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All FFXIV:ARR INFO can be found here New Letter From Yoshi Page 10

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  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    From the Offical FFXIV:ARR Website The Dev. Blog is now live! find link under offical websites for FFXIV on front page will have *NEW* FFXIV:ARR Dev. Blog as its tital and the link

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  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    added the new video to main page quest and combat

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • zevni78zevni78 grimsbyPosts: 1,133Member Uncommon
    Originally posted by DarknessReign
    added the new video to main page quest and combat

    How did you like the look of combat and questing?

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    it was ok . Combat reminds me of XI a little faster i liked it. Questing looked good. It was modern set mostly for Solo players to gain EXP and items off questing. Adds something more. All in all it reminds me of FFXI but modern witch is what WE the FFXI community really wanted

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member

    I found some info from FFXIVCORE notes taken from Yoshi-P what to expect in a nutshell

    FFXIV “Version 1.0” General Additions between September 2010 & September 2012:

    • Spirit Bonding and Materia System (similar to FFVII) where you can equip gear, it has a “spirit gauge” bar and when it maxes you can break it down into material you can equip which boosts your stats.
    • Grand Companies for each city which serve as a main focal point for story quests (also issues your Chocobo)
    • Primals and Weapons (Ifrit, Moogle King, Garuda)
    • Airships between cities
    • Auto-Attack
    • Quests that grant EXP
    • EXP parties with exp chains
    • Jobs, Artifact Armor, Relic Armor
    • Fatigue System is LONG gone

    The Free Company system. Think of these as Linkshells (FF equivalent of guilds) taken to the next level. The details are scarce at this point, but things such as company bases, company summons, and other large, cool stuff of that nature has been hinted at.

    Instanced Housing System (3 sizes, small, medium, large. Medium and Large cost high amounts of gil.) – Need to read more on this. Comprehensive Info.

    Adjustment to Gil Retention (All costs were brought down, so you will have less gil when you start.) Example: V.1.0 You had 10,000, now have 1 less numerator = 1,000.

    Auction House (Finally)

    Chocobo Augmenting / Gearing the Chocobo/ Fights with you out in battle / Can call it anywhere outside of cities

    New mounts (Courels, Drakes)

    PVP (this will be contained to two main areas; one for small-medium scale encounters and other for much larger, objective based encounters.)

    Delivery Box (Mognet?)

    Jumping Function

    New summons (Titan and Odin)

    Rebalanced/new class abilities and traits.

    Redesigned combat / Limit Break System

    New notorious monsters (rare enemies; small and large varieties) and new enemies/monsters.

    FATE System (to add)


    Armory System / Job System (Classes & Jobs)

    You start the game as either a Disciple of Magic or Disciple of War. These are classes you can start as. At level 30, you can advance to the designated class job, which grants you more skills, power, and equipment.


    Gladiator > Paladin
    Marauder > Warrior
    Pugilist > Monk
    Archer > Bard (P.s. Archers don’t need to buy arrows separately anymore)
    Lancer > Dragoon
    Conjuror > White Mage
    Thaumaturge> Black Mage
    *NEW* Arcanist > Summoner

    Artifact Armor / Relic Weapons
    Each job has a set of artifact armor (AF) that you can start gathering through a string of quests starting at level 30.

    Relic Weapons have a string of quests that are much larger in length. (Anyone who played FFXI knows this)

    Leveling / Experience Points / Quests

    Gone are the days of grinding. Side quests, game content, and the main storyline grant you the majority of your experience points for your job to level up to 50. There are NUMEROUS side quests. Quests pop up over NPC’s heads and have a “Where to go” feature on mini map.

    Main Storyline

    The main story is brand new in FFXIV:ARR and the main storyline alone can get you from level 1 to 50.

    End Game

    CROSS-SERVER dungeon/content finder (Automatically matches you up with those that are seeking the same content.)

    Crystal Tower (TO ADD)

    Bahamuts' Labyrinth (TO ELABORATE)

    Full Parties = 8 People
    Alliance = 3 Parties (24 people for End Game Runs)

    More or less all this info can also be found on the front page reading and watching the links. Maybe this can clear up some issues and awnser questions people have.

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • drivendawndrivendawn montgomery, ALPosts: 1,252Member Uncommon
    Originally posted by DarknessReign

    I found some info from FFXIVCORE notes taken from Yoshi-P what to expect in a nutshell

    FFXIV “Version 1.0” General Additions between September 2010 & September 2012:

    • Spirit Bonding and Materia System (similar to FFVII) where you can equip gear, it has a “spirit gauge” bar and when it maxes you can break it down into material you can equip which boosts your stats.
    • Grand Companies for each city which serve as a main focal point for story quests (also issues your Chocobo)
    • Primals and Weapons (Ifrit, Moogle King, Garuda)
    • Airships between cities
    • Auto-Attack
    • Quests that grant EXP
    • EXP parties with exp chains
    • Jobs, Artifact Armor, Relic Armor
    • Fatigue System is LONG gone

    The Free Company system. Think of these as Linkshells (FF equivalent of guilds) taken to the next level. The details are scarce at this point, but things such as company bases, company summons, and other large, cool stuff of that nature has been hinted at.

    Instanced Housing System (3 sizes, small, medium, large. Medium and Large cost high amounts of gil.) – Need to read more on this. Comprehensive Info.

    Adjustment to Gil Retention (All costs were brought down, so you will have less gil when you start.) Example: V.1.0 You had 10,000, now have 1 less numerator = 1,000.

    Auction House (Finally)

    Chocobo Augmenting / Gearing the Chocobo/ Fights with you out in battle / Can call it anywhere outside of cities

    New mounts (Courels, Drakes)

    PVP (this will be contained to two main areas; one for small-medium scale encounters and other for much larger, objective based encounters.)

    Delivery Box (Mognet?)

    Jumping Function

    New summons (Titan and Odin)

    Rebalanced/new class abilities and traits.

    Redesigned combat / Limit Break System

    New notorious monsters (rare enemies; small and large varieties) and new enemies/monsters.

    FATE System (to add)


    Armory System / Job System (Classes & Jobs)

    You start the game as either a Disciple of Magic or Disciple of War. These are classes you can start as. At level 30, you can advance to the designated class job, which grants you more skills, power, and equipment.


    Gladiator > Paladin
    Marauder > Warrior
    Pugilist > Monk
    Archer > Bard (P.s. Archers don’t need to buy arrows separately anymore)
    Lancer > Dragoon
    Conjuror > White Mage
    Thaumaturge> Black Mage
    *NEW* Arcanist > Summoner

    Artifact Armor / Relic Weapons
    Each job has a set of artifact armor (AF) that you can start gathering through a string of quests starting at level 30.

    Relic Weapons have a string of quests that are much larger in length. (Anyone who played FFXI knows this)

    Leveling / Experience Points / Quests

    Gone are the days of grinding. Side quests, game content, and the main storyline grant you the majority of your experience points for your job to level up to 50. There are NUMEROUS side quests. Quests pop up over NPC’s heads and have a “Where to go” feature on mini map.

    Main Storyline

    The main story is brand new in FFXIV:ARR and the main storyline alone can get you from level 1 to 50.

    End Game

    CROSS-SERVER dungeon/content finder (Automatically matches you up with those that are seeking the same content.)

    Crystal Tower (TO ADD)

    Bahamuts' Labyrinth (TO ELABORATE)

    Full Parties = 8 People
    Alliance = 3 Parties (24 people for End Game Runs)

    More or less all this info can also be found on the front page reading and watching the links. Maybe this can clear up some issues and awnser questions people have.

    Yes saw this as well lets just say that  EXP parties with exp chains is true lol.

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    A new Blog from a FF fan with a little insight for the game a break down of the combat AND a new Blog post from the Offical FFXIV website ( you can find the link on the front page ) This is the video and its got some great Info Enjoy http://www.youtube.com/watch?v=QbFTX5YG1V0

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Also shows a Pic of Ul'Dah region

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member

    More detailed info from Yoshi-P

    -Current Alpha Version of XIV is from ARR Version a few months ago, and the real version is much more developed.
    -The Physics Engine isn't implemented in Alpha (Will be in Beta)
    -However, basic enmity, and aggro system is implemented. (might be incomplete, but there's proof)
    -there is also an active Instanced Dungeon (tam-tara deepcroft) in Alpha with working features.
    -Beta Version will include a lot more features from the "Actual Game" such as prototype Housing, PvP, etc
    -Yoshi-P will keep on inviting Alpha Users, currently, Alpha is in Phase 3
    -Remember, Alpha Test is solely for "STRESS TESTING", had to mention
    -Levelling in FFXIV: ARR will be more spread out, from Guildleves, to Quest, Dungeon, NM, Strongholds, FATE
    -Alpha Level cap is Level 20 and Only CNJ, ARC, LNC, so Battle System is very limited
    -In Beta there will be "Fall Damage" and no more Invisible Walls
    -I don't know about V2.0 Repairs, but in V1.0, NPC repairs Any Gears to 99% with Lv 50 Gears charging 5k Gil max
    -In V1.0, you already have Repair button
    -There will be Gold Saucer, Crystal Tower, Great Labyrinth of Bahamut, etc etc from Previous Final Fantasies
    -Content will be optimized to all level, ranging from Solo-Trio, Light Party(4-7), Full Party(8), and Alliance (Up to 24)
    -Dungeons and Raids are for Parties, [Hard] Mode needs everyone to be good and experienced
    -Upon Launch, A New Class Arcanist will be available, and It's job summoner to come soon after
    -There will be Toggle Systems on Ingame Features (UI, Dust, Physics, Targetting, etc)(Already in V1.0)
    -The areas are difficult to approach for alpha testers (cap lv 20) hence the tour char. is lv 50
    -Yoshi-P did not want XIV:ARR turn into an Action game
    -Bestiary / Monster Book system is planned and is on work
    -F.A.T.E.( Full Active Time Event) is a new World Content System in XIV:ARR (Public Event ??)[Prototype in Beta]
    -No limit on how many people can participate in a FATE, rewards are based on Individual performance
    -Examples of FATE types, Open World Contents(NMs, etc), Hamlet Defense, Chocobo Escort)
    -In FATE, you will be level-synced to the content level. (Only If you are above the level)
    -Benchmark is soon to be released, There is 2 types of Benchmark. (Character Creation and I forgot the other one)
    -Incapacitation will be improved and put into use (Has been used(Crucial) since Original Launch)
    -New Genders If you haven't found out, such as "Male Miqo'te", "Female Roegadyn", and "Female Highlander"
    -Yoshi-P commented on New Races (Still a long way to go) but said between "Reptile-Humanoid" or "Viera"
    -Alpha will end near around "Mid-End" December, Beta will start January-Feb
    -Limit Break will be a form of "Team-work" Ability/Super-skill requiring to fill a PT Bar.
    -Free Companies are granted the power of Primal-summoning for a certain time If they're the first to kill it.
    -To summon the Primal, the Company must fill in certain Bar, when summoned World Weather will change.
    -Free Company is a Higher-level of Community, they will be able to have Headquarters, and many more is to come
    -Housing will be on an Instanced neighbourhoods, they will be able to choose plot of lands to buy
    -There are 3 different types of lands and plots, being Small, Medium and Large
    -Large lands can have small houses, but small lands cannot have large houses
    -Players can freely decorate their indoors or outdoors(gardens)
    -It is possible to have several people living inside a house (for example, multiple rooms like sharing apartments?)
    -There will be "Trophy" decorations inside the houses
    -A New Instance of Neighborhood will be made automatically If a land is bought.
    -Land and House prices are separate, you can also craft furnitures or plant gardens. (Crafting & Gathering)
    -Land starts expensive, but if it's not bought, the price will start to drop
    -You can buy them right in the location, or from the Market Boards. (Retainers/Banks will be placed in your home)
    -No Land Expansions, If you bought S-Land and want o have M-Land, you have to buy it again
    -But Moving onto another patch of land is possible (?? From S-land to another S-land in different location maybe)
    -All Cities, along with the World Map was radically changed (Ul'dahs gate might be able to open)
    -You can sell unneeded lands to NPC (Maybe PC too, but no information on that)
    -There will be PvP modes like; 1v1, 3v3, 8v8, Tournaments, etc etc typical PvP modes
    -Chocobo Breeding systems(from chick), you will be able to optimize your Chocobo types like Mage, Tank, DD, etc
    -There will be other mounts such as Magitek, Ahriman, Coeurl, Drakes, etc
    -Although there is no plan for Magitek to be used in Battle, Devs are hoping to do so in the future
    -Chocobo Armory system, Chocobo will be able to wear gears(Head, Body, Legs) to enhance their performance
    -Foods and Consumables will have a bigger part in ARR
    -ARR Story at launch will be divided into 3 at first, being "7th Umbral Era", "The Garlean Empire" and "The Primals"
    -Barber NPC for quests to change appearance (Hairstyle, facepaint)
    -Marriage System
    -Inventory is limited, but banks will have larger capacity (Shared Banks for Free Company with authority selection)
    -There will be Vanity slots for Vanity Items
    -Monsters divided from Small to Medium to Large (Already in 1.0)
    -More Monsters behaviour, according to their types (Voidkin, Seedskin, etc) (Was in XIV 1.0 to an extent)
    -[From Alpha Phase 2] Able to handle 1000 Players in 1 place and show around 100+ Characters at the same time wit haround 300+ Battles simultaneously

    -Yoshi-P was thinking of separating Daggers from GLA, making it usable to THF
    -Yoshi-P was interested in the Idea of Samurai
    -Yoshi-P will implement either a "Sky" or "Sea" Content Expansion in the future (There's a chance for swimming)
    -Yoshi-P is planning on "Expanding the Magic Division" first, he is also interested in crowd control roles
    -ARR Server will have better response than the current version
    -ARR Graphic Engine is created for easier use for various range of PC specs (Low to High)
    -ARR is also made for the PS3, hence the graphics adjustment
    -PS3 and PC will be launched at the same time, if not similar
    -PvP and Housing will not be available immediately at launch, but will follow soon after
    -Housing will be like Instanced Neighbourhoods, where you can buy a plot of land in an Estate
    -Uematsu didn't compose all the music in XIV 1.0, but he did 72 themes of them
    -ARR's story is based around 5 years after the Fall of Dalamud, sent to another dimension by Louisoix
    -Current Music team (Sound Director) Masayoshi Soken, Naoshi Mizuta, Ryo Yamazaki, Tsuyoshi Sekito
    -ARR will be voice acted in Japanese, English, French and German
    -The Alpha stage will go for a few month, with 4 Phases in total. First 2 Phases will be Local Test
    -Alpha is currently at Phase 2, Phase 3 to follow very soon
    -Beta Testing will begin around January if not Early-february
    -PC & PS3 Beta Test will go on similar timelines
    -ARR is supported by fully-customizable UI
    -It is said that it will support 3rd Party Softwares such as mods (to modify UI, etc)
    -Level Sync will also be implemented
    -The XIV Dev Team played lots of various MMOs, not only WoW
    -ARR is an almost complete redesign (World Redesign, Graphic, Server structure, etc)
    -ARR will not have DirectX11 compatibility at launch, but that is their next goal
    -ARR is planned to be released by Q1 2013 (Jan-Mar)

     

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  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Just a bump this really should be a sticky

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  • drivendawndrivendawn montgomery, ALPosts: 1,252Member Uncommon
    Originally posted by DarknessReign
    Just a bump this really should be a sticky

    So let be writen so shall it be done. : )

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    updated and added new letter from producer from 12/27/12

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  • AlberelAlberel LondonPosts: 1,121Member

    It's always refreshing to see how frank he is about the development process. Most devs keep everything shrouded in mystery and just drop crumbs for the hype machine. I love how he openly discusses their thought processes; even for things that might never see the light of day (like having the game run entirely on a tablet).

    The transparency of ARR's development is one of the reasons I regained interest in the game actually.

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Nice find !

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • drivendawndrivendawn montgomery, ALPosts: 1,252Member Uncommon
    aaannddd another http://forum.square-enix.com/ffxiv/threads/14967-Translations-(JP-to-English)/page559  not alot on XIV but still a good read.
  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Most questions that have been posted lately could easily be answered if you read the main post (OP) its there black and white clear as crystal . And is all.SE confirmed.

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  • GwapoJoshGwapoJosh Auburn, INPosts: 991Member Uncommon
    DarknessReign, thanks for keeping this updated.. I can't wait for the launch!  I've been playing the series since Final Fantasy III

    "You are all going to poop yourselves." BillMurphy
    image

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Your welcome :)

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • tommygunzIItommygunzII Roanoke, VAPosts: 321Member
    Nice to have everything in one place. Thanks from me as well ^^
  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    New blog post 1-29-13 http://na.finalfantasyxiv.com/blog DrivenDawn has the music up more info here also

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  • ZooceZooce B, FLPosts: 586Member
    Originally posted by DarknessReign
    New blog post 1-29-13 http://na.finalfantasyxiv.com/blog DrivenDawn has the music up more info here also

    Love the opening of Limsa Lominsa track and the blog was entertaining as usual.

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    PS3 Test Shots New Live Letter comming soon http://na.finalfantasyxiv.com/blog

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  • SatimasuSatimasu Winter Park, FLPosts: 900Member Uncommon
    Looks like PC version with the controller UI to me (look at the mouse on the upper right corner). Still nice, I'm gonna play with a controller.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
    FFXIV Character: Tamorae Fonteil

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