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My Review of Rift Storm Legion: A Good/Bad List

FoomerangFoomerang Member UncommonPosts: 5,628

The Bad Stuff:

Carnage Quests: Kill x of y quests that auto accept and clutter your quest log. They need to allow us to auto decline carnage quests.

Eight Billion Currencies: Seriously? Its just too much. Streamline this garbled mess please.

Faction Grinds: Oh boy more factions to grind out rep with. Lock up best in slot armor enchants behind 2 months of daily quests. Stupid.

Lag/Disconnects/Bugs: There are tons of bugs in the game. Sound effects sometimes reverberate and echo to infinity until my speakers start to crackle. Bugged boss fight and mechanics. They are good at squashing bugs, but there are more to squash than I have seen in this game before.

The Good Stuff:

Dimensions: Instanced player housing. I'll take it. Player crafted housing items, ability to place, scale, rotate objects anywhere. Even suspended in mid air. Change weather, time of day, music. They add new items about twice a week. Just got practice dummies. Great RP tool. Great addition to any mmo.

Hunt Rifts: Best implementation of Rift events so far. Purchase a lure for a specific boss. Open up a tear with it. Repel waves of invasions. Place and upgrade turrets and healing wells. Engage in multi phase boss fights. All out in the open world. Anyone can join in and since there is no more mob tagging, everyone gets rewards. Well done.

Crafting: Crafting got some much needed love this xpac. As mentioned earlier, crafters can now create dimension items. The resources are spread throughout the entire game not just the new zones which is nice. Augments are now craftable. They used to be drops only, but now crafters can make augments and enhance items during the crafting process. Best change they did to crafting, imo is they made it raid ready. You dont have to grind regular dungeons in order to gear up for expert dungeons. Then grind expert dungeons in order to gear up for raids. Crafted gear has all the stats you need to get into tier 1 raids. You can be a fresh 60, buy your gear, and start raiding if thats what you want to do. Personally, I dont raid, but I do enjoy the occasional dungeon. Its nice to be able to heal effectively in expert dungeons from gear I crafted myself or bought from other crafters.

Little things:
graphics are better, textures sharper.
sound and music is well done
setting is awesome. sort of sci fi horror mixed in with fantasy.
no more mob tagging woot
new souls are fun
old souls were revamped and really shine at 60
run speed has been increased both in and out of combat is. feels less sluggish
artifact collections unlock some really great puzzles
some of the new zone invasions are badass
cookin/fishin/campfires/tents great for downtime and rp
still the best customizable ui of any mmo Ive played.

The stuff I care about and score: 8/10

Solid, multi layered, viable crafting
Interesting soul system and combat options
Player housing
Tons of non instanced massively multiplayer content

For a game that started off as a tiny wow clone, it has really changed for the better in almost every way. Still has some old annoying features and mechanics that I hope to see go away some day. Thats the thing about these devs. They have proven they are not afraid to add, change, scrap, or try out new things in this game. They have proven that they listen to their community. They earn my 15 dollars a month with constant fixes, updates and additions to the game.

thanks for reading!

Comments

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by DMKano
    Spot on review - agree pretty much with both negative and positives. Id like to add that new raids are challenging and fun. There's a dungeon where you get turned into a large robot which is an interesting twist.overall I think it's a an awesome expansion, it's been taking up all my free time lately.

    Nice. I havent done that dungeon yet. But the new chronicle also has a part where you turn into a giant mech and jump around platforms on a giant airship, blowing up engines. fun stuff.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538

    Its strange that Trion kind of made a big deal about carnage, but downplayed hunt rifts.

     

    Carnage not only is nothing special, its the worst feature Ive seen in quite some time, easily the worst thing they have ever added.  You would think removing the running back and forth to the quest giver would improve things but it doesnt.  It just makes it all the more mindless.

     

    Hunt rifts, however are pretty cool, as youve covered.  I am not a fan of carnage (obviously) nor am I a fan of IAs or onslaught (though both of these are good additions to the game), but hunt rifts are great.

     

    Bggest issue with the expansion is it didnt add 6-50 zones and the game desperately needed them.  This wont matter to the people that love the game, but it makes SL a fans only expansion when the game really needed to broaden its scope a bit.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by strangiato2112
    Its strange that Trion kind of made a big deal about carnage, but downplayed hunt rifts.
    I agree. I also think it was kind of dumb that they bullet point the capes but make no mention of the upgraded crafting system. And yeah, the hunt rifts should have been a major talking point.
  • RydesonRydeson Member UncommonPosts: 3,852

         Is Rift's mob density still insanely crazy?  I started with Rift with early beta play and quit after I got my first toon to max level..  I hate playing the instance hamster wheel and was hoping for the game to actually be about RIFT's.. since that is the title..  I was hoping to make a career crafting and rift hunting.. How sadly disappointed I was that crafting is just a joke.. And Rift hunting to was too much of a pain because getting from one rift to another was seperated by hundreds of mobs every 8 feet..  MY GAWD TRION...... Make the world BIGGER, and tone down the damn mob density..  The game, even at end game zones just feels like I'm running through an arcade with unlimited targets.. Let me know when they change things a lot more..

         OH,, btw.. give rift huntes some lovin..  I hated that there was no meaningful rewards in rift hunting..  It felt like a dead end career path..

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Rydeson
         Is Rift's mob density still insanely crazy?  I started with Rift with early beta play and quit after I got my first toon to max level..  I hate playing the instance hamster wheel and was hoping for the game to actually be about RIFT's.. since that is the title..  I was hoping to make a career crafting and rift hunting.. How sadly disappointed I was that crafting is just a joke.. And Rift hunting to was too much of a pain because getting from one rift to another was seperated by hundreds of mobs every 8 feet..  MY GAWD TRION...... Make the world BIGGER, and tone down the damn mob density..  The game, even at end game zones just feels like I'm running through an arcade with unlimited targets.. Let me know when they change things a lot more..     OH,, btw.. give rift huntes some lovin..  I hated that there was no meaningful rewards in rift hunting..  It felt like a dead end career path..

    Pretty much all of your concerns have been addressed in the expansion. Mob density has been reduced considerably since the land mass has tripled. Some areas actually are devoid of mobs. You have to search them out heh.

    Crafting is viable for stepping into expert dungeons and raids. There are currently a few best in slot craftable epics. Crafters can also create housing items which adds another layer to what you can make and who your customers are. And you can also craft augments which go into the crafting process for a more customized crafting experience.

    The Hunt Rift system added to the expansion is quite robust. The mechanics are a combination of the old raid rifts and onslaughts. Hunt Rifts have their own set of tiered content and tiered gear. There are upwards of 80 different encounters so far and its all setup for Trion to add more fairly easily.

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by Foomerang

    Eight Billion Currencies: Seriously? Its just too much. Streamline this garbled mess please.

    Faction Grinds: Oh boy more factions to grind out rep with. Lock up best in slot armor enchants behind 2 months of daily quests. Stupid.

    I totally agree to the green part. Trion really overkilled it with their currencies and on top of that, you can't acheive ANYTHING without having to farm out all sorts of tokens and currencies -even seasonal.

    want gear -> farm currency

    want something for your house? -> farm another currency

    want some fluffy pet? -> farm just another currency

    want to craft/receipes? ...

    want any holiday event's presents? ...

    want to go for rifts? ...

    Currencies is what has killed the game for me. I logged in for the 14th-18th event, checked some vendors for the new stuff, saw all the required tokens, planarite and such and logged out again.

    Put the rep grind on top of that and you have a real grindy stinker here.

    image
  • FreezzoFreezzo Member UncommonPosts: 235
    Originally posted by Volgore
    Originally posted by Foomerang

    Eight Billion Currencies: Seriously? Its just too much. Streamline this garbled mess please.

    Faction Grinds: Oh boy more factions to grind out rep with. Lock up best in slot armor enchants behind 2 months of daily quests. Stupid.

    I totally agree to the green part. Trion really overkilled it with their currencies and on top of that, you can't acheive ANYTHING without having to farm out all sorts of tokens and currencies -even seasonal.

    want gear -> farm currency

    want something for your house? -> farm another currency

    want some fluffy pet? -> farm just another currency

    want to craft/receipes? ...

    want any holiday event's presents? ...

    want to go for rifts? ...

    Currencies is what has killed the game for me. I logged in for the 14th-18th event, checked some vendors for the new stuff, saw all the required tokens, planarite and such and logged out again.

    Put the rep grind on top of that and you have a real grindy stinker here.

    About that, I feel like it's not a grind at all. I'm having fun with different things in the game and the currency comes to me. If you really want something from i.e. an event there's often multiple ways to get it. Do the dailies or the event repeatables (the christmas/Fae Jule is sledding :D) or close rifts. There's more ways to do stuff and a lot of stuff to do. I admit there are a little too many currencies, but then again they are all gotten from different parts of the game. If you want endgame gear by doing rifts you'll need more rift currency, same goes for expert dungeons/raids/etc...

    "We need men who can dream of things that never were." - John F. Kennedy
    And for MMORPGs ever so true...

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Volgore
    Originally posted by Foomerang Eight Billion Currencies: Seriously? Its just too much. Streamline this garbled mess please. Faction Grinds: Oh boy more factions to grind out rep with. Lock up best in slot armor enchants behind 2 months of daily quests. Stupid.
    I totally agree to the green part. Trion really overkilled it with their currencies and on top of that, you can't acheive ANYTHING without having to farm out all sorts of tokens and currencies -even seasonal.

    want gear -> farm currency

    want something for your house? -> farm another currency

    want some fluffy pet? -> farm just another currency

    want to craft/receipes? ...

    want any holiday event's presents? ...

    want to go for rifts? ...

    Currencies is what has killed the game for me. I logged in for the 14th-18th event, checked some vendors for the new stuff, saw all the required tokens, planarite and such and logged out again.

    Put the rep grind on top of that and you have a real grindy stinker here.


    I can see where you're coming from. I don't mind having currencies for various game systems. But right now there is way too much clutter. For example, there are three crafting currencies for purchasing recipes. That is overkill. There only needs to be one. Same with pvp. There are i think 4 different types of ranks and currencies there. Rifts have 3 types, raids are up to like 5 or 6 now. One currency for each game system. Thats all Im sayin. Its not so much grindy. Its just too cluttered and pointless.

    Now the faction rep. That is a grind. Seriously, I feel that once you have completed a faction's main storyline and killed their sworn enemies etc, you should be at the highest ranking with that faction. To tack on quests that you do day after day for a month is bad game design imo.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Foomerang

    Originally posted by Rydeson
         Edit for space....


    Pretty much all of your concerns have been addressed in the expansion. Mob density has been reduced considerably since the land mass has tripled. Some areas actually are devoid of mobs. You have to search them out heh.  Glad to hear they have addressed mob density, but you implied it was "end game zones".. Are zones 1-40 still insanely stupid?  For me, I hate any mob desity that is closer then 50 yards, with the exception of camps..

    Crafting is viable for stepping into expert dungeons and raids.  So once you start with dungeons and raids, crafting is useless?  There are currently a few best in slot craftable epics. I'm old school, meaning that I want to see 50% or more of the slots be crafted.. I'm dead against raids being locked out unless you jump thru tiers.. I don't play that carrot game as the devs want me to play.. Crafters can also create housing items which adds another layer to what you can make and who your customers are. And you can also craft augments which go into the crafting process for a more customized crafting experience. Housing items like that of EQ2 or SWG?

    The Hunt Rift system added to the expansion is quite robust. From 1 to 50th level, or just the new expansion zones? The mechanics are a combination of the old raid rifts and onslaughts. Hunt Rifts have their own set of tiered content and tiered gear. There are upwards of 80 different encounters so far and its all setup for Trion to add more fairly easily.

    Tiered Rift hunting rewards? I will only consider coming back to Rift if 90% of my armor can be upgraded to dungeon and raid status.. As I said, I don't play the carrot raid hamster wheel.. However, I do like the idea of being a nomad and rift hunter.. If the rewards of being the best rift hunter can't even get you in the door of the most current raid.. Forget it..

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Rydeson
    Originally posted by Foomerang Originally posted by Rydeson      Edit for space....
    Pretty much all of your concerns have been addressed in the expansion. Mob density has been reduced considerably since the land mass has tripled. Some areas actually are devoid of mobs. You have to search them out heh.  Glad to hear they have addressed mob density, but you implied it was "end game zones".. Are zones 1-40 still insanely stupid?  For me, I hate any mob desity that is closer then 50 yards, with the exception of camps.. Crafting is viable for stepping into expert dungeons and raids.  So once you start with dungeons and raids, crafting is useless?  There are currently a few best in slot craftable epics. I'm old school, meaning that I want to see 50% or more of the slots be crafted.. I'm dead against raids being locked out unless you jump thru tiers.. I don't play that carrot game as the devs want me to play.. Crafters can also create housing items which adds another layer to what you can make and who your customers are. And you can also craft augments which go into the crafting process for a more customized crafting experience. Housing items like that of EQ2 or SWG? The Hunt Rift system added to the expansion is quite robust. From 1 to 50th level, or just the new expansion zones? The mechanics are a combination of the old raid rifts and onslaughts. Hunt Rifts have their own set of tiered content and tiered gear. There are upwards of 80 different encounters so far and its all setup for Trion to add more fairly easily.
    Tiered Rift hunting rewards? I will only consider coming back to Rift if 90% of my armor can be upgraded to dungeon and raid status.. As I said, I don't play the carrot raid hamster wheel.. However, I do like the idea of being a nomad and rift hunter.. If the rewards of being the best rift hunter can't even get you in the door of the most current raid.. Forget it..

    Im not gonna try to sell you on this anymore. You seem to have some specific prereqs. Maybe browse the official forums or I think theres still two days left to try out the xpac for free

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Rydeson
    Housing items like that of EQ2 or SWG?

     

    Dimensions are based off of EQ2 housing, so yes, think EQ2 housing.  Its that good.

  • VolgoreVolgore Member EpicPosts: 3,872

    I played some more hours on a Defiler last night and it was quite fun. At first, the soul was a bit confusing and the beacon you drop makes it almost too easy, but i've gotten soon into it. Since i played alone, i couldn't give the defiler's Links a try. I also couldn't find a straight rotation (same with my former Cabalist), as the CDs don't go along with each other -i like that alot. As with basic Rift, for my taste the combat is still a bit bland effect-wise and could use more visual power, boom on the ears and impact on the mobs i fight.

    From my few hours and 1 level up:

    -the runspeed-buff is great, i can't see why people complain about it on the forums. It would be nice to see the same with mounts.

    -performance seems to be slightly enhanced

    -mob health from 26k-30k wasn't a problem and stuff died within reasonable time, my char wearing an old mix of T1 and T2 from experts. Again i can't see why people whine about fights taking too long. Perhaps with a fresh 50 being lazy in Iron Pine-greens...do some experts, folks.

    -items giving quest laying around everywhere is nice

    -despite the wicked time i played (1-4 a.m.), there was still some activity in the chat (50-59 in my case) and some players around in the zones. Tempest Bay was lively.

     

    Looking back, i wish i'd have given it more time from 14th to 18th and not just loggend in last minute. As with the original game, I expect to see a heavy price drop soon and could even see myself getting SL then. But then, there is still something about the overall setting of the game that is a turnoff to me, and for over a year i'm trying to figure out what it is.

    Also, since all my friends quit playing mmorpgs, i'm left being sort of a loner nowadays and have a very hard time to socialise and connect with anyone. So maybe SL just came 3 years too late for me.

     

     

    image
  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Volgore
    Originally posted by Foomerang

    Eight Billion Currencies: Seriously? Its just too much. Streamline this garbled mess please.

    Faction Grinds: Oh boy more factions to grind out rep with. Lock up best in slot armor enchants behind 2 months of daily quests. Stupid.

    I totally agree to the green part. Trion really overkilled it with their currencies and on top of that, you can't acheive ANYTHING without having to farm out all sorts of tokens and currencies -even seasonal.

    want gear -> farm currency

    want something for your house? -> farm another currency

    want some fluffy pet? -> farm just another currency

    want to craft/receipes? ...

    want any holiday event's presents? ...

    want to go for rifts? ...

    Currencies is what has killed the game for me. I logged in for the 14th-18th event, checked some vendors for the new stuff, saw all the required tokens, planarite and such and logged out again.

    Put the rep grind on top of that and you have a real grindy stinker here.

    It's six of one, half a dozen of the other.

    In all other games, you grind faction for this stuff. 10,000 coins vs. 10,000 faction with whoever is the exact same thing. We are talking about a graphical coin vs. a numerical representation of the faction you have - more or less.

    If you want someone to show they've done a certain amount of work for a reward, you will have to find some way to represent it. IMO, having a list of 10 different currencies is the same thing as having a list of 10 different factions you're earning status with. 

    Are coins really a worse way of tracking your work toward a reward? 

    If it is so bad, how would you do it?

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by Zorgo

    It's six of one, half a dozen of the other.

    In all other games, you grind faction for this stuff. 10,000 coins vs. 10,000 faction with whoever is the exact same thing. We are talking about a graphical coin vs. a numerical representation of the faction you have - more or less.

    If you want someone to show they've done a certain amount of work for a reward, you will have to find some way to represent it. IMO, having a list of 10 different currencies is the same thing as having a list of 10 different factions you're earning status with. 

    Are coins really a worse way of tracking your work toward a reward? 

    If it is so bad, how would you do it?

    I just wish there would be more stuff to get by doing long quest chains.

    Maybe you remember in basic WoW, there was an alliance only quest-chain that started in Feralas and rewarded you with the Sprite Darter Hatchling. WoW has (had) many good examples of loooong quests that rewarded you with certain fluff and you did not do them for gear, but for other things.

    In Rift, every of these "other things" seem to be related to some currency.

    Or remember in WtLK the egg that could get you a dragon mount after 5 days? In Rift, again you had to "feed" the (raptor-)egg with another currency.

    Get token, mark, coin, shard, stone, planarite, ore -> get item.

    image
  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Zorgo
    Originally posted by Volgore Originally posted by Foomerang Eight Billion Currencies: Seriously? Its just too much. Streamline this garbled mess please. Faction Grinds: Oh boy more factions to grind out rep with. Lock up best in slot armor enchants behind 2 months of daily quests. Stupid.
    I totally agree to the green part. Trion really overkilled it with their currencies and on top of that, you can't acheive ANYTHING without having to farm out all sorts of tokens and currencies -even seasonal. want gear -> farm currency want something for your house? -> farm another currency want some fluffy pet? -> farm just another currency want to craft/receipes? ... want any holiday event's presents? ... want to go for rifts? ... Currencies is what has killed the game for me. I logged in for the 14th-18th event, checked some vendors for the new stuff, saw all the required tokens, planarite and such and logged out again. Put the rep grind on top of that and you have a real grindy stinker here.
    It's six of one, half a dozen of the other.

    In all other games, you grind faction for this stuff. 10,000 coins vs. 10,000 faction with whoever is the exact same thing. We are talking about a graphical coin vs. a numerical representation of the faction you have - more or less.

    If you want someone to show they've done a certain amount of work for a reward, you will have to find some way to represent it. IMO, having a list of 10 different currencies is the same thing as having a list of 10 different factions you're earning status with. 

    Are coins really a worse way of tracking your work toward a reward? 

    If it is so bad, how would you do it?



    Like i said, i would cut down on the amount of currencies in each system. And i would provide enough unique content per faction so that youre not stuck doing the same couple daily quests for a month. One token/currency per system and cut down the repetitive quest grind for faction rep.
  • MMOdad72MMOdad72 Member Posts: 93
    Originally posted by Rydeson
    Originally posted by Foomerang

    Originally posted by Rydeson
         Edit for space....


    Pretty much all of your concerns have been addressed in the expansion. Mob density has been reduced considerably since the land mass has tripled. Some areas actually are devoid of mobs. You have to search them out heh.  Glad to hear they have addressed mob density, but you implied it was "end game zones".. Are zones 1-40 still insanely stupid?  For me, I hate any mob desity that is closer then 50 yards, with the exception of camps..

    Crafting is viable for stepping into expert dungeons and raids.  So once you start with dungeons and raids, crafting is useless?  There are currently a few best in slot craftable epics. I'm old school, meaning that I want to see 50% or more of the slots be crafted.. I'm dead against raids being locked out unless you jump thru tiers.. I don't play that carrot game as the devs want me to play.. Crafters can also create housing items which adds another layer to what you can make and who your customers are. And you can also craft augments which go into the crafting process for a more customized crafting experience. Housing items like that of EQ2 or SWG?

    The Hunt Rift system added to the expansion is quite robust. From 1 to 50th level, or just the new expansion zones? The mechanics are a combination of the old raid rifts and onslaughts. Hunt Rifts have their own set of tiered content and tiered gear. There are upwards of 80 different encounters so far and its all setup for Trion to add more fairly easily.

    Tiered Rift hunting rewards? I will only consider coming back to Rift if 90% of my armor can be upgraded to dungeon and raid status.. As I said, I don't play the carrot raid hamster wheel.. However, I do like the idea of being a nomad and rift hunter.. If the rewards of being the best rift hunter can't even get you in the door of the most current raid.. Forget it..

    If don't mind me piggy backing on this I'm the same way , and really would like an honest answer from a current/experienced Rift player.

    I much , much prefer open world grinding over instanced dungeons , and don't mind different currencies , quests etc. I just want to find a game where I can get reasonable equipment at max level without having to do the same instanced dungeon repeatedly. It's just not my thing.

    If I can buy from crafters it'd be great , or tokens/currency from open world quest/mobs etc , and no looking for the ultra stat I'm the top dps % spec equip possible sort of thing , I dont care about that , just want to be in "decent" equip without having to do X dungeon for 15th time to get that next drop as its the only way to do it.

    Can you now in Rift equip yourself  , as in truly "yourself" be it buying it from crafters , drops from open world Rifts/mobs etc.

    I get conflicting answers on this and trying to figure that out.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by MMOdad72

    If don't mind me piggy backing on this I'm the same way , and really would like an honest answer from a current/experienced Rift player.

    I much , much prefer open world grinding over instanced dungeons , and don't mind different currencies , quests etc. I just want to find a game where I can get reasonable equipment at max level without having to do the same instanced dungeon repeatedly. It's just not my thing.

    If I can buy from crafters it'd be great , or tokens/currency from open world quest/mobs etc , and no looking for the ultra stat I'm the top dps % spec equip possible sort of thing , I dont care about that , just want to be in "decent" equip without having to do X dungeon for 15th time to get that next drop as its the only way to do it.

    Can you now in Rift equip yourself  , as in truly "yourself" be it buying it from crafters , drops from open world Rifts/mobs etc.

    I get conflicting answers on this and trying to figure that out.

    Rift, outside of the rad level, is almost entirely currency grind based.  And yes, you can gear yourself off these currency grinds without doing dungeons.  Invasions are your best friend in this.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by strangiato2112
    Originally posted by MMOdad72 If don't mind me piggy backing on this I'm the same way , and really would like an honest answer from a current/experienced Rift player. I much , much prefer open world grinding over instanced dungeons , and don't mind different currencies , quests etc. I just want to find a game where I can get reasonable equipment at max level without having to do the same instanced dungeon repeatedly. It's just not my thing. If I can buy from crafters it'd be great , or tokens/currency from open world quest/mobs etc , and no looking for the ultra stat I'm the top dps % spec equip possible sort of thing , I dont care about that , just want to be in "decent" equip without having to do X dungeon for 15th time to get that next drop as its the only way to do it. Can you now in Rift equip yourself  , as in truly "yourself" be it buying it from crafters , drops from open world Rifts/mobs etc. I get conflicting answers on this and trying to figure that out.
    Rift, outside of the rad level, is almost entirely currency grind based.  And yes, you can gear yourself off these currency grinds without doing dungeons.  Invasions are your best friend in this.

    The current set of best crafted gear is slightly better than what you get in expert dungeons. You can completely outfit yourself minus the trinket slot via crafting, or invasions, or hunt rifts.
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