It looks like you're new here. If you want to get involved, click one of these buttons!
I am declaring this game officially terminal. A great franchise, with awesome potential, ruined by cheap hacks.
Note: I was prepared to defend this game against all comers just because it was named, "Mechwarrior;" indeed, I spent my time in the trenches telling people to adapt to wildly and arbitrarily changing game mechanic, to wait for improvements that never materialize, that things that were obviously subpar were "good enough," and only got mud in my eye for my trouble. Finally, the game became so overtly and ridiculously unbalanced that I couldn't keep it up anymore.
The Mechwarrior games have always pushed the envelop in terms of available computing power; upgrading to play the latest installment was a time-honored tradition, but this is ridiculous! A quad-core i5 should be consideredd the minimum CPU, and if you want anything but lowest detail and no AA, you'll need a video card with a direct power input. I have all that and still have to stick to medium and no AA if I want consistently >30 fps.
Network latency is a serious issue, as well. If you don't live next door to the servers, be prepared to see people shoot you before you see them, laugh at your shots because your computer isn't displaying them where they actually are and so you can't possibly hit them without guided weapons, which they just about took out of the game, and tell you to "L2P" while the devs tilt the game ever more in their favor. They claim the issue is with the network code, but it seems to change according to the time of day, so more likely it is server/bandwidth capacity related, as well. Still, some people apparently never get the lag. They kill everyone else and mock them.
Which brings us to ECM; long-time Battletech/Mechwarrior fans, as well as anyone with any familiarity with military/science-fiction terminology, will be familiar with it as the unit that makes it harder to detect enemies and counters friendly electronic warfaredevices, such as NARC beacons and BAP advanced sensors. MWO decided to go a step further and make ECM completely counter guided weapons, unless the enemy has ECM as well, but even then they have to be very close. The implementation was directly intended to counter guided short-range missiles on larger mechs, which are the only reliable way to kill small, fast mechs, so they only gave ECM to 4 mechs; 3 small, fast mechs, and 1 VERY large mech that doesn't carry enough missiles to matter. The result is that large mechs have to stay in groups so small mechs don't kill them.
This is the latest in a string of wildly changing game mechanics that don't make any sense when they are introduced, and make even less sense when they "fix" them, unless their sole intent is to force customers to completely change their mech every couple of weeks.
But the true core of every Mechwarrior game was the story; the piece of the fantastic realm of 1000 years in the future you get to stomp all over and blast things with a giant, walking death machine. What's the story in MWO? Capture the flag! Oh, wait, sorry, we are about to get Conquest! Still PvP, still static goals, still might as well be playing Netmech from the 1990s. Actually, that's not fair; Netmech was a much better balanced game. There are no plans for PvE of any sort.
Pointing any of this out to them is forbidden; negative threads in the forums are not allowed, and even attempts at civil discussion only yield more and more ridiculous lines of reasoning for why things are or are not balanced. At one point I had a moderator one step away from endorsing a subplot where some kind of plague had broken out and made everyone in the galaxy stupid, which is why they couldn't make a weapon that did X (even though we have been doing it since the 1950s, and these people are piloting fusion-powered walking tanks and faster-than-light spaceships).
If someone were to take the engine and graphics from MWO, and the weapons, systems, balance, and campaigns from any of Mechwarriors 2-4, I would shell out $100 for a copy. I might not kill, but I might seriously injure someone to get that game. MWO, as it is, is too expensive at free.