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Any form of in-game advantage for money is too far for me. I'll gladly pay a monthly fee for a MMO I enjoy playing, as long as what you achieve in the game is earned with time and effort spent playing the game.
1. Not all F2P games are F2P, the industry has labeled everything without a subscription with F2P or B2P, most of them are freemium/paytrap.
2. P2W is mostly a myth.
3. Atlantica Online makes more money with their gambling aspect shop than most P2P games, that is why Nexon makes over 1 BILLION DOLLARS a year in profits mostly coming from their F2P games. AO has been doing it for over 5 years, it isnt a flash in the pan thing that is going to go away. It is not as much a part of the genre as subscriptions.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Atlantica Online uses (or used, it's been some time since i played) a 'roulette' purchasing system
1 really nice item, 1 ok item and a dozen different crap 'regen/license' items .... most of the time you got the crap 'regen/licesne' item.
It's that route that I object to
Fine, sell the "Uber Sword of Ultimate Doom" for $
but when one person can spend $50 and get 5 of them, and you can spend $500 and get 0, it's in my mind fraudulent.
and yes i know, these companies have highly priced lawyers who say it's a valid business tactic
but are these companies also paying the relavant 'gambling taxes and licenses' in the various countries they operate in ? because i seriously doubt it.
If a game is worth playing, people will pay subs.
people won't pay subs for a substandard contentless rehash of yesterdays flameofthemonth system
but right now as i look at the huge list of games in development or that have released recently
they are for the most part substandard contentless rehashes of "games of last tuesday!!"