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Neverwinter: New Video Shows Off Trickster Rogue

SBFordSBFord Associate Editor - News ManagerThe CitadelPosts: 19,924MMORPG.COM Staff Rare

Perfect World Entertainment and Cryptic Studios have sent out a new Neverwinter trailer. This time, the Trickster Rogue is revealed. "Master of evading enemy attacks, Trickster Rogues know that the key to success is to see when to dodge and when to counter.  Their tremendous agility and ability to quickly deal damage makes the them a worthy opponent to Neverwinter's most vicious monsters." Enjoy!







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Comments

  • aspekxaspekx Brandon, FLPosts: 2,167Member Uncommon

    shift + direction key ... i hope that includes wasd.

    also, is this all auto attack? if you're using both mouse buttons for the specials it seems like it would be awkward to attack in general.

    either way, though im not a fan of PW or of the 4.0 ruleset i do want to play this, just to see their rendition of the most famous of all Faerun cities.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • adam_noxadam_nox hays, KSPosts: 2,054Member Uncommon
    game is starting to look good.  I think perfect world's acquisition is paying dividends and filling in some technical gaps at cryptic.
  • samvenicesamvenice BarcelonaPosts: 96Member Uncommon

    May be early to say, but from what I can see in this vid.. totally looks like TERA's warrior.

    (waiting for haters to start the usual chorus "stop n go animations! aaah! " )

  • bcbullybcbully Westland, MIPosts: 8,759Member Rare

    I have to "feel" the combat system. I'm starting to wonder about the general mmorpg move to smaller talent bars. I always felt that the idea is to give the player more that he/she can do.  

     

    Still interested. I'm a sucker for D&D lore.

  • TorvalTorval Oregon CountryPosts: 9,615Member Epic
    It looks like a fun class to play.  We'll see how it actually feels though.  Hopefully the beta should be around the corner in the next couple of months.
    Centuries ago, in primitive times, before the dawn of civilization, there were things that would be inconceivable to us today; such things as poverty, disease, violence, senility, and love.
  • DenambrenDenambren Montreal, QCPosts: 327Member Uncommon

    Really hoping there are many different abilties for the classes, and we didn't just see the entire definition of the trickster rogue.

     

  • aspekxaspekx Brandon, FLPosts: 2,167Member Uncommon

    Originally posted by Denambren

    Really hoping there are many different abilties for the classes, and we didn't just see the entire definition of the trickster rogue.

     

    Originally posted by bcbully

     I always felt that the idea is to give the player more that he/she can do.  

     

    Still interested. I'm a sucker for D&D lore.

    im in agreement with both of these. i have false hopes b/c its dnd and im a sucker for dnd. always have been. also, im really hoping we didnt just see the general panorama of this classes' abilities.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • RecoreRecore Posts: 6,030Member Rare

    Cant wait for this game. Going with the Guardian Fighter class.

     

    http://www.youtube.com/watch?v=B0_wnyPspNE


        
  • RecoreRecore Posts: 6,030Member Rare
    Originally posted by Denambren

    Really hoping there are many different abilties for the classes, and we didn't just see the entire definition of the trickster rogue.

     

     

     

     

    There are alot of different abilitys and also multible dailys.


        
  • EmeraqEmeraq Medical Lake, WAPosts: 923Member Uncommon
    Liking what I see so far, hoping for a more enjoyable D&D experience than we've had in recent years.
  • TheDarkrayneTheDarkrayne YorkshirePosts: 3,047Member Uncommon
    Is it just me that sees a kind of Dragon Age: Origins vibe in this game?
  • YuuiYuui KaunasPosts: 723Member
    Originally posted by Vannor
    Is it just me that sees a kind of Dragon Age: Origins vibe in this game?

    Pretty much, yeah, graphically its the DA1, while combat-wise it seems to be a WAY MORE polished and more sensible version of DAII combat. 

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  • DeniZgDeniZg Posts: 697Member Uncommon
    Originally posted by Vannor
    Is it just me that sees a kind of Dragon Age: Origins vibe in this game?

    Totally.

    I wonder if combat has more action feel where you can go behind the NPC to avoid the telegraphed attack, or it's just trading blows with occasional block or dodge or something.

  • carebear77carebear77 tswhanePosts: 86Member
    This actually looks fun
  • XiaokiXiaoki White Pigeon, MIPosts: 2,740Member Uncommon

    I wonder how the KB&M controls are set up because its currently looking like it would be better played with an Xbox controller.

  • Allacore69Allacore69 Casselberry, FLPosts: 839Member

    This game is going to be the bomb!

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  • gillrmngillrmn ArnhemPosts: 250Member
    Originally posted by chelan

    shift + direction key ... i hope that includes wasd....

    I believe you have not played other cryptic games. The controls are very customizable. There is also support for console and many people play them using that. You can even edit the whole .ini file of controls to set almost every kind of control system possible.

    As this game uses the same engine, controls are going to be that much customizable.

    PWE is the publisher. They will be incharge of the cash shop and stuff, not the development. Development of game is done by cryptic.

     
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