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Group of things to kill. Kill them. We advance. Get new group of things to kill. We kill, we advance to next group of things to kill.
Now we have pretty backgrounds, maps, worlds, stars and moons, fire, and trees.
You pass all the tests in first grade, you get to go to second grade, then to third.
I start my job cleaning the floor, then get promoted to fry-station, then cashier, then cook. Now I have a badge that says 'crew chief'.
Is this the only way to go?
Comments
So just because we 'kill' stuff, everything is the same?
By this logic, games such as Half Life, Quake, Amensia, Trine, Super Mario brothers, Final Fantasy, Zelda etc are the same thing because we 'kill' stuff.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
On a serious note. EVE and MMO's like them are not space invaders because you are fighting real opponents with consequences if you lose, beyond losing your quarter.
What are talking about? WoW style quests are exactly like Space Invaders. Go kill 15 rats rinse/repeat. There just wasn't an NPC with a ? hovering over their head needed to start the quest.
In fact, Space Invaders was better than WoW because there were no add-ons that told you when to move out of way of the invaders death turds they were dropping on you. You actually had to watch and think for yourself.
The general idea of fighting the bad guy hasn't changed. However, in addition to fighting bad guys, you are delivering packages, flipping switches, doing jumping puzzles and in some cases solving conceptual puzzles. The combat itself is more complex as it is happening in a three dimensional virtual space. The context of what players are doing is more complex as well.
There.
** edit **
I forgot crafting. You can't make or build anything in Space Invaders.
I can not remember winning or losing a single debate on the internet.
Here's a rule from the book 'Trolling for dummies':
To make something seem boring and not fun you just have to repeatedly generalize the object. Warning: Clever victims will see through you and flame you to no end.
---
Insanity: Doing the same thing over and over again and expecting different results.
lol would the opportunites to embarrass yourself come at you faster and faster? What did you shield yourself behind from incoming fire err social attacks?
No matter how cynical you become, its never enough to keep up - Lily Tomlin
In space invaders, the levels come to you.
And bonus spawn are more common.
But there aren't as many different buttons to mash
Or as many different powerups to collect.
He's posulating that some types of gaming are essentially limited to killing things.
Simplified worldview combined with the redefinition game. :shrug: Not likely to be a productive thread.
Now what (video) game first used the "kill things/collect ever-better loot" itemization model (that Blizzard turned into a bazillion dollars)? DOOM maybe? King's Quest/Ultima?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Pac-Man? oh wait no..pac man says drugs make you awesome
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Nope, Pac-Man didn't progress loot. Once you collected the Most Valuable Sprite, you were done.
Short term goal addiction requires you to push the Collector button in people. (Meh, been playing Borderlands again, my cynical 'bout loot-driven design knob is turned up to "high" this week).
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I'm not drunk yet.
If it's not broken, you are not innovating.
No, they're full of complex choices you have to make.
I understand the point you are making Latronus but you didn't really address Aelious's point you just argued a separate point of your choosing.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I spent many a quarter on games like Tempest and the like. Simple ideas are often the best. Today's MMOs are dealing with the reality that social media is killing players needs to interact with anyone in game. They are shifting focus to single player because that's all people care to play anymore. If they want to interact socially, there's a host of avenues for that now... wasn't the case when they first started out. LOL, it's like they keep making iPad clones not realising that their chance at that apple has long since sailed... as it has for the original.
Passe.
Its a good question and one that shows how difficult it is in the mmo industry to come out with something new.
People these days are asking for so much more that just the usual level as you go game/life. We want something meaningful to do with our time and different ways of progressing.
Progression. although we look for new inovative ways to progress we still wnat to progress to feel that we are improving. or at least i do. whether a game or real life, i like to feel that every day i learn something or do something meaningful.
As long as games can give me that feeling then i will still be playing space invaders in another 10 years.
Short answer: Nope it isn't the same thing at all. I played space invaders when it first came out way back then. The only thing the two have in common is you kill stuff, advance in level and there's no pause button.
You just made me remember why being able to save your progress in a game is epic.
Edited for clarification.
I liked Galaga.