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Would you play an MMO that, among other things, placed a heavy emphasis on a central, 30-40 hours long story campaign, rather than on any form of long term "end game" commitment?
Pretty straight forward question.
Because i can.I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.Logic every gamers worst enemy.
Well it would depend.
If I play a game and it's only going to be 40 hours of content and then you are done, it really should be free to play.
If I play a game and it's at least 120 hours or more of content, I don't mind paying a reasonable price for it. I'll get my money's worth.
You mean GW2? I hit max in less than 100 hours, but it felt like everything after the initial 20 hours was just a repeat, but with different higher level areas, the core gameplay and lack of new skills stops early on.
since I only played it for several weeks, there you go short term mmo
sounds like most MMO´s, in the last couple of years, well when you strip away all the annoying side quests, either way I do enjoy a focused story in games, just dont understand why MMO developers decide to waste 5, or so, years to develop a game that wont last more than a couple of days for the fast, and maybe a month for the slow...instead of just make the single player game, for the audience that want an interactive movie, that last for about 40 hours
Originally posted by dotdotdash Would you play an MMO that, among other things, placed a heavy emphasis on a central, 30-40 hours long story campaign, rather than on any form of long term "end game" commitment? Pretty straight forward question.
Pretty straight forward answer: No.
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