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I do apologise I didn't account for the epic LOUDness of the game. So the music actually drowned me out alot in the video.But people still liked the review anyway. So i was encouraged to post it here.
This game is rather interesting a bit stiff on normal animations. But very good on fighting animations. That kind of confusing me because it's usually the other way around. I did the first 30 minutes of the game. This is due to the fact your limited to a hour a day of play.
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I had to do a second look. Because the first look ended up being too loud lol...And this one I put on TGN as well. The game has some promise attacks look really well done. But it has a major centering problem. And appears too stiff on simple animations while its fluid on advanced ones.
Comments
an hour a day to play, after your first 10 hours
I read that it was 10 hours first then an hour a day, however, that was not the case for me, it only allowed me an hour a day from my first log in (yesterday)
www.90and9.net
www.prophecymma.com
Tried the game, interesting concept, but it has the same rough edges that many games of it's type seem to have. The GUI is the biggest roadblock, with bits and bobs located everywhere on very tiny buttons and text either cutoff and/or poorly translated in cramped little boxes. It was workable, but between that and my other issues with it, it was enough to keep me from trying it longer and suffering through it until I became used to it. My other issues with it were that there are a lot of holdovers from its country of origin (like the "stay online for X amount of time for a gift!" system which encourages longer play as these games are typically played in a cafe setting and more time online=more money for the cafe/game). I also got very frustrated trying to figure out what to do with one of the life skills (sometimes translated to chess, sometimes not) as one of the npcs did not respond at all, and even after using a youtube video to learn about it as the help screen essentially said "Watch the tutorial" and then had no tutorial to watch, I had no way of knowing what I was supposed to do and ended up failing over and over again.
There's a definite charm to the game, and the art/design of it is very nice, but as is usually the case, there are way too many funky design decisions based around the business model and the typical barebones UI issues that only get worse when localized that make the experience harsh. It's by no means unplayable, but the rough edges made it painful enough to not be worth getting at any of the more interesting bits underneath.
started yst had 11h
@lantesh1
This game and it's mechanics still have me somewhat confused. I suppose I'll keep at it. I can't decide if it's the translations or just the way everything is set up that is so confusing.
Also OP I don't agree one bit that there is anything wrong with the animations, they are as fluid as I've ever seen (very GW2 like). People and their animation critiques never cease to amaze me.
I really hope you do SuperXero.