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According to a snippet in a longer thread about World vs World in Guild Wars 2, Colin Johanson let slip that the team is working on new maps. While not much else was said, the quote raises hopes that the team will make significant improvements to the feature.
It’s worth noting, while they said we’re not working on new versions of the home maps currently, they didn’t say anything about new maps in general…..
Also I’ll throw out that the work our WvW guys are doing on culling and progression systems are extremely large, these are feature systems unto themselves. For example a lot of the culling work requires re-building almost entirely the way our game compiles, loads, and handles assets in general. For many companies, this task could literally years, we’re trying to pull it off in a matter of months, these guys are rock stars.
I know some of you got the impression there isn’t much development going on here, but I was to clarify you couldn’t be more wrong. There is a boat load of very serious WvW being done, much of it they discussed in this interview. Major features require many month long projects, our hope is you’ll start seeing the major fruits of those labors starting in our February update.
You’ll hear more details from our WvW team once stuff gets closer to finalized and tested, but we think you’re going to be thrilled with the stuff that’s coming. As an old DAoC fan, I’m freaking stoked about what these guys are doing.
Check out the thread on the Guild Wars 2 forum.
Source: GameBreaker.tv
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thats major considering how huge wvw is now. although i agree with what the above guy said= these maps already have so much todo in em that its already a themepark if you control the zone.
unlike the others games he mentioned, so there is a difference- if you are just playing GW2 for pvp porpuses i can see how your limited. but if you play pve n pvp the wvwv is just as huge or if not more challenging than the pve world in GW2.
ive seen alot of these comments coming from hardcore pvp players as they have basically explored all there is in wvw- and vice versa with pve players= now i mean players that have tons of time to play 24/7, unlike the majority.
but bottom line- both worlds in GW2 pvp and wvw are much bigger than any other mmo ive come across=even witht heir yearly expansions.
so new wvw content coming from Anet is huge.
+1
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I'm curious how these new maps would work. Are they going to be added on top of the old WvW maps? If so, I'm not sure that's a good idea as even on the Tier 1 servers in NA (I'm on SoS) we have trouble fielding more than EB and a Borderland maps at once, much less all 3 Borderlands maps. Constantly seeing outmanned from two teams on one Borderland and map hopping has become a bit of a strategy for some of the bigger zergs.
Adding another map would cause people to play again for a few weeks or so, but once that dies out again you'll have just another map to worry about coverage on that you simply don't have. I can imagine servers that are lower tier with much smaller WvW populations have it much worse than we do in Tier 1 too.
What I would love to see is 4 (or less) new maps added that rotate each week along with the original EB + Borderlands setup so the gameplay is kept somewhat fresh each week with a change in objectives and strategy. Probably not the case here.
clearly, you didnt play warhammer, GW2 PvE and PvP maps are a joke compared with how huge the war maps are. If you want to make a comparision, the WvWvW area on GW2 could be like half of the T1 RvR maps on warhammer, thats not ¨huge¨.
As someone who played Warhammer Online, I have no idea what you are talking about. GW2's map are much larger than Warhammer's, at least the PvP areas. The map as a whole might have been larger, but generally at least 50% of the T1 RvR maps were dedicated to PvE and the actual PvP zones were much smaller than GW2's WvW maps.
No and I was talking about landmass, all the T1 RvR maps have the size of GW2 WvW, let be more generous and let just say T1 and T2. Only T4 on warhammer have 9 zones, Thats 18 castles or keeps and 27 Objetives, then 6 more zones with the 6 fortress and the City siege instances, and while in GW2 u can just run from one point to another in warhammer you need a Hourse even when the run speed (without a mount) from the characters on warhammer is faster than GW2.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
E.g. show player names, stop server transfers, have a log of who killed you, save swapping WvW servers around for emergencies only.
So that means PvP was boring and meaningless in DaoC, WoW and any other game where the factions could not communicate and/or play together...sorry but you are wrong.
I am SOOOOOOOOOOOOOOOoooooooo glad I have been part of a strong long lasting guild of people that actually know each other and enjoy playing...together. Guess thats why we love GW2 WvW as much as we liked playing together in every major game since UO.
Being in a great guild makes most games far better than those that fly solo or jump from guild to guild in each new game.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Guess he's sayin something different, like:
all you see r random guys with "XXX Invader/defender [YYY]", i don't miss (too much) the smacktalk, thou i miss to know the name of my enemy, the one i kill and one who kills me (and no the name of the guild ain't enough, for me), then there's the other issue, a lot of ppl change servers constantly or randomly, you don't just need a nice guild to be in (as an MMO named Guild Wars, being forced to turn on a commander badge to have groups bigger than 5 is a shame tbh), you need some enemy with a "face", someone you can despise,making fun of, admire or anything else...