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[Preview] Age of Wushu: Compelled to Keep Playing

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Comments

  • koboldfodderkoboldfodder Member UncommonPosts: 447

    GOOD THINGS:

    -Extraordinary complex game with a lot of game systems.  It's not as complex as Eve, but it is certainly right behind it.  There are lots of things you can do skill/gear wise and it takes a long time just to figure things out.

    -Graphically beautiful.  Top notch art direction.  There are lots of areas that look like water color paintings.

    -Tons of things to do in the game that have nothing to do with combat.  It is not as good as SWG was with it's non combat classes, those were full on classes.  AOW has things like musician, painter, chef....those systems are not as in depth as the combat school system.

    -Open world PVP but there are things like player bounties and in game jail time for people who abuse the PVP system and get caught.  For a game with open PVP, there is suprisingly little PVP.  I think it is because there are actual consequences.

     

    NOT SO GOOD THINGS:

    -The English translation is awful.  It's not that there are a lot of grammar errors but the actual words and sayings they use are bizarre.  Chinese just does not translate into other languages.  So you will spend lots of time reading and re-reading and then reading it again just to try to figure out what they heck they are trying to explain to you.  This is a HUGE problem with the game, and will be one of the main things whether or not this game succeeds or flops hard.

    -Rent VS Own.  You do not pay to own anything in this game, you pay to rent it.  That is something Americans do not like.  We like to own things, not rent things.  Over there they rent things.  People are playing games in internet cafes and such....not so over here, and this is the other huge issue they must figure out.  Western gamers will pay real life money for vanity items in a cash shop....but they will NOT pay real life money to rent a vanity item for a week.  I am not sure Snail Games fully understands that their audience for the Western release is fundamentally different from the current players in Asia.

    -Lag.  It is intense.  And this is an action orientated game where you have to have critical timing or you die.  I am not sure where the servers will be located, but if they are not on the continental USA, you can write this game off right now.

     

    For Western audiences, there is no other game like this.  If you played old school EQ (PVP) or Ultima Online, this will rekindle those memories.  You cannot compare this game to SWTOR or WOW or LOTRO....you might as well compare a dog to a cat.  There are a lot of reasons to like this game and play it, but those three things I listed as bad things will cripple and end this game faster than you can say Final Fantasy XIV.

     

     

  • SilentstormSilentstorm Member UncommonPosts: 1,126

    Hmm I don't know about this review I did two of them and posted it on this site. And everyone agreed this is a glitchy and unfinished game.

    Second Look

    It's posted in the wushu forum lol....I'm not sure me and the reviewer played the same game. Or maybe im just keeping it real and not keeping it commercial.

     
  • muthaxmuthax Member UncommonPosts: 703
    Or maybe the reviewer has an open mind and a keen interest in new and complex things? Dunno. I agree with him, the only problems I have with AoW are the atrocious translation and the UI. But glitchy and unfinished? Hmmm... Thank God you don't work for any review site ;)
  • VonatarVonatar Member UncommonPosts: 723
    Originally posted by Mysk

    It's easy to get stuck in a school.  I was considering either Wudang or Emei and ended up getting stuck in Wudang.  There is an option to choose another school, but it is presented only once at the very beginning when you enter the school area and speak to the NPC.  I didn't know this and I wanted to look around the area, so I exited the dialogue with the NPC to look around.  Bam, just like that, stuck in Wudang.  If you go to look at the various schools, talk to no NPC and just do some sight seeing.

    You don't "get stuck" in a school by accident unless you are just clicking and not reading the text.

    The first NPC you see when you arrive at a school via the coachman will be the school guide. He asks you if you want to join the school and only if you click "I would be honored" are you part of the school. If you just want to look around, then don't tell the NPC you want to join! Either exit the conversation (the bottom option usually in brown text) or tell him you are still considering.

    Especially because, as you say, currently when you select a school then you can't go back unless you make a new character. I understand the option to leave a school is going to be implemented in the Chinese version so it may come to the US/EU versions as well.

    The game can be a bit unforgiving on new players as there is a lot to learn, not much is explained early on and some mistakes can't be undone. Reminds me of a certain internet spaceships game...

  • muthaxmuthax Member UncommonPosts: 703

    Yes, if you are the kind of player that doesn't read text and don't like to think too much, you better look elsewhere, this game is complex and unforgiving

    At least we won't have many "wot no LFD!?! FAIL" in chat....

  • OzmodanOzmodan Member EpicPosts: 9,726

    Another set of developers who just do not get it.  Open PVP everywhere has been a failure in every game that has tried it.  I have yet to see a ruleset that controls the gankers.  After reading how their pvp works, I do not see a reason why this game will be any different than the open pvp games that preceded it.  This alone puts this game in the small niche category.

    Don't try to tell me that since I don't like pvp this is not the game for me.  I lived and survived quite well in felucca in UO for years, even after they added the pve areas.  UO became a much better game with pve only areas because it let you play casually if you wanted to.  

    My guess is the open pvp everywhere is how their intended audience in the east enjoys playing.  It will not work here in the west.  This will be just another niche game that few end up playing.

    Just because a game is a sandbox does not mean it has to have open pvp everywhere.  SWG never had that and it was one of the best sandboxes ever made.  I guess we are still waiting for a developer with some intelligence to make a decent sandbox.

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by Ozmodan

    Another set of developers who just do not get it.  Open PVP everywhere has been a failure in every game that has tried it.  I have yet to see a ruleset that controls the gankers.  After reading how their pvp works, I do not see a reason why this game will be any different than the open pvp games that preceded it.  This alone puts this game in the small niche category.

    I don't think anyone doubts that this will be as niche as niche goes... like niche of a niche.

    BTW, not a big fan of open pvp in general but here, with the lack of full loot and the criminal consecuences, it might be less obnoxious. Maybe...

  • VonatarVonatar Member UncommonPosts: 723
    Originally posted by muthax
    BTW, not a big fan of open pvp in general but here, with the lack of full loot and the criminal consecuences, it might be less obnoxious. Maybe...
     

    I'm also not a big fan of open pvp. I hated my time in Mortal Online for many reasons, but the main one was just the misery of getting ganked and constantly having your progress in the game halted by people with a senseless need to kill.

    It is a bit different in AoW. Definitely the lack of any real loss upon death makes me not care if someone kills me. The consequences (jail time, school discipline etc.) will take a while to bed down, but I think once the gankers realise they'll have to be online and afk for 4-5hrs, or executed publically and receive a 72hr debuff that makes then weak, they will realise you can't just kill people freely and have fun. Playing beta for a couple of weeks now I have only been killed twice by some random aggression...much much less than I expected on hearing the game is open pvp.

    The combat system also makes a difference. To me at least it seems much more feasible than in other games I've played to defend yourself from a surprise attack. Unless there is a big power mismatch I hope this is a trend I continue to find.

  • CnameCname Member UncommonPosts: 211
    Originally posted by Ozmodan

    Don't try to tell me that since I don't like pvp this is not the game for me.  I lived and survived quite well in felucca in UO for years, even after they added the pve areas.  UO became a much better game with pve only areas because it let you play casually if you wanted to.  

    My guess is the open pvp everywhere is how their intended audience in the east enjoys playing.  It will not work here in the west.  This will be just another niche game that few end up playing.

    Just because a game is a sandbox does not mean it has to have open pvp everywhere.  SWG never had that and it was one of the best sandboxes ever made.  I guess we are still waiting for a developer with some intelligence to make a decent sandbox.

    Lu Le, Snail Games'  former lead designer for its forthcoming sandbox hybrid Savage Horizon, favoured having a huge game world (single server shard) with open PvP in a few continents separated by oceans from continents that have no open PvP.

    That way, players can participate in as much (or little)  PvP as they choose without population issues caused by separate PvE and PvP servers. 

    In your opinion, is that an viable solution to the PvP issue?     

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • koboldfodderkoboldfodder Member UncommonPosts: 447

    I am playing the game.  I am telling you flat out, there are serious anti-griefing mechanisms in this game.  There are benefits to being a righteous player, and there are detriments to being a jerk. 

    Ultima Online had no rules and you could loot people.  In this game, you cannot loot anyone and if you are caught while there is a bounty on your head you end up in jail.  Meaning you are going to have to spend time in time out, and you cannot just log out.  If you are there for 5 hours, you are there for five hours.  If you do something that is contrary to what your school teachs, you repent.  If it says repent for an hour...you are repenting for an hour.

    I hate PVP.  I am awful at it.  I lose every time....every single time.  I cannot beat anyone, and this game is totally fun with all the PVP systems in place that not only promote PVP but also punish the griefers.

    You cannot have a PVE version of this game.  You have guild raids, wars, player bounties, kidnapping, killing the kidnapper, being thrown in jail, being a constable hunting down criminals, duals, an entire player VS player faction sheet, player enemies, etc....

    If you think the PVP in this game is anything like the PVP found in any western MMOs, with instances or whatever, think again.  There is very little griefing going on in this game.  I found that odd to begin with.  I clicked the button that said "are you prepared to enter the open world PVP game" and I was nervous thinking I was going to get ganked every 5 seconds....has not happened.

    There are some jerks in the game, but in this game there are hard coded ways to handle them.

  • sketocafesketocafe Member UncommonPosts: 950

    I'd like clarification on some of the comments comparing AoW to EvE in that you can be left behind by or start at a disadvantage against players who got into the game and started training/cultivating before you. 

    This is a reason used by many to not get into EvE, and quite frankly, many of them don't really understand it. Put simply, you rarely, if ever, use all of your skillpoints in EvE. A pilot who has been playing long enough to have trained 100 million skillpoints can be intimidating, but if 40 million of those are in mining and another 50 million are in manufacturing or trading, that's an entirely different story. 

    Different ship hulls also have skill caps. There are only so many skills you can train to lvl 5 that affect a drake (missile boat that uses shields for defense.) I have a combat pilot with 25 million skill points all put into combat skills, but my perfect gunnery support skills and overal 10 million sps in gunnery  don't mean dick in that, or any, missile boat. Some of my armor tanking related skills will have a minimal effect, but most won't matter at all, if i'm in a Drake.

    Yes there are basic things like navigation that will have some effect on all ships, but that will only come into play if you're in the same hull as your opponent, a battleship with perfect nav skills will still be slower and less agile than nearly any frigate. 

    So basically you can put 10 million skill points in frigates, and be perfectly skilled for them. You won't operate any worse in them than a higher skilled player would, or would in any hull size he's flying.

    So.... people making the comparison between skillpoints/training in these two games, does the comparison hold true if you look deeper into the systems? Do you use all of your whatever skillpoints are called in Wushu, all of the time, or will fights be really only affected by the skillpoints invested in whatever you happen to be using at the moment?

  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by sketocafe

    I'd like clarification on some of the comments comparing AoW to EvE in that you can be left behind by or start at a disadvantage against players who got into the game and started training/cultivating before you. 

    This is a reason used by many to not get into EvE, and quite frankly, many of them don't really understand it. Put simply, you rarely, if ever, use all of your skillpoints in EvE. A pilot who has been playing long enough to have trained 100 million skillpoints can be intimidating, but if 40 million of those are in mining and another 50 million are in manufacturing or trading, that's an entirely different story. 

    Different ship hulls also have skill caps. There are only so many skills you can train to lvl 5 that affect a drake (missile boat that uses shields for defense.) I have a combat pilot with 25 million skill points all put into combat skills, but my perfect gunnery support skills and overal 10 million sps in gunnery  don't mean dick in that, or any, missile boat. Some of my armor tanking related skills will have a minimal effect, but most won't matter at all, if i'm in a Drake.

    Yes there are basic things like navigation that will have some effect on all ships, but that will only come into play if you're in the same hull as your opponent, a battleship with perfect nav skills will still be slower and less agile than nearly any frigate. 

    So basically you can put 10 million skill points in frigates, and be perfectly skilled for them. You won't operate any worse in them than a higher skilled player would, or would in any hull size he's flying.

    So.... people making the comparison between skillpoints/training in these two games, does the comparison hold true if you look deeper into the systems? Do you use all of your whatever skillpoints are called in Wushu, all of the time, or will fights be really only affected by the skillpoints invested in whatever you happen to be using at the moment?

    each skill has a cap on it for instance 1-5 they also have a set associated with them that causes a 5 second cool down if you move between sets (for instance sword to bare handed) this does limit the amount of skills you can pull out in most fights, there simply isnt enough time to deploy them all if you had every single one in the game.

    There is also a seperate set of skills called internal skills which basically determine you hp but also what you lean more heavily towards (absorbing damage, mobility, dealing damage ect) only one of these can be active at once and they are a huge sink of your skill points. They go up to level 36 for the first set of internals, the others are not in the NA version yet.

    Unlike eve your crafting stuff is a seperate set of points entirely so no they don't drain from your combat skills, but as pointed out above they don't need to it is a different system. What a lot of skill points (and skills) can do is give you a lot more variety to respond to a situation and yes a bit more pure power to bring to bear as well (kind of like eve afterall)

  • mehoronmehoron Member Posts: 146
    Originally posted by Ozmodan

    Another set of developers who just do not get it.  Open PVP everywhere has been a failure in every game that has tried it.  I have yet to see a ruleset that controls the gankers.  After reading how their pvp works, I do not see a reason why this game will be any different than the open pvp games that preceded it.  This alone puts this game in the small niche category.

    Don't try to tell me that since I don't like pvp this is not the game for me.  I lived and survived quite well in felucca in UO for years, even after they added the pve areas.  UO became a much better game with pve only areas because it let you play casually if you wanted to.  

    My guess is the open pvp everywhere is how their intended audience in the east enjoys playing.  It will not work here in the west.  This will be just another niche game that few end up playing.

    Just because a game is a sandbox does not mean it has to have open pvp everywhere.  SWG never had that and it was one of the best sandboxes ever made.  I guess we are still waiting for a developer with some intelligence to make a decent sandbox.

     

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Ozmodan

    Another set of developers who just do not get it.  Open PVP everywhere has been a failure in every game that has tried it.  I have yet to see a ruleset that controls the gankers.  After reading how their pvp works, I do not see a reason why this game will be any different than the open pvp games that preceded it.  This alone puts this game in the small niche category.

    Don't try to tell me that since I don't like pvp this is not the game for me.  I lived and survived quite well in felucca in UO for years, even after they added the pve areas.  UO became a much better game with pve only areas because it let you play casually if you wanted to.  

    My guess is the open pvp everywhere is how their intended audience in the east enjoys playing.  It will not work here in the west.  This will be just another niche game that few end up playing.

    Just because a game is a sandbox does not mean it has to have open pvp everywhere.  SWG never had that and it was one of the best sandboxes ever made.  I guess we are still waiting for a developer with some intelligence to make a decent sandbox.

    There's nothing wrong with a game being Niche.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GandoresGandores Member UncommonPosts: 55

    Imo ppl are blowing the ganking waaaay out of proportion.  I've been playing for bout a week and got ganked like once during the tutorial quest.  No big deal just went to work on another quest and when i came back guy was gone.

    The criminal system does a fine job acting as griefing deterrent and i think snail games did a mighty fine job at striking a good balance for open world pvp as there are constables (players) actively seeking out those criminals.

    Hell, i think i've seen more griefing in WoW pvp servers than in age of wushu :/

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