- Developing a MMO based on WoW, only.
- Betting everything on (fair) custscene, (cliche) story and (nice) V.O. with meaningless choices.
- Not delivering as many gameplay features as what's existing in others MMOs.
- Having most of the in game features with lower quality than most MMO.
Not optimizing the engine, server side for network synchronisation and having good NPC AI, client side for good performance and nice graphics.
Designing the game around a cartoonish graphical chart with heroic proportions.
Outsourcing art without a good quality control nor IP / lore validation.
Not delivering a world but setting everything on rails.
- Making PvP based on stats.
- Delivering a sub par space shooter.
- Not listening to player feedback, before, then during the beta. Have a we know better mindset
- Not managing efficiently such a large project.
- Over hyping the game
- Launching an unevenly polished game during a very bad time frame.
- Making Classes changes impacts either negatively PvP or PvE at each iteration.
- Struggle to fix the bugs and improve the game play
Pushing content in game without taking into account players feedback from the test servers
Not adding content fast enough.
Implementing new features with still less polish than in other games
Lie to the customers about poor FPS performance
Butchering the lore with non fitting gear and things like non force users force lightning others.
- Havig a bad PR with keeping the we know better attitude and self congratulating themselves
- Not addressing the main players concerns and keeping players in the void.
- Convincing EA top managers people left because the monthly fee not the way to go instead of not worth it.
- Implement one of the worst F2P MMO model, making people play for tools (UI and so) not for content
- Make the game barely enjoyable for F2P
- Scam players with real cash lottery
- Oblige former players to pay a sub to get their "rewards"
- Oblige players to pay for Christmas "gifts"
- Do not add much content in F2P but mostly re-skinned assets
- Keep wasting $$$ on the space shooter, dedicating a whole team.
- Keeping hyping sup par features "going to love the speeder" Yeah sure.
- Make subscribers pay for future major patches (free in other games)
- Do not allow player to pay said content with earned in game currency (CC)
- Not extending the much looked after Class Story
- Bring back world PvP as timed events only
Step 5 (Taking guesses)
- Limiting world PvP to very specific "bigger" instances
- Still not separating PvE and PvP skills
- Adding re-skinned human skeletons as new species only.
- Making a BattleFront like space sim (boring long term) vs a X-Wing vs Tie-Fighter/JTL
- Pushing back UI addons/skins
- Not adding mini games like Pazaak, pod/swoop racing
- Keep making people to pay real cash for color (hue) changes on the gear (Revan set *cough*)
- Not adding appearance tabs nor gear slots toggles.
What's puzzling here, is after SWG failure and post MMO history of half success, you'd think people would learn from these mistakes, especially when they were involved in them.
But no, it seems TOR managers are digging their grave deeper and deeper at each iteration.