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Can the mmo community please get a free training class on debunking hype please?
Because the mmo community really needs it.
just looking at threads like this regarding EQNext seem to publicly show just how gullible MMO consumers are.
"Fool me once, shame on you, fool me twice, shame on me" Well since you continue to be fooled, that must make you a big fool.
Lots of these same people getting hyped up in that thread on EQNext, seem to be many of the same faces and consumers of the Warhammer Hype Era, or the AoC hype era, or the SWTOR hype era, or the Darkfall Hype era, or the Guild Wars 2 hype era.
And I ask myself this every time,,, "how in the world, do these MMO developers manage to fool the same people over and over again? Makes no sense. Its as if the consumers dont learn from past mistakes."
Reminds me of Warhammer and SWTOR and AoC and Darkfall, all over again.
Putting that aside for the moment, lets take a look at some ways Developers try to hype players up, and counter critic's anti-hype.
One of my favorites is the Guild Wars 2 Manifesto. Very cleverly done hype piece. Fooled many.
Here he say if you love MMOs you would want to check out GW2, and if you hate MMO you would also want to check out GW2. Did anybody ever question this contradiction? Doesnt make much sense, and seem to be clever marketing talk. Why would non MMO gamers be interested in a MMO, that also appeals to MMO gamers?
Fully Branching Personalized story. Just fancy marketing way of saying a traditional quest. Really how could you not see this, after what happen with the SWTOR hype?
Now they go on to talk about the art, and how its visually stunning and something you will say " wow I never seen something like this before, or never played gameplay like this before"
clever marketing talk. Whenever you see comments like that from developer, automatically you should question it as hype. Most features in MMO can be traced in some form to older games. very little is actually original. innovative, but rarely original.
He say most games you go out and have fun occasionally. While the rest of the game is a BORING Grind to get to the fun stuff. again antihype flag should go up here. First you need to understand this term "GRIND". Marketers are not using the objective meaning of it, which is repeating a task.
They are using the subjective meaning of it, which uses that Adjective "BORING" in the meaning. So what developer will admit that their game has boring elements in it? Using the subjective meaning of Grind, any developer could then say their MMO if Grind-Free, since to them, there arent any boring parts of their game. See how clever that is?
I swung a sword, I swung a sword, hey I swung a sword again... interesting. Thats basically the same style of gameplay in the game. hype talk again. in a game with combat as a main foundation, you will be doing this often. so you should have seen past this hype talk.
The lady say that MMOs lost the the ability to make players feel like a hero. Then she goes into this rant about how how everybody is doing the same thing around you, and the boss you just killed respawns 10 mins later and doesnt care that the player is there. LOL I got a big laugh out of that. And most of you who played the game, or any MMO in general know why. This is clever marking hype talk. We should know by now, that in a MMO with large population, and finite world, that Mobs will have to respawn , including bosses. No matter what a developer say, or does to hide that. it respawns, so new players can also experience that content. Until developer tech improves to the level that developers to dish out brand new content every min for players to fight, then expect respawning. very traditional, and should been a red flag. And the talk about playing with others around you doing the same task... like really.... isnt that what the whole point of group content is for, as well is public events?
Hey everybody, we do not want to build the same MMO that everybody else is building!!! Yeah and I am sure they all say that...
she says "In GW2 its your world, its your story, you effect things around you in a very permanent way.". Sorry to burst your bubble of hype, but same reason behind the spawning, we previously talked about, is the same reason nothing is permanent. Because if it were, then the first few players that trigger these things, would be the only players to ever experience it. Meaning, that this content would be only a one time feature. Which know MMO developer in today's age of MMO with a sane mind would do. I mean, the lady just straight up lied in your face here, and most people didnt catch this early on.
The rest of that you should be able to debunk on your own.
another things I want to bring up is this notion that "Since a MMO is in Beta, than it really going to change much from there."
Well Rarely, does that happen. Honestly, Betas are just a clever marketing demo, to get your money early on in most cases. Many people will blindly defend these. But over the past few years, how many MMO have vastly improved their gameplay issues within the beta, before the game released?
Also another thing to look out for is Developers posting on forum as regular posters. This is something most people cant prove is going on, but should be expected at any signs of public hyping on community forums like this.
Because hiding in the shadows gives them an added advantage when they make their attack on gullible MMO consumers.
They can counter the critcs, by simply calling them Trolls, without much effort than that, and you would never know they were secretly a Developer. MMORPG.com claims they are against this behavior from developers, but lets be real here. How can they stop a developer from not saying who they really are?
Check out this developer that posts here on this very forum.
Remember Derek Smart, the lead developer of Line of Defense and Alganon?
Well he happens to post here using his avatar and name. But whats to stop a developer from posting here without using their picture and name? come on, think about it.. EA already been busted for doing this sort of thing.