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Is TESO, without this key element, still an Elder Scrolls title?

spankybusspankybus Orlando, FLPosts: 1,154Member Uncommon

Why does a single-player PC game  like TES, with a beginning and and end, still  manage to captivate players  for houndreds of hours?

Many reasons, of course. But a very big one:

 

Modding

 

....let's face it, the all Elder scrolls games are pretty damn good as-is...but they have always benefited from the additions brought buy the player base. Sure, some of the mods created are pretty bad and quite side....but some of them really add to the game. Pack horses, better characters, new missions,  better weather, food and rest requirements....the list goes on.

 

how many players here depend on the Mods to enhance their enjoyment of TES games......and how might there abcense impact the overall  enjoyment of TESO...knowing that, if there is a feature you wish added or altered....this time around...it's just not going to be possible?

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

Comments

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Well more people played skyrim on consoles than pc, and they don't have steamworks.
  • revy66revy66 NY, NYPosts: 464Member
    Originally posted by ShakyMo
    Well more people played skyrim on consoles than pc, and they don't have steamworks.

    This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

  • PoporiPopori Hickory Grove, SCPosts: 334Member
    Originally posted by ShakyMo
    Well more people played skyrim on consoles than pc, and they don't have steamworks.

    That's simply because the console market is much larger.  I'd be curious to see how many are still playing on consoles vs. pc today.  I doubt there is a meaningful way to determine it, but I'd bet on PCs outliving the console crowd due to mods vs finishing the story and being done.

    I think TESO will live up to the spirit of TES.  I also think it was a good move to set it so far back in the history of the lore so there is tons of ground to cover - as story will be the main crutch they'll need to keep people enthralled and feeling like they're in a TES universe because outside of that its standard MMO fare (as far as seen to date).

  • baphametbaphamet omaha, NEPosts: 2,838Member Uncommon


    Originally posted by ShakyMo
    Well more people played skyrim on consoles than pc, and they don't have steamworks.

    /thread

    just to add to that, there are many more people who play ES games on console than PC and even more still that do not consider moding a huge part of the game.

    moding is cool but this games future success will not make or break by the fact there is not moding.


  • MyTabbycatMyTabbycat SP, MOPosts: 312Member
    I played Skyrim on PC for a year before I added any mods to it. I think TESO will do just fine without them.
  • DollMighty8313DollMighty8313 St. Cloud, MNPosts: 179Member
    Who knows what they will do.  Maybe they will take the Blizzard route and allow certain addons.  I have my doubts because so few companies actually do that, but it is always an option that is on the table until the developers say it isn't.  I have faith in Zenimax Online studios to deliver a decent game.  Thats all we can really do right now.
  • heocatheocat Mount Rainier, WAPosts: 167Member Common
    I always play gemes through without mods then pull em out later between good new games and mod the hell out of em and play it is great that way. Two games for the price of one.

    image

  • ZyzraZyzra Madison, WIPosts: 354Member

    Well what do mods do?

    To me when I modded Oblivion, Skyrim and such it added replayability.  More items, enemies, locations, crafting, quests, NPCs, improved graphics.

     

    But... all those things are MMORPG's usual additions, in the forms of DLC, Content Packs, Expansions and such.

    So no modding, but the things modding add

     

    Edit: Also, are Skyrim and Morrowind and Oblivion Elder Scrolls titles?  because you can't mod them on consoles.  So that means they aren't really an Elder Scrolls title right?

  • SovrathSovrath Boston Area, MAPosts: 18,460Member Uncommon
    modding is great but I've played all those hours without mods so I think it adds to the game but doesn't define it.
  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon
    Modding is lame, I thought you were gonna say something good like Pause.
  • ZyzraZyzra Madison, WIPosts: 354Member
    Originally posted by Fearum
    Modding is lame, I thought you were gonna say something good like Pause.

    Pause is good.  Wait is good too.

    "Holy crap did you see the sun just start whipping across the sky repeatedly?!"

    "Yeah, happens a lot whenever someone needs to heal out of combat and doesn't have potions"

     

    Edit: Pause would be more...

    "Hey wtf.  Guys I'm lagging!  Damnit I can't move at all, nothing is casting!  WTF!"

    "Dude, chill, some player is probably just using the bathroom and was fighting."

    *three hours later*

    "Are you sure this isn't lag?"

    "Yeah, but it might be trolling."

  • Bl4ck3nDBl4ck3nD BrisbanePosts: 114Member
    The reason it works so well is because it's so open ended, what you want, when you want, how you want.
  • ZyzraZyzra Madison, WIPosts: 354Member
    Originally posted by Bl4ck3nD
    The reason it works so well is because it's so open ended, what you want, when you want, how you want.

    "Freedom" in an MMO, often attributed to sandbox style games, can be a huge draw.

    I would have hoped that any concessions made to fit an Elder Scrolls title into an online multiplayer experience would have incredible player freedom.

  • maddog15amaddog15a Independence, MOPosts: 83Member Uncommon
    Originally posted by revy66
    Originally posted by ShakyMo
    Well more people played skyrim on consoles than pc, and they don't have steamworks.

    This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

     So then why not they release it on consoles then.

    Modding may not make a game good but its what brings players back to it.

    Again, again, and again its been shown that player retention is what keeps an mmo going.  While I have no doubt TESO will sell.  I have yet to see anything about thats going to keep players on or coming back.  People will put in their 100 hours look around asking for more.  In past TES games modding fixed that(for the pc anyway).  TESO being a mmo means modding will be a no no. So without sandbox elements the only thing that will bring players back is frequent FREQUENT content patchs.

     

  • Flaming_MMOFlaming_MMO Jefferson, GAPosts: 137Member
    I love the mods and the ability to customize Elder Scrolls games, one reason I wont be buying/playing TESO.  Unless they go with a BTP model or maybe a FTP model down the line.
  • Rthuth434Rthuth434 uniondale, NYPosts: 346Member
    that's the least of it's problems. what are all you going to do when you can no longer deny that outside of some features shared with DAOC....TESO's defining gameplay features are 1:1 copied from both guild wars games? what will happen then with the way this site leans?
  • Flaming_MMOFlaming_MMO Jefferson, GAPosts: 137Member

    Skyrim would have been unplayable without the Macho Man Randy Dragon Mod:

     

    http://www.youtube.com/watch?v=Bifmj1O3D24

  • st4t1ckst4t1ck jonesboro, GAPosts: 600Member Uncommon
    Originally posted by maddog15a
    Originally posted by revy66
    Originally posted by ShakyMo
    Well more people played skyrim on consoles than pc, and they don't have steamworks.

    This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

     So then why not they release it on consoles then.

    Modding may not make a game good but its what brings players back to it.

    Again, again, and again its been shown that player retention is what keeps an mmo going.  While I have no doubt TESO will sell.  I have yet to see anything about thats going to keep players on or coming back.  People will put in their 100 hours look around asking for more.  In past TES games modding fixed that(for the pc anyway).  TESO being a mmo means modding will be a no no. So without sandbox elements the only thing that will bring players back is frequent FREQUENT content patchs.

     

    isnt that what an mmo does though trhough patching.  makeing new gear, new missions changing the way things look.

  • I wouldn't want to see the kind of modding that's done for Skyrim in any MMO I play.
  • Rthuth434Rthuth434 uniondale, NYPosts: 346Member
    Originally posted by Axxar
    I wouldn't want to see the kind of modding that's done for Skyrim in any MMO I play.

    lol...so true. crappy furry and porn mods outweigh anything else.

  • Don't get me wrong, there's some good stuff out there. I just don't see how it would work in an MMO.
  • maddog15amaddog15a Independence, MOPosts: 83Member Uncommon
    Originally posted by st4t1ck
    Originally posted by maddog15a
    Originally posted by revy66
    Originally posted by ShakyMo
    Well more people played skyrim on consoles than pc, and they don't have steamworks.

    This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

     So then why not they release it on consoles then.

    Modding may not make a game good but its what brings players back to it.

    Again, again, and again its been shown that player retention is what keeps an mmo going.  While I have no doubt TESO will sell.  I have yet to see anything about thats going to keep players on or coming back.  People will put in their 100 hours look around asking for more.  In past TES games modding fixed that(for the pc anyway).  TESO being a mmo means modding will be a no no. So without sandbox elements the only thing that will bring players back is frequent FREQUENT content patchs.

     

    isnt that what an mmo does though trhough patching.  makeing new gear, new missions changing the way things look.

     Yes, but theres very few mmos that have done well relying only on content patchs to retain players, WoW being the best example.  Its this very model that creates the gear grind.

    Thing is its a old model that even Blizzard is starting to move away from with WoW patch 5.2 introducing a basic form of sandbox farm ownership.

    So far it seems TESO will be only relying on content patches to keep players, just like other mmos such as Tera, GW2, swtor, Rift, and TSW all of which have had major issues with player retention.

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