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Ahem, ----------- Just because a dragon attacks the town, do I really need to fight it? Is fighting really the only path for mmorpgs? Can I not play a smith or simply prance about with my lute singing everyone else's praises? I just have to wonder why it is that I personally have to fight, to save the world, cant someone else do it? And why can't we decide the worlds not worth saving, to side with whatever master of darkness is currently doomed to fall at the hands of the "heroes". Evil never wins, because winners are always just, not because evil always loses. Just because I live in a fantasy world full of dangers, do I have to be someone special, can't I just be some guy who did what he felt like. Even if I had the skills, weapons or could simply smash those werewolves to death with my fists, does it really fall to me...am I an individual, a person, or am I a train...? Do you think the same?
I would like to make it clear that antihero is supposed to mean opposition, as in opposed to the hero. Slight wording mistake on my part. This thread simply wants to know how people would like to play. Your vote in no way says you only wish to play a single role, it's just the path you most enjoy. All of the above was not an answer for the sake of defining more specific interests, not because it's not a valid way to enjoy virtual life. Ask as many questions as you wish.
The following thread was made in response to questions raised in this one that were not entirely on topic. Please peruse at your leisure.
If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?
Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?
If u wouldn't let a construction worker design your house, then why let a programmer design your world?