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This game is lacking one thing for me, FFA (MMORPG.COM addition.)

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Comments

  • IskenderIskender Member Posts: 10

    As much as I do enjoy EvE it is common knowledge that the average player in EvE has multiple accounts. Most predictions estimate 2 to 3 accounts per player. Thus, although EvE has roughly 400k to 500k accounts at best half of those are actually unique players. This is coming from someone with multiple accounts. The grand majority of people in my corp, particularly ones that have been playing for a year or more, have multiple accounts. The mechanics of the game basically encourage this playstyle (like salvaging with an alt, low sec/null gate scout, industrial/trader alt, etc). 200k unique players is nothing to really crow about and EvE is by far the most popular FFA PvP game. A better example would be to check PvP servers on themepark games and then compare their population vis a vis the PvE servers

     

    With that said, I felt GW2, before the inclusion of Ascended gear, had the best systems in place for a workable FFA full loot PvP game. Like a number of people have mentioned, it would require some minor coding changes but everything was in place to make it work.

    1. fully craftable, best in slot gear that is failry easy and inexpensive to acquire

    2.  huge open maps

    3. faction less game

    4. fun, unique classes though I will mention that class balance leaves something to be desired

    5. downleveling mechanic

    6. doesn't take long to get to max level

     

    Add in some keeps that guilds could claim as their own (the game needs something like this now cause as it stands there is little reason to be in a guild) and off you go in a fantastic, triple A, fantasy setting, MMO environment

     

     

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    what GW2 needs is the Guild vs Guild wars that GW1 has. And awesome capes representing your guild (again like GW1).




  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Mannish
    It amazes me how quick these carebears are to say it wont work . Sure it wont work in the way the game is structured now but he is saying make a PVP server thats structured in a way that it will work. They would have to change some things to suit open pvp and we all know that. Also he is not saying change the whole game but add a server for people to play on if they want open pvp.

     The devs themselves have said that the amount of work that would be required would be extensive.The game simply isn't built for this sort of thing, from the ground up. Of course, you may consider the devs carebear as well, if that's the case then so be it.

    Oderint, dum metuant.

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Iskender

    As much as I do enjoy EvE it is common knowledge that the average player in EvE has multiple accounts...

     

     

     I had three. My combat pilot, that could fly T3 (tengu), my manufacturing account, that could fully build Tengus, and my hauler, specifically built for hauling what was needed where.

    Oderint, dum metuant.

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.
  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by daltanious
    Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

    There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

    imageimage
  • LaromussLaromuss Member UncommonPosts: 331
    Originally posted by JoeyMMO
    Originally posted by daltanious
    Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

    There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

    dont' kid yourself, GW2 has quest chains which are just as boring as any mmo out there.  it might be hidden/masked better but in the end same kill x kill y shit and one of many reasons Guild war 2 lost to a kids pirate game in the 2012 choice awards.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Warjin
    Originally posted by Celcius

    While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?

    I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)

    Omg the Gw2 map is a FFA players dream, think of all the spots we can hide, give me goose bumps thinking of the possiblities, Also let noe forget Gw2 is setup where every player and class can hold there own 1v1 making this perfect for a FFA game or at least 1 server with this rule set.

    As for random pve, simple, in a group, guild or same event, safe from friendy/enemy fire.

    a. Towns, guards attack if you attack.

    b. WvW server, could just disable them for FFA servers or place from FFA servers players in a random server.

    c. Players enjoy FFA, look at Eve, Darkfall to name a few, the problem is AAA MMO games have none, Gw2 could be the first.

    d. Player will join at there own risk, so if you dislike the chance of being greifed, camped or what ever this server is not for you, but if you enjoy this type of play, why not , it can only do the game good.

     

    Wrong, only a small minority of gamers enjoy FFA PvP.  It is by far the smallest niche audience in an already niche genre.  The reason why there is no Triple-A FFA PvP games is because no one in their right mind would waste money like that.  Its best to stick to the already small market share in one of those games you mentioned.

     

    I'm not faulting you for wishing something, because I and along with all gamers have their own notion of what our ultimate MMO would be.  Mine is an amalgamation of Asherons Call, GW2 and DAoC.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Laross
    Originally posted by JoeyMMO
    Originally posted by daltanious
    Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

    There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

    dont' kid yourself, GW2 has quest chains which are just as boring as any mmo out there.  it might be hidden/masked better but in the end same kill x kill y shit and one of many reasons Guild war 2 lost to a kids pirate game in the 2012 choice awards.

    Yea but its hidden nicely by the Dynamic Event system.  The single greatest innovation to come along since sliced bread!

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • NacarioNacario Member UncommonPosts: 222
    But what would be the idea behind world pvp in gw2? Whats the point? I love wpvp, but theres no reason for it if all that happens is thst u can gank someone and u gain nothing out of it
  • Masa1Masa1 Member UncommonPosts: 318
    Originally posted by Nacario
    But what would be the idea behind world pvp in gw2? Whats the point? I love wpvp, but theres no reason for it if all that happens is thst u can gank someone and u gain nothing out of it

    I can kill you in GW2. Isn't that a great reason?

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by azzamasin
    Originally posted by Laross
    Originally posted by JoeyMMO
    Originally posted by daltanious
    Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

    There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

    dont' kid yourself, GW2 has quest chains which are just as boring as any mmo out there.  it might be hidden/masked better but in the end same kill x kill y shit and one of many reasons Guild war 2 lost to a kids pirate game in the 2012 choice awards.

    Yea but its hidden nicely by the Dynamic Event system.  The single greatest innovation to come along since sliced bread!

    Ever heard at least about game Rift? Or War? Same shit different name. And nobody playing it after month or few at best. You need decent number of players at any time around this to work. When initial rush is over ... game and fun is over.

    Regular quests via quest hubs are eternal and not related to number of players.

  • WarjinWarjin Member UncommonPosts: 1,216
    Originally posted by azzamasin
    Originally posted by Warjin
    Originally posted by Celcius

    While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?

    I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)

    Omg the Gw2 map is a FFA players dream, think of all the spots we can hide, give me goose bumps thinking of the possiblities, Also let noe forget Gw2 is setup where every player and class can hold there own 1v1 making this perfect for a FFA game or at least 1 server with this rule set.

    As for random pve, simple, in a group, guild or same event, safe from friendy/enemy fire.

    a. Towns, guards attack if you attack.

    b. WvW server, could just disable them for FFA servers or place from FFA servers players in a random server.

    c. Players enjoy FFA, look at Eve, Darkfall to name a few, the problem is AAA MMO games have none, Gw2 could be the first.

    d. Player will join at there own risk, so if you dislike the chance of being greifed, camped or what ever this server is not for you, but if you enjoy this type of play, why not , it can only do the game good.

     

    Wrong, only a small minority of gamers enjoy FFA PvP.  It is by far the smallest niche audience in an already niche genre.  The reason why there is no Triple-A FFA PvP games is because no one in their right mind would waste money like that.  Its best to stick to the already small market share in one of those games you mentioned.

     

    I'm not faulting you for wishing something, because I and along with all gamers have their own notion of what our ultimate MMO would be.  Mine is an amalgamation of Asherons Call, GW2 and DAoC.

    And is the reason they only need 1 server, sure it's a small minority but that still shouldn't be a reason not to add at least 1 server with a FFA rule set, or just a PvP server for that matter, I think Gw2 is selling themselves short by not addind at least the option.

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Warjin
    Originally posted by azzamasin
    Originally posted by Warjin
    Originally posted by Celcius

    While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?

    I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)

    Omg the Gw2 map is a FFA players dream, think of all the spots we can hide, give me goose bumps thinking of the possiblities, Also let noe forget Gw2 is setup where every player and class can hold there own 1v1 making this perfect for a FFA game or at least 1 server with this rule set.

    As for random pve, simple, in a group, guild or same event, safe from friendy/enemy fire.

    a. Towns, guards attack if you attack.

    b. WvW server, could just disable them for FFA servers or place from FFA servers players in a random server.

    c. Players enjoy FFA, look at Eve, Darkfall to name a few, the problem is AAA MMO games have none, Gw2 could be the first.

    d. Player will join at there own risk, so if you dislike the chance of being greifed, camped or what ever this server is not for you, but if you enjoy this type of play, why not , it can only do the game good.

     

    Wrong, only a small minority of gamers enjoy FFA PvP.  It is by far the smallest niche audience in an already niche genre.  The reason why there is no Triple-A FFA PvP games is because no one in their right mind would waste money like that.  Its best to stick to the already small market share in one of those games you mentioned.

     

    I'm not faulting you for wishing something, because I and along with all gamers have their own notion of what our ultimate MMO would be.  Mine is an amalgamation of Asherons Call, GW2 and DAoC.

    And is the reason they only need 1 server, sure it's a small minority but that still shouldn't be a reason not to add at least 1 server with a FFA rule set, or just a PvP server for that matter, I think Gw2 is selling themselves short by not addind at least the option.

     Again, the devs have ruled it out due to the time and effort it would take to basically rewrite the core of the game to allow that. Everything from DEs to cross profession combos would have to be redesigned, and as such, the skills would require that as well since they're balanced with cooperativeness in mind. Anyone thinking it's a simple tweak here and there hasn't written a line of code in their life.

    Oderint, dum metuant.

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