I'm not sure I get what you mean sounds like NPCs with a more advanced scripting, which is no big improvement. It would be hard to make them random enough that players would not notice they weren't "real". For one thing, I don't play MMOs to have other people around me, I play them to socially interact with other people, and even if you fooled me into thinking they were just anti-social other players, I wouldn't be playing the game for long.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I wouldn't think that would be viable for the company. You'd need resources to create, run and maintain 90% artificial player population. If they only had 10% playerbase to generate revenue, my guess is they would quickly go out of business.
IF i could and did in fact enjoy, soloing most of the game then
Yes.
however, if either of those statements returned FALSE, then i would most certainly leave the game.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
If the game was a wasteland with 1 player every 4-5 zones I'd be pretty pissed because it's a deceptive practice and if the company is willing to lie to customers they don't care about their customers.
I feel the OP hates F2P games and failed to hide it behind that OP post. Why cant P2P developers do that instead? they are the ones claimed to have all the experience and money from subscriptions to be the best games. If artificial players were actually created to fill game worlds with people then that would happen on P2P mmos and not F2P.
Random Dev 1: hey gamers dont want to pay monthly for our poorly made mmos, they suck...
Random Dev 2: i know right... lets make it F2P....
Random Dev 1: Hell no... there must be a way for them sillys to keep paying.
Random Dev 3: i got an idea, lets fill the world with artificial players so people think our game is popular and start subscribing.
If you could make NPCs clever enough that it took you six months to figure out that they were NPCs and not players, then that would be quite a nifty game feature, don't you think?
it would be easy to do with autopathing. all you do is set the "bot" to run from the healing npc to the quest node npc spending a few minutes at each, then it moves to the bank/storage npc and gear npcs then it teleports (logs out or whatever) put it on a delay so it waits a few minutes or an hour then logs in and repleats it. BAM you can claim the starter town or whatever is uber populated by having 5-10 bots running around doing nothing... most players wouldnt even notice lololol as well devs can rename the toons so every week they throw in a new name and people wont know lol
but its not just f2p games that can do this. any p2p/b2p whatever can do it. its a simple autopathing script lolol hell WoW could do it and claim it has gained another 10million users.. no one would even notice
Originally posted by Quizzical If you could make NPCs clever enough that it took you six months to figure out that they were NPCs and not players, then that would be quite a nifty game feature, don't you think?
Couldn't you just use the NPCs to do customer support?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
General population is meaningless aslong as it maintains a healthy enough population to do whatever content you want to do.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Originally posted by Starpower SWTOR should have done that. Might have made the game feel more alive
Didn't the players feel like AI anyway? I mean that game has some real poor animations and the environment itself....lulz...can you say 1980s movie green-screen :P
Hero Evermore Guild Master of Dragonspine since 1982. Playing Path of Exile and deeply in love with it.
depends on whether they made the appropriate changes needed to keep the players they had coming back.
if no then no I wouldn't stay. having fake players is the same thing to me as giving the PR number of 1.7 million active subs over and over again or 10.1 million active subs for that matter.
I think you're onto something O.P. Brilliant. How hard could it be to code the current crop of players, including:
Beggars, Noobs, Power Gamers
Beggars and noobs would be easy to script, and are a potential coin sink. For Power Gamers, just park a group of them at some camp. No need to respond to tells.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Originally posted by Kyleran I'm not sure I get what you mean sounds like NPCs with a more advanced scripting, which is no big improvement. It would be hard to make them random enough that players would not notice they weren't "real". For one thing, I don't play MMOs to have other people around me, I play them to socially interact with other people, and even if you fooled me into thinking they were just anti-social other players, I wouldn't be playing the game for long.
Why would that make a difference? You won't have the time to talk to 99% of the players anyway.
In my few years of playing WOW, i may have met, and talked to at most a hundred or two of players. That is less than a single digit percentage of a WOW server population.
Originally posted by Kyleran I'm not sure I get what you mean sounds like NPCs with a more advanced scripting, which is no big improvement. It would be hard to make them random enough that players would not notice they weren't "real". For one thing, I don't play MMOs to have other people around me, I play them to socially interact with other people, and even if you fooled me into thinking they were just anti-social other players, I wouldn't be playing the game for long.
Why would that make a difference? You won't have the time to talk to 99% of the players anyway.
In my few years of playing WOW, i may have met, and talked to at most a hundred or two of players. That is less than a single digit percentage of a WOW server population.
Which goes to show you don't have experience with the way MMO's used to be. This is what people have been complaining about and requesting in a new MMO. It's fine to have games that aren't sociable, but some want a community. You don't seem to be able to grasp that.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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If i enjoyed the gameplay - yes.
Dont see why it would affect me if it hadnt negatively impacted me for the previous 6 months.
it would depend:
IF i were thoroughly engrossed in the game and
IF i could and did in fact enjoy, soloing most of the game then
Yes.
however, if either of those statements returned FALSE, then i would most certainly leave the game.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Express your opinion
http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html
I feel the OP hates F2P games and failed to hide it behind that OP post. Why cant P2P developers do that instead? they are the ones claimed to have all the experience and money from subscriptions to be the best games. If artificial players were actually created to fill game worlds with people then that would happen on P2P mmos and not F2P.
Random Dev 1: hey gamers dont want to pay monthly for our poorly made mmos, they suck...
Random Dev 2: i know right... lets make it F2P....
Random Dev 1: Hell no... there must be a way for them sillys to keep paying.
Random Dev 3: i got an idea, lets fill the world with artificial players so people think our game is popular and start subscribing.
Random Dev 1 & 2: wooooooooooah! brilliant!.
it would be easy to do with autopathing. all you do is set the "bot" to run from the healing npc to the quest node npc spending a few minutes at each, then it moves to the bank/storage npc and gear npcs then it teleports (logs out or whatever) put it on a delay so it waits a few minutes or an hour then logs in and repleats it. BAM you can claim the starter town or whatever is uber populated by having 5-10 bots running around doing nothing... most players wouldnt even notice lololol as well devs can rename the toons so every week they throw in a new name and people wont know lol
but its not just f2p games that can do this. any p2p/b2p whatever can do it. its a simple autopathing script lolol hell WoW could do it and claim it has gained another 10million users.. no one would even notice
Artificial population increase mechanism -> scam.
Servers showing "full" and no one around -> scam.
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Fixed that for you.
Yeah! Computer controlled characters in MY MMO?!?! No way man, I'll stick to my NPCs.... wait a minute
Couldn't you just use the NPCs to do customer support?
Then sell those services out to other companies!
$$$$$
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
You think I play MMOs for the NPCs? Haha.
You think when I saw you had written "Who the hell" I assumed YOU were everyone who plays MMOs? Haha.
Didn't the players feel like AI anyway? I mean that game has some real poor animations and the environment itself....lulz...can you say 1980s movie green-screen :P
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
depends on whether they made the appropriate changes needed to keep the players they had coming back.
if no then no I wouldn't stay. having fake players is the same thing to me as giving the PR number of 1.7 million active subs over and over again or 10.1 million active subs for that matter.
I think you're onto something O.P. Brilliant. How hard could it be to code the current crop of players, including:
Beggars,
Noobs,
Power Gamers
Beggars and noobs would be easy to script, and are a potential coin sink.
For Power Gamers, just park a group of them at some camp. No need to respond to tells.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Why would that make a difference? You won't have the time to talk to 99% of the players anyway.
In my few years of playing WOW, i may have met, and talked to at most a hundred or two of players. That is less than a single digit percentage of a WOW server population.
Which goes to show you don't have experience with the way MMO's used to be. This is what people have been complaining about and requesting in a new MMO. It's fine to have games that aren't sociable, but some want a community. You don't seem to be able to grasp that.