, you fight stuff or fight stuff or fight stuff.

    You can also pick plants or craft as a side activity, but I haven't heard of anyone that doesn't just fight stuff as their primary activity.

     

    Read countless posts/pages on this, tried the game out... don't see what all the 'sandbox' praise is about. I don't think its own fans know either, as most of the time when you ask for info they can't tell you a damn thing about the game and just tell you to go read a board or the game's landing page.

     

    Cool your pretty little heads, unlike a lot of other mmos AoW has just too much to describe without handing you a wall of text. Besides, everyone has their own preconceived notion of whan an mmo is or should be and when they dont understand something they tend to slam it, we all know what that is. Its fine if its not your cup of tea but jumping to an un-understanding conclusion doesnt help anyone especially to a situation that is so easily remedied. Youre best bet IS going to the site and READING about the game so you can understand how it works.

    Players dont recommend the site because theyre being jerks they are recommending the site because its the best source of info and there is A LOT of info on the site. Its not hard to visit the age of wushu community site which tells you just about everything. All you have to do is read.

    Telling me to play the game and read the sites in response to a post where I said I played the game and read the sites. Still no answer to my question about primary activity. If you don't know, that's fine.

    Good on ya, m8!

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Sky427

    If noone can tell me whats worth doing in this game, then maybe I'll go get back on the post-wow western mmos, because atleast the goal of the game is clearly defined and understood by the community and not some obscure thing that hides behind the mask of the word sandbox.

    It's a fair cop.  Otoh, it's a question that many, many other games couldn't answer particularly fairly, either.

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by legendsolo
    Originally posted by Loktofeit

     Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

     

    @Biskop,

    What can a player do in the game?

    Are the non-combat activities something can make their primary activity or is progression solely through killing?

    What makes the game actually different other than how they do the fighting?

    What are the meaningful ways players interact with each other?

    What do you mean by working economy?

    It's a 7.4gb download, just give it a try.

    Im one of those people that hate killing mob after mob and grinding quests. Havent touched any mob yet, did some fishing, farming and crafting gear for guild mates who gave me the needed mats.So yes non combat activities can be your primary activities.

    What makes the game actually different other than how they do the fighting?

    Its more sandboxy than most of them. Best Items are player crafted (weapons, armor, food....)

    I missed that in there the first time around. Going to poke around the web and see what I need for fishing. Thanks!

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Mtibbs1989
    Originally posted by bcbully

    No need to speak of the 5 or 6 tabs of daily events.

     

    Right? There's an overload of things to do in the game. Many won't be able to complete everything on the list. Not to mention those 5 tabs are divided into 5-6 sub catagories.

    I'm going to post pics of the event tabs later tonight.

    "We see fundamentals and we ape in"
  • BiskopBiskop Member UncommonPosts: 709
    Originally posted by Loktofeit
    Originally posted by Biskop
    @ Loktofeit

    Your questions have been answered several times on these very boards and in most reviews and articles covering the game. But I'll answer them anyway.

    Yes, there are non-combat activities, mainly gathering and crafting of many different kinds but also things like fortune telling and team practice.

    Player interactions are meaningful because they tie in with the world; with the alignment system, with the school and gulld conflicts, with your own progression and with the economy. There are numerous ways to PvP legally and solid systems preventing mindless ganking.

    The economy is player driven and crafters depend on each other, making for an actual market. Player stalls abound and there is a constant live commerce going on in the major towns.

    The same thing can be said about Lineage 2 and Aika. Nothing - not your post above or anything else - answers the question that I asked, which is

    Can a person be a crafter or cook, or is every player a fighter that crafts, fighter that cooks?

    How are the actions meaningful? How do they tie in with the world, not what do they tie in with because that answer is meaningless. "In Lineage 2, your actions tie in with the clan conflicts, territory control, your own progression and the economy." That's 100% true, but it really doesn't tell you anything about Lineage 2, does it?

    People are hyping it as some kind of sandbox but there hasn't been a single sandbox feature listed other than a few people saying "you can do whatever you want" which is, of course, ridiculous.

    I want to be a farmer. Can I do that? Not a famer that has to kill stuff in order to grow better vegetables, but a farmer.

    I want to be a fisherman or merchant? Is that doable or do I have to be a fighter that fishes or a fighter that sells things?

    You guys are so rapt in the hype that you don't even realize how vague and nebulous your heralded talking points are. For someone that is curious about the game but not swept up by the 'yay sandbox rahrah' momentum, the only information that really is available says the game is nothing more than a combat grinder with a different twist on the combat.

     

     

     

     

     

     

    Sorry but you're not making any sense here.

    You say you've played the game, yet you want us to somehow prove to you that it's worthy of your attention? There are numerous lengthy posts here describing what you can and can't do, how the economy works, how it's sandboxy and how it's not, etc, and you still keep asking the same questions.

    YES you can be a fisherman and never kill anything except fish. YES you can be farmer and never kill anything except vegetables. You'll miss 99% of what makes the game great but the option is certainly there and you'll still be part of the game world by selling your goods on the market.

    If you're really that interested you should just play the game some more, you'll find out whether it suits your tastes or not. If it doesn't, big deal. Plenty of other games to chose from.

     

     

     

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