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Guildwars 2 & SweetFX

13

Comments

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    Originally posted by Zeus.CM

    Settings that OP sent me ( I highly recommend them!):

    http://dl.dropbox.com/u/26542537/SweetFX_settings.txt

    I changed the settings a bit since then Zeus, but its a good start. You gotta work the settings to your liking usually since we all run different gpu and the such. Just gotta play around with it. 

    image

  • HorrorScopeHorrorScope Norcal, CAPosts: 612Member
    Originally posted by Fion
    Originally posted by HorrorScope

    All injectors are good, no doubt.

    Looking at the Op's armor to me it smacks of hypocracy on Anets behalf. How tough they are with names, chat, forum verbiage to make it a "family game", you can't help but see the artist uses the red highlight around the breasts, to mimic someone's hands fondling her breasts. It's just calling a spade a spade there. I personally like it, but it shows how bi-polar they even are.

     

    Um.. all armor is dyable. It looks that way (with the red around the breasts) because that is the dye that person used on that armor. Someone else could use the same chest armor and dye it a few thousand different ways (there are over 350 dyes in the game). It doesn't look that way become some 'hypocritical artists wanted to sexualize it in a supposedly family-friendly game' hehe. Trust me, there are several other chest armor pieces that are far more suggestive and revealing than that one lol.

    Edit: Oh and, GW2 isn't a 'family' game. It's rated T, so some suggestive or revealing armors are expected. But hell at least it isn't as bad as say Tera.

    It's the deisgn on the outer edges of the breasts and not the dye. Sure you can make it stand out more making the two contrast one another. But it's the design. Very sexy, while the companies mouth-pieces come off as very very conservative.

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon
    Originally posted by eldaris

     


    Originally posted by mazut
    I don't understand why you want to turn a gorgeous game with specific mood into "Tera" like looking game? It looks way better when its foggy...

    Maybe because lot of people didn't like the washed out colours gw2 has,I remember from gw1 how vibrant and bright were the colors .Thanks op,I'll probably give it a try next time I log in .

     

    Actually I agree with him, the current world has a lot of nice subtleties. This removes those subtleties, takes away the nice blending.

    meh, to each his/her own I suppose.

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    Originally posted by Sovrath
    Originally posted by eldaris

     


    Originally posted by mazut
    I don't understand why you want to turn a gorgeous game with specific mood into "Tera" like looking game? It looks way better when its foggy...

    Maybe because lot of people didn't like the washed out colours gw2 has,I remember from gw1 how vibrant and bright were the colors .Thanks op,I'll probably give it a try next time I log in .

     

    Actually I agree with him, the current world has a lot of nice subtleties. This removes those subtleties, takes away the nice blending.

    meh, to each his/her own I suppose.

    I agree with you the current world of tyria is truelly amzing with lots of nice little subtleties here and there. But I havent notice much of those being taken away using sweetfx, in fact I feel its enhanced. And the whole foggy effect is still there, it just I dont play with Post-processing on at all. Which is a big part of the blooming glooming foggy effect. I hate it, but yes to each their own.

    image

  • KhinRuniteKhinRunite ManilaPosts: 879Member
    This is cool, but I prefer the default engine, with postprocessing turned off. I wish there was a HD texture pack though, or someone would mod the textures.
  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon

    Most recent settings if anyone is interested still.  

     

     /*-----------------------------------------------------------.

      /                      Choose effects                         /

      '-----------------------------------------------------------*/

     

    // Set to 1 for ON or 0 for OFF

    #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.

    #define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.

    #define USE_BLOOM         1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)

    #define USE_HDR           1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)

    #define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)

    #define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

    #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)

    #define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)

    #define USE_VIBRANCE      1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

    #define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.

    #define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.

    #define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.

    #define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)

    #define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.

     

     

       /*-----------------------------------------------------------.

      /                  SMAA Anti-aliasing settings                /

      '-----------------------------------------------------------*/

     

    #define SMAA_THRESHOLD 0.05           // [0.05 to 0.20] Edge detection threshold

    #define SMAA_MAX_SEARCH_STEPS 65      // [0 to 98] Determines the radius SMAA will search for aliased edges

    #define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges

    #define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.

     

    // -- Advanced SMAA settings --

    #define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)

    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

     

     

       /*-----------------------------------------------------------.

      /                       LumaSharpen settings                  /

      '-----------------------------------------------------------*/

    // -- Sharpening --

    #define sharp_strength 1.00   // [0.10 to 3.00] Strength of the sharpening

    #define sharp_clamp    0.040  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

     

    // -- Advanced sharpening settings --

    #define pattern 4        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.

    #define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.

                             // I designed the pattern for offset_bias 1.0, but feel free to experiment.

    // -- Debug sharpening settings --

    #define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)

     

     

       /*-----------------------------------------------------------.

      /                       Bloom settings                        /

      '-----------------------------------------------------------*/

    #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.

    #define BloomPower 0.445     //[0.0000 to 8.0000] Strength of the bloom

    #define BloomWidth 0.0140    //[0.0000 to 1.0000] Width of the bloom

     

     

       /*-----------------------------------------------------------.

      /                        HDR settings                         /

      '-----------------------------------------------------------*/

    #define HDRPower 1.10  //[0.0 to 8.0] Strangely lowering this makes the image brighter

    #define radius2  0.8  //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter

     

     

       /*-----------------------------------------------------------.

      /                      TECHNICOLOR settings                   /

      '-----------------------------------------------------------*/

    #define TechniAmount 0.11        //[0.0 to 1.0]

    #define TechniPower  2.8         //[0.0 to 8.0]

    #define redNegativeAmount   0.88 //[0.0 to 1.0]

    #define greenNegativeAmount 0.88 //[0.0 to 1.0]

    #define blueNegativeAmount  0.88 //[0.0 to 1.0]

     

     

       /*-----------------------------------------------------------.

      /                      Cineon DPX settings                    /

      '-----------------------------------------------------------*/

    #define Red   8.0  //[1.0 to 15.0]

    #define Green 8.0  //[1.0 to 15.0]

    #define Blue  8.0  //[1.0 to 15.0]

     

    #define ColorGamma    2.5  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.

    #define DPXSaturation 2.0  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

     

    #define RedC   0.4  //[0.6 to 0.2]

    #define GreenC 0.36  //[0.6 to 0.2]

    #define BlueC  0.35  //[0.6 to 0.2]

     

    #define Blend 0.7    //[0.0 to 0.1] How strong the effect should be.

     

     

       /*-----------------------------------------------------------.

      /                      Lift Gamma Gain settings               /

      '-----------------------------------------------------------*/

    #define RGB_Lift  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue

    #define RGB_Gamma float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue

    #define RGB_Gain  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue

     

     

       /*-----------------------------------------------------------.

      /                        Tonemap settings                     /

      '-----------------------------------------------------------*/

    #define Gamma 1.0        //[0.00 to 2.00] Adjust midtones

     

    #define Exposure 0.00    //[-1.00 to 1.00] Adjust exposure

     

    #define Saturation 0.00  //[-1.00 to 1.00] Adjust saturation

     

    #define Bleach 0.00      //[0.00 to 1.00] Brightens the shadows and fades the colors

     

    #define Defog 0.10  //[0.00 to 1.00] How much of the color tint to remove

    #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue

     

     

       /*-----------------------------------------------------------.

      /                       Vibrance settings                     /

      '-----------------------------------------------------------*/

    #define Vibrance 0.2 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

     

     

       /*-----------------------------------------------------------.

      /                        Curves settings                      /

      '-----------------------------------------------------------*/

    #define Curves_contrast 0.30  //[-1.0 to 1.0] The amount of contrast you want

     

    // -- Advanced curve settings --

    #define Curves_formula 7      //[1|2|3|4|5|6|7] The constrast s-curve you want to use. 

     

     

       /*-----------------------------------------------------------.

      /                         Sepia settings                      /

      '-----------------------------------------------------------*/

    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image

    #define GreyPower  0.11                    //[0.0 to 1.0] How much desaturate the image before tinting it

    #define SepiaPower 0.58                    //[0.0 to 1.0] How much to tint the image

     

     

     

       /*-----------------------------------------------------------.

      /                       Vignette settings                     /

      '-----------------------------------------------------------*/

    #define VignetteRadius 1.00   //[-1.00 to 3.00] lower values = stronger radial effect from center

    #define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.

    #define VignetteSlope 8       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)

    #define VignetteCenter float2(0.500, 0.500)  //[0.00 to 1.00] Center of effect.

     

     

       /*-----------------------------------------------------------.

      /                        Dither settings                      /

      '-----------------------------------------------------------*/

    //No settings yet, beyond switching it on or off in the top section.

     

    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.

    //This can make your screenshots and video recordings take up more space.

     

     

       /*-----------------------------------------------------------.

      /                     Splitscreen settings                    /

      '-----------------------------------------------------------*/

    #define splitscreen_mode 3  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

     

    image

  • MargraveMargrave Knoxville, TNPosts: 634Member Uncommon
    Thanks for the updated settings. Love SweetFX.
  • DoomsDay01DoomsDay01 Charlotte, NCPosts: 780Member Common

    Here is what mine looks like currently. still have some tweeking to do.

     

    Without sweetfx

     

     

    With Sweetfx

     

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    Dooms I love that deep rich sand color, almost can see the grain! very nice.

    image

  • CorehavenCorehaven Colorado Springs, COPosts: 1,538Member

    I just started using it with GW2 a few days back.  Got it fine tweaked to GW2 and it looks really great. 

     

    Some may not realize, not only does it give a graphical bump, but SweetFX uses your GPU not your CPU.  So it can drastically aid in making a game run smoother, as you can turn a few graphical options to low in GW2 and there will be no difference while using SweetFX, except that your game should run better while looking great.  Some say to turn all the graphical options on low, but you probably shouldn't do that, as some of them still do have a very noticeble affect on grame graphics.  But on some options, yea, you can turn them down and there won't be a difference. 

     

    I plan to try SweetFX with many games in the future.  I'm thrilled with it so far. 

  • DoomsDay01DoomsDay01 Charlotte, NCPosts: 780Member Common
    Originally posted by Epic1oots
    Dooms I love that deep rich sand color, almost can see the grain! very nice.

    Thanks! I got two issues that I need to work on and I think it will be pretty much exactly the way I want it. I need to lighten up the red just a tad as I think its a little to dark and I need to lighten up my shadows just a bit because when I get into dark corners and such, I have to turn sweetfx off just to see in the corners. Which frankly I think if its dark it should be hard to see, but in an mmo that might cause me to miss something or someone completely.

  • DoomsDay01DoomsDay01 Charlotte, NCPosts: 780Member Common
    Originally posted by Corehaven

    I just started using it with GW2 a few days back.  Got it fine tweaked to GW2 and it looks really great. 

     

    Some may not realize, not only does it give a graphical bump, but SweetFX uses your GPU not your CPU.  So it can drastically aid in making a game run smoother, as you can turn a few graphical options to low in GW2 and there will be no difference while using SweetFX, except that your game should run better while looking great.  Some say to turn all the graphical options on low, but you probably shouldn't do that, as some of them still do have a very noticeble affect on grame graphics.  But on some options, yea, you can turn them down and there won't be a difference. 

     

    I plan to try SweetFX with many games in the future.  I'm thrilled with it so far. 

    I have everything set on as high as it goes in game and sweetfx caused me around 5-7fps downgrade. I am still in the upper 60's to lower 70's so well worth the small loss for a more vibrant and dark world.

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    Originally posted by DoomsDay01
    Originally posted by Corehaven

    I just started using it with GW2 a few days back.  Got it fine tweaked to GW2 and it looks really great. 

     

    Some may not realize, not only does it give a graphical bump, but SweetFX uses your GPU not your CPU.  So it can drastically aid in making a game run smoother, as you can turn a few graphical options to low in GW2 and there will be no difference while using SweetFX, except that your game should run better while looking great.  Some say to turn all the graphical options on low, but you probably shouldn't do that, as some of them still do have a very noticeble affect on grame graphics.  But on some options, yea, you can turn them down and there won't be a difference. 

     

    I plan to try SweetFX with many games in the future.  I'm thrilled with it so far. 

    I have everything set on as high as it goes in game and sweetfx caused me around 5-7fps downgrade. I am still in the upper 60's to lower 70's so well worth the small loss for a more vibrant and dark world.

    I have everything on high too, but havent really noticed any fps drop because of sweetfx. Problem is we are all probably running different gpus etc. But for a more beautiful game 5-7fps lost isnt bad at all. Cant even notice with the naked eye. hehe.

    image

  • CorehavenCorehaven Colorado Springs, COPosts: 1,538Member
    Originally posted by DoomsDay01
    Originally posted by Corehaven

    I just started using it with GW2 a few days back.  Got it fine tweaked to GW2 and it looks really great. 

     

    Some may not realize, not only does it give a graphical bump, but SweetFX uses your GPU not your CPU.  So it can drastically aid in making a game run smoother, as you can turn a few graphical options to low in GW2 and there will be no difference while using SweetFX, except that your game should run better while looking great.  Some say to turn all the graphical options on low, but you probably shouldn't do that, as some of them still do have a very noticeble affect on grame graphics.  But on some options, yea, you can turn them down and there won't be a difference. 

     

    I plan to try SweetFX with many games in the future.  I'm thrilled with it so far. 

    I have everything set on as high as it goes in game and sweetfx caused me around 5-7fps downgrade. I am still in the upper 60's to lower 70's so well worth the small loss for a more vibrant and dark world.

     

    Well if you have a good power supply and very decent cooling in your system you could try downloading an app that disables CPU parking and I've heard that can help things in general.  A lot of folks say that can drastically increase FPS if you need that. 

     

    That's if you have CPU parking on your PC.   I don't think I do so for me its not an issue. 

     

    You can research this yourself and it shouldn't take you long.  That's if you care to bother.  But don't do it if you just have moderate cooling of your PC.  Personally I don't mess with that kind of thing because I only have moderate PC knowledge and I'm paranoid of tinkering too much with things that already work fine. 

  • DoomsDay01DoomsDay01 Charlotte, NCPosts: 780Member Common
    I already have all cores unparked. I have no problems where my fps is at right now.
  • CitalssCitalss glasgowPosts: 28Member
    How do I get sweetfx and install it for gw2? o:
  • ShadowdawnzShadowdawnz Calgary, ABPosts: 176Member Uncommon
  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    Originally posted by Citalss
    How do I get sweetfx and install it for gw2? o:

    here is the link http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html

    all you have to do is unzip everything, about 31files and put it into the main folder of your game

    then open up file "SweetFX_settings" and change whatever you like to your preference.

    you can do it on the fly to see how it looks in-game, just make sure to save to see it. I believe "Pause/Break" will reload the settings saved and "Scroll Lock" turns your settings on and off if you want to see the difference.

    image

  • XAPKenXAPKen Northwest, INPosts: 4,941Member Uncommon
    No doubt it's amazing.  Love the color vibrance.

    Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  Realm Lords 2 on MMORPG.com
  • sargey123sargey123 HolonPosts: 102Member Uncommon

    yea it works amazingly with gw 2 ,I been using it for almost a month!

    thats how my settings looks btw,full size:

    *Click on Image for full size*

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    That's a very nice shot Sarge, love that wall.

    image

  • kabitoshinkabitoshin Posts: 758Member Uncommon
    I've tried downloading this and all i get is a PDF creator, amazon search bar, probably some viruses too idk.
  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    Originally posted by kabitoshin
    I've tried downloading this and all i get is a PDF creator, amazon search bar, probably some viruses too idk.

    your probably downloading the wrong thing/link.... :| you do not click the "download" advertisement program one.. thats the PDF creator stuff. Youll have to scroll down more just before the comments there is 2 links to download for USA or EU. If thats too much trouble here's a better place to download it http://skyrim.nexusmods.com/mods/23364 . Enjoy.

    image

  • mindw0rkmindw0rk St-petersburgPosts: 1,351Member
    If you want to be really impressed, get 3D Vision 2. With recent helix fix, GW2 plays wonderful in 3D and it makes huge difference
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