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PS: The best part is that apparently 44% of the people rated it a 10... almost ALL with brand new accounts (including Heke who I believe is Henrick's brother and the SV "business manager" but doesn't disclose that info). So I guess that's OK in his eyes... LOL
They just haven't learned that they need to fix their PRODUCT first and then the reputation will get a lift. Tricking people into trying a F2P game by rating it a 10 just hurts the company. They need to UNDER PROMISE and OVER DELIVER. For some reason, they just never learn this and thus all of their PR initiatives fail...
Also, read that whole thread for a good perspective on the community. One of their hardcore supporters posts a preview of a "review" he wants to publish so that the other hardcore fans and even the developers and tweak it and make it a "Really fine and objective review"
Again, it's not the reviews that hurt the game. It's the product itself. They sold 10s of thousands of copies of the game. Their pitiful retention rate has nothing to do with reviews and everything to do with a poor product that people actually TRIED and dumped.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)