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Sony Online Entertainment's John Smedley has some advice for the future MMOs: "to change the way we do this", even including Sony's games in the statement. Most MMOs today are stuck in the current model of developing content that is quickly eaten up by locusts. This, according to Smed, has to change.
"We're building a sandbox and giving players the tools to help shape the world that they're in. That's the direction we're going we're going in with EverQuest Next; trying to make a world that players create while being a living, breathing world around them. It's not just a prop for them to walk around in, which is really what all of today's MMOs are. Their worlds are nothing more than a movie set."
Read more at Polygon.com.